scummvm/engines/grim/emi/lua_v2_actor.cpp

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/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#define FORBIDDEN_SYMBOL_EXCEPTION_chdir
#define FORBIDDEN_SYMBOL_EXCEPTION_getcwd
#define FORBIDDEN_SYMBOL_EXCEPTION_unlink
#define FORBIDDEN_SYMBOL_EXCEPTION_getwd
#define FORBIDDEN_SYMBOL_EXCEPTION_mkdir
#include "engines/grim/emi/lua_v2.h"
#include "engines/grim/lua/lua.h"
#include "engines/grim/actor.h"
#include "engines/grim/costume.h"
#include "engines/grim/costume/chore.h"
#include "engines/grim/emi/costumeemi.h"
#include "engines/grim/emi/skeleton.h"
#include "engines/grim/emi/costume/emiskel_component.h"
namespace Grim {
void Lua_V2::SetActorLocalAlpha() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
// FIXME: implement missing code
warning("Lua_V2::SetActorLocalAlpha: stub, actor: %s", actor->getName().c_str());
}
void Lua_V2::SetActorGlobalAlpha() {
lua_Object actorObj = lua_getparam(1);
// lua_Object alphaModeObj = lua_getparam(2);
// lua_Object valueObj = lua_getparam(3);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
warning("Lua_V2::SetActorGlobalAlpha: actor: %s", actor->getName().c_str());
/* Only when actor has primitives
if (!actor->primities)
return;
if (lua_isnumber(alphaModeObj) {
int alphaMode = (int)lua_getnumber(alphaModeObj);
if (!lua_isnil(valueObj) && lua_isstring(valueObj)) {
// TODO: missing part
}
// TODO
}
*/
}
void Lua_V2::PutActorInOverworld() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
actor->setInOverworld(true);
}
void Lua_V2::RemoveActorFromOverworld() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
actor->setInOverworld(false);
}
void Lua_V2::UnloadActor() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
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// This should be safe.
delete actor;
}
void Lua_V2::SetActorWalkRate() {
lua_Object actorObj = lua_getparam(1);
lua_Object rateObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
if (!lua_isnumber(rateObj))
return;
Actor *actor = getactor(actorObj);
float rate = lua_getnumber(rateObj);
// const below only differ from grim
actor->setWalkRate(rate * 3.279999971389771);
}
void Lua_V2::GetActorWalkRate() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
// const below only differ from grim
lua_pushnumber(actor->getWalkRate() * 0.3048780560493469);
}
void Lua_V2::LockChore() {
lua_Object nameObj = lua_getparam(1);
lua_Object filenameObj = lua_getparam(2);
if (!lua_isstring(nameObj) || !lua_isstring(filenameObj)) {
lua_pushnil();
return;
}
const char *name = lua_getstring(nameObj);
const char *filename = lua_getstring(filenameObj);
warning("Lua_V2::LockChore, name: %s, filename: %s", name, filename);
// FIXME: implement missing rest part of code
}
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void Lua_V2::UnlockChore() {
lua_Object nameObj = lua_getparam(1);
lua_Object filenameObj = lua_getparam(2);
if (!lua_isstring(nameObj) || !lua_isstring(filenameObj)) {
lua_pushnil();
return;
}
const char *name = lua_getstring(nameObj);
const char *filename = lua_getstring(filenameObj);
warning("Lua_V2::UnlockChore, name: %s, filename: %s", name, filename);
// FIXME: implement missing rest part of code
}
void Lua_V2::IsChoreValid() {
lua_Object choreObj = lua_getparam(1);
if (!lua_isuserdata(choreObj) || lua_tag(choreObj) != MKTAG('C','H','O','R'))
return;
int chore = lua_getuserdata(choreObj);
Chore *c = PoolChore::getPool().getObject(chore);
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if (c) {
pushbool(c != NULL);
} else {
lua_pushnil();
}
}
void Lua_V2::IsChorePlaying() {
lua_Object choreObj = lua_getparam(1);
if (!lua_isuserdata(choreObj) || lua_tag(choreObj) != MKTAG('C','H','O','R'))
return;
int chore = lua_getuserdata(choreObj);
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Chore *c = PoolChore::getPool().getObject(chore);
if (c) {
pushbool(c->isPlaying());
} else {
lua_pushnil();
}
}
void Lua_V2::IsChoreLooping() {
lua_Object choreObj = lua_getparam(1);
if (!lua_isuserdata(choreObj) || lua_tag(choreObj) != MKTAG('C','H','O','R'))
return;
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int chore = lua_getuserdata(choreObj);
Chore *c = PoolChore::getPool().getObject(chore);
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if (c) {
pushbool(c->isLooping());
} else {
lua_pushnil();
}
}
void Lua_V2::StopChore() {
lua_Object choreObj = lua_getparam(1);
lua_Object timeObj = lua_getparam(2);
if (!lua_isuserdata(choreObj) || lua_tag(choreObj) != MKTAG('C','H','O','R') || !lua_isnumber(timeObj))
return;
int chore = lua_getuserdata(choreObj);
float time = lua_getnumber(timeObj);
// FIXME: implement missing rest part of code
warning("Lua_V2::StopChore: stub, chore: %d time: %f", chore, time);
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Chore *c = PoolChore::getPool().getObject(chore);
if (c) {
c->stop();
}
}
void Lua_V2::AdvanceChore() {
lua_Object choreObj = lua_getparam(1);
lua_Object timeObj = lua_getparam(2);
if (!lua_isuserdata(choreObj) || lua_tag(choreObj) != MKTAG('C','H','O','R') || !lua_isnumber(timeObj))
return;
int chore = lua_getuserdata(choreObj);
float time = lua_getnumber(timeObj);
// FIXME: implement missong code
warning("Lua_V2::AdvanceChore: stub, chore: %d time: %f", chore, time);
}
void Lua_V2::SetActorSortOrder() {
lua_Object actorObj = lua_getparam(1);
lua_Object modeObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
if (!lua_isnumber(modeObj))
return;
Actor *actor = getactor(actorObj);
int mode = (int)lua_getnumber(modeObj);
warning("Lua_V2::SetActorSortOrder, actor: %s, mode: %d", actor->getName().c_str(), mode);
// FIXME: actor->func(mode);
}
void Lua_V2::GetActorSortOrder() {
warning("Lua_V2::GetActorSortOrder, implement opcode");
lua_pushnumber(0);
}
void Lua_V2::ActorActivateShadow() {
lua_Object actorObj = lua_getparam(1);
lua_Object qualityObj = lua_getparam(2);
lua_Object planeObj = lua_getparam(3);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
int quality = (int)lua_getnumber(qualityObj);
const char *plane = "NULL";
if (lua_isstring(planeObj))
plane = lua_getstring(planeObj);
warning("Lua_V2::ActorActivateShadow, actor: %s, aquality: %d, plane: %s", actor->getName().c_str(), quality, plane);
// FIXME: implement missing rest part of code
}
void Lua_V2::ActorStopMoving() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
warning("Lua_V2::ActorStopMoving, actor: %s", actor->getName().c_str());
// FIXME: implement missing rest part of code
}
void Lua_V2::GetActorWorldPos() {
Lua_V1::GetActorPos();
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lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
Math::Vector3d pos = actor->getWorldPos();
lua_pushnumber(pos.x());
lua_pushnumber(pos.y());
lua_pushnumber(pos.z());
}
void Lua_V2::PutActorInSet() {
lua_Object actorObj = lua_getparam(1);
lua_Object setObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!lua_isstring(setObj) && !lua_isnil(setObj)) {
lua_pushnil();
return;
}
const char *set = lua_getstring(setObj);
// FIXME verify adding actor to set
if (!set) {
actor->putInSet("");
lua_pushnil();
} else {
if (!actor->isInSet(set)) {
actor->putInSet(set);
}
lua_pushnumber(1.0);
}
}
void Lua_V2::SetActorRestChore() {
lua_Object actorObj = lua_getparam(1);
lua_Object choreObj = lua_getparam(2);
lua_Object costumeObj = lua_getparam(3);
Costume *costume;
int chore;
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R') ||
(!lua_isstring(choreObj) && !lua_isnil(choreObj))) {
return;
}
Actor *actor = getactor(actorObj);
if (!findCostume(costumeObj, actor, &costume))
return;
if (lua_isnil(choreObj)) {
chore = -1;
} else {
const char * choreStr = lua_getstring(choreObj);
chore = costume->getChoreId(choreStr);
}
actor->setRestChore(chore, costume);
}
void Lua_V2::SetActorWalkChore() {
lua_Object actorObj = lua_getparam(1);
lua_Object choreObj = lua_getparam(2);
lua_Object costumeObj = lua_getparam(3);
Costume *costume;
int chore;
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R') ||
(!lua_isstring(choreObj) && !lua_isnil(choreObj))) {
return;
}
Actor *actor = getactor(actorObj);
if (!findCostume(costumeObj, actor, &costume))
return;
if (lua_isnil(choreObj)) {
chore = -1;
} else {
const char * choreStr = lua_getstring(choreObj);
chore = costume->getChoreId(choreStr);
}
actor->setWalkChore(chore, costume);
}
void Lua_V2::SetActorTurnChores() {
lua_Object actorObj = lua_getparam(1);
lua_Object leftChoreObj = lua_getparam(2);
lua_Object rightChoreObj = lua_getparam(3);
lua_Object costumeObj = lua_getparam(4);
Costume *costume;
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R') ||
(!lua_isstring(leftChoreObj) && !lua_isstring(rightChoreObj))) {
return;
}
Actor *actor = getactor(actorObj);
if (!findCostume(costumeObj, actor, &costume))
return;
int leftChore = costume->getChoreId(lua_getstring(leftChoreObj));
int rightChore = costume->getChoreId(lua_getstring(rightChoreObj));
actor->setTurnChores(leftChore, rightChore, costume);
}
void Lua_V2::SetActorTalkChore() {
lua_Object actorObj = lua_getparam(1);
lua_Object indexObj = lua_getparam(2);
lua_Object choreObj = lua_getparam(3);
lua_Object costumeObj = lua_getparam(4);
Costume *costume;
int chore;
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R') ||
!lua_isnumber(indexObj) ||
(!lua_isstring(choreObj) && !lua_isnil(choreObj))) {
return;
}
int index = (int)lua_getnumber(indexObj);
if (index < 1 || index > 16)
return;
Actor *actor = getactor(actorObj);
if (!findCostume(costumeObj, actor, &costume))
return;
if (lua_isnil(choreObj)) {
chore = -1;
} else {
const char * choreStr = lua_getstring(choreObj);
chore = costume->getChoreId(choreStr);
}
actor->setTalkChore(index, chore, costume);
}
void Lua_V2::SetActorMumblechore() {
lua_Object actorObj = lua_getparam(1);
lua_Object choreObj = lua_getparam(2);
lua_Object costumeObj = lua_getparam(3);
Costume *costume;
int chore;
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R') ||
(!lua_isstring(choreObj) && !lua_isnil(choreObj))) {
return;
}
Actor *actor = getactor(actorObj);
if (!findCostume(costumeObj, actor, &costume))
return;
if (lua_isnil(choreObj)) {
chore = -1;
} else {
const char * choreStr = lua_getstring(choreObj);
chore = costume->getChoreId(choreStr);
}
actor->setMumbleChore(chore, costume);
}
void Lua_V2::GetActorChores() {
lua_Object actorObj = lua_getparam(1);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
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Actor *actor = getactor(actorObj);
Costume *costume = actor->getCurrentCostume();
lua_Object result = lua_createtable();
lua_pushobject(result);
if (!costume) {
lua_pushstring("count");
lua_pushnumber(0);
lua_settable();
lua_pushobject(result);
return;
}
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int num = costume->getNumChores();
lua_pushstring("count");
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lua_pushnumber(num);
lua_settable();
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for (int i = 0; i < num; ++i) {
lua_pushobject(result);
lua_pushnumber(i);
lua_pushusertag(costume->getChore(i)->getId(), MKTAG('C','H','O','R'));
lua_settable();
}
lua_pushobject(result);
}
void Lua_V2::PlayActorChore() {
lua_Object actorObj = lua_getparam(1);
lua_Object choreObj = lua_getparam(2);
lua_Object costumeObj = lua_getparam(3);
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// lua_Object modeObj = lua_getparam(4);
// lua_Object paramObj = lua_getparam(5);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!lua_isstring(choreObj) || !lua_isstring(costumeObj))
lua_pushnil();
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/* bool mode = false;
float param = 0.0;
if (!lua_isnil(modeObj)) {
if (lua_getnumber(modeObj) != 0.0)
mode = true;
if (!lua_isnil(paramObj))
if (lua_isnumber(paramObj))
param = lua_getnumber(paramObj);
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}*/
const char *choreName = lua_getstring(choreObj);
const char *costumeName = lua_getstring(costumeObj);
Costume *costume = actor->getCurrentCostume();
if (!(costume && costume->getFilename() == costumeName)) {
actor->setCostume(costumeName);
costume = actor->getCurrentCostume();
}
Chore *chore = costume->getChore(choreName);
costume->playChore(choreName);
if (chore) {
lua_pushusertag(chore->getId(), MKTAG('C','H','O','R'));
} else {
lua_pushnil();
}
}
void Lua_V2::StopActorChores() {
lua_Object actorObj = lua_getparam(1);
/*lua_Object paramObj = */lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
//FIXME: What does the second param actually do
// bool p = lua_isnil(paramObj) != 0;
Costume *costume = actor->getCurrentCostume();
if (costume) {
costume->stopChores();
}
}
void Lua_V2::SetActorLighting() {
lua_Object actorObj = lua_getparam(1);
lua_Object lightModeObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
if (lua_isnil(lightModeObj) || !lua_isnumber(lightModeObj))
return;
int lightMode = (int)lua_getnumber(lightModeObj);
if (lightMode != 0) {
if (lightMode == 1) {
//FIXME actor->
warning("Lua_V2::SetActorLighting: case param 1(LIGHT_FASTDYN), actor: %s", actor->getName().c_str());
} else if (lightMode == 2) {
//FIXME actor->
warning("Lua_V2::SetActorLighting: case param 2(LIGHT_NORMDYN), actor: %s", actor->getName().c_str());
} else {
//FIXME actor->
warning("Lua_V2::SetActorLighting: case param %d(LIGHT_NONE), actor: %s", lightMode, actor->getName().c_str());
}
} else {
//FIXME actor->
warning("Lua_V2::SetActorLighting: case param 0(LIGHT_STATIC), actor: %s", actor->getName().c_str());
}
}
void Lua_V2::SetActorCollisionMode() {
lua_Object actorObj = lua_getparam(1);
lua_Object modeObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
assert(actor);
int mode = (int)lua_getnumber(modeObj);
// From _actors.lua
// COLLISION_OFF = 0
// COLLISION_BOX = 1
// COLLISION_SPHERE = 2
// FIXME: set collision mode
//actor->func(mode);
warning("Lua_V2::SetActorCollisionMode: implement opcode. Mode %d", mode);
}
void Lua_V2::SetActorCollisionScale() {
lua_Object actorObj = lua_getparam(1);
lua_Object scaleObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
assert(actor);
float scale = lua_getnumber(scaleObj);
// FIXME: set collision scale
//actor->func(scale);
warning("Lua_V2::SetActorCollisionScale: implement opcode. Scale %f", scale);
}
void Lua_V2::GetActorPuckVector() {
lua_Object actorObj = lua_getparam(1);
lua_Object addObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R')) {
lua_pushnil();
return;
}
Actor *actor = getactor(actorObj);
if (!actor) {
lua_pushnil();
return;
}
Math::Vector3d result = actor->getPuckVector();
if (!lua_isnil(addObj))
result += actor->getPos();
lua_pushnumber(result.x());
lua_pushnumber(result.y());
lua_pushnumber(result.z());
}
void Lua_V2::SetActorHeadLimits() {
lua_Object actorObj = lua_getparam(1);
lua_Object param2Obj = lua_getparam(2);
lua_Object param3Obj = lua_getparam(3);
lua_Object param4Obj = lua_getparam(4);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
if (lua_isnumber(param2Obj) && lua_isnumber(param3Obj) && lua_isnumber(param4Obj)) {
float param2 = lua_getnumber(param2Obj); // belows needs multiply by some runtime value
float param3 = lua_getnumber(param3Obj);
float param4 = lua_getnumber(param4Obj);
// FIXME: implement missing func
//actor->func(param2, param3, param4);
warning("Lua_V2::SetActorHeadLimits: implement opcode. actor: %s, params: %f, %f, %f", actor->getName().c_str(), param2, param3, param4);
}
}
void Lua_V2::SetActorFOV() {
lua_Object actorObj = lua_getparam(1);
lua_Object fovObj = lua_getparam(2);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
if (lua_isnumber(fovObj)) {
float fov = lua_getnumber(fovObj);
// FIXME: implement missing code
//actor->func(fov); // cos(fov * some tuntime val * 0.5)
warning("Lua_V2::SetActorFOV: implement opcode. actor: %s, param: %f", actor->getName().c_str(), fov);
}
}
void Lua_V2::AttachActor() {
// Missing lua parts
lua_Object attachedObj = lua_getparam(1);
lua_Object actorObj = lua_getparam(2);
lua_Object jointObj = lua_getparam(3);
if (!lua_isuserdata(actorObj) || lua_tag(actorObj) != MKTAG('A','C','T','R'))
return;
Actor *actor = getactor(actorObj);
if (!actor)
return;
if (!lua_isuserdata(attachedObj) || lua_tag(attachedObj) != MKTAG('A','C','T','R'))
return;
Actor *attached = getactor(attachedObj);
if (!attached)
return;
const char * joint = NULL;
if (!lua_isnil(jointObj)) {
joint = lua_getstring(jointObj);
}
attached->attachToActor(actor, joint);
warning("Lua_V2::AttachActor: attaching %s to %s (on %s)", attached->getName().c_str(), actor->getName().c_str(), joint ? joint : "(none)");
}
void Lua_V2::DetachActor() {
// Missing lua parts
lua_Object attachedObj = lua_getparam(1);
if (!lua_isuserdata(attachedObj) || lua_tag(attachedObj) != MKTAG('A','C','T','R'))
return;
Actor *attached = getactor(attachedObj);
if (!attached)
return;
warning("Lua_V2::DetachActor: detaching %s from parent actor", attached->getName().c_str());
attached->detach();
}
} // end of namespace Grim