scummvm/graphics/cursor.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GRAPHICS_CURSOR_H
#define GRAPHICS_CURSOR_H
#include "common/scummsys.h"
namespace Graphics {
/**
* A simple cursor representation
* TODO: Switch to using Graphics::Surface instead of a byte*
*/
class Cursor {
public:
Cursor() {}
virtual ~Cursor() {}
/** Return the cursor's width. */
virtual uint16 getWidth() const = 0;
/** Return the cursor's height. */
virtual uint16 getHeight() const = 0;
/** Return the cursor's hotspot's x coordinate. */
virtual uint16 getHotspotX() const = 0;
/** Return the cursor's hotspot's y coordinate. */
virtual uint16 getHotspotY() const = 0;
/** Return the cursor's transparent key. */
virtual byte getKeyColor() const = 0;
/** Return the cursor's surface. */
virtual const byte *getSurface() const = 0;
/** Return the cursor's palette in RGB format. */
virtual const byte *getPalette() const = 0;
/** Return the starting index of the palette. */
virtual byte getPaletteStartIndex() const = 0;
/** Return the number of colors in the palette. */
virtual uint16 getPaletteCount() const = 0;
};
} // End of namespace Graphics
#endif