scummvm/engines/hopkins/sound.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef HOPKINS_SOUND_H
#define HOPKINS_SOUND_H
#include "common/scummsys.h"
#include "common/str.h"
namespace Hopkins {
class HopkinsEngine;
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class SoundManager {
public:
HopkinsEngine *_vm;
int SPECIAL_SOUND;
public:
void setParent(HopkinsEngine *vm);
void WSOUND_INIT();
void VERIF_SOUND();
void LOAD_ANM_SOUND();
void PLAY_ANM_SOUND(int soundNumber);
void WSOUND(int soundNumber);
void VOICE_MIX(int a1, int a2);
void DEL_SAMPLE(int soundNumber);
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};
} // End of namespace Hopkins
#endif /* HOPKINS_SOUND_H */