scummvm/engines/voyeur/voyeur.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "voyeur/voyeur.h"
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#include "voyeur/animation.h"
#include "voyeur/graphics.h"
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#include "voyeur/staticres.h"
#include "voyeur/utils.h"
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#include "common/scummsys.h"
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "graphics/palette.h"
#include "graphics/scaler.h"
#include "graphics/thumbnail.h"
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namespace Voyeur {
VoyeurEngine *g_vm;
VoyeurEngine::VoyeurEngine(OSystem *syst, const VoyeurGameDescription *gameDesc) : Engine(syst),
_gameDescription(gameDesc), _randomSource("Voyeur"), _soundManager(_mixer),
_defaultFontInfo(3, 0xff, 0xff, 0, 0, ALIGN_LEFT, 0, Common::Point(), 1, 1,
Common::Point(1, 1), 1, 0, 0) {
_bVoy = NULL;
_iForceDeath = -1;
_controlPtr = NULL;
_bob = false;
_stampFlags = 0;
_playStampGroupId = _currentVocId = 0;
_audioVideoId = -1;
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_checkTransitionId = -1;
_gameHour = 0;
_gameMinute = 0;
_flashTimeVal = 0;
_flashTimeFlag = false;
_timeBarVal = -1;
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_checkPhoneVal = 0;
_voyeurArea = AREA_NONE;
_loadGameSlot = -1;
initialiseManagers();
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}
VoyeurEngine::~VoyeurEngine() {
delete _bVoy;
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}
Common::Error VoyeurEngine::run() {
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ESP_Init();
globalInitBolt();
_eventsManager.resetMouse();
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if (doHeadTitle()) {
if (_iForceDeath >= 1 && _iForceDeath <= 4)
_voy._field478 |= 0x80;
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playStamp();
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if (!shouldQuit())
doTailTitle();
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}
//doHeadTitle();
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return Common::kNoError;
}
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int VoyeurEngine::getRandomNumber(int maxNumber) {
return _randomSource.getRandomNumber(maxNumber);
}
void VoyeurEngine::initialiseManagers() {
_debugger.setVm(this);
_eventsManager.setVm(this);
_filesManager.setVm(this);
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_graphicsManager.setVm(this);
_soundManager.setVm(this);
_voy.setVm(this);
}
void VoyeurEngine::ESP_Init() {
ThreadResource::init();
DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
if (ConfMan.hasKey("save_slot"))
_loadGameSlot = ConfMan.getInt("save_slot");
}
void VoyeurEngine::globalInitBolt() {
initBolt();
_filesManager.openBoltLib("bvoy.blt", _bVoy);
_bVoy->getBoltGroup(0x000);
_bVoy->getBoltGroup(0x100);
_graphicsManager._fontPtr = &_defaultFontInfo;
_graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x101)._fontResource;
assert(_graphicsManager._fontPtr->_curFont);
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// Setup default flags
_voy._field478 = 1;
_voy._field4376 = _voy._field4378 = 127;
_voy._field4F2 = 9999;
_voy._aptLoadMode = -1;
_voy._field478 = 256;
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_voy._curICF0 = _graphicsManager._palFlag ? 0xFFFFA5E0 : 0x5F90;
_eventsManager.addFadeInt();
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}
void VoyeurEngine::initBolt() {
vInitInterrupts();
_graphicsManager.sInitGraphics();
_eventsManager.vInitColor();
initInput();
}
void VoyeurEngine::vInitInterrupts() {
_eventsManager._intPtr._palette = &_graphicsManager._VGAColors[0];
}
void VoyeurEngine::initInput() {
}
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bool VoyeurEngine::doHeadTitle() {
// char dest[144];
_eventsManager.startMainClockInt();
if (_loadGameSlot == -1) {
/*
// Show starting screen
if (_bVoy->getBoltGroup(0x500)) {
showConversionScreen();
_bVoy->freeBoltGroup(0x500);
if (shouldQuit())
return false;
}
if (ConfMan.getBool("copy_protection")) {
// Display lock screen
bool result = doLock();
if (!result || shouldQuit())
return false;
}
// Show the title screen
showTitleScreen();
if (shouldQuit())
return false;
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// Opening
if (!_eventsManager._mouseClicked) {
doOpening();
doTransitionCard("Saturday Afternoon", "Player's Apartment");
_eventsManager.delayClick(90);
} else {
_eventsManager._mouseClicked = false;
}
*/
if (_voy._field478 & 0x80) {
// Add initial game event set
if (_voy._eventCount <= 1)
_voy.addEvent(18, 1, EVTYPE_VIDEO, 33, 0, 998, -1);
if (_voy._eventCount <= 2)
_voy.addEvent(18, 2, EVTYPE_VIDEO, 41, 0, 998, -1);
if (_voy._eventCount <= 3)
_voy.addEvent(18, 3, EVTYPE_VIDEO, 47, 0, 998, -1);
if (_voy._eventCount <= 4)
_voy.addEvent(18, 4, EVTYPE_VIDEO, 53, 0, 998, -1);
if (_voy._eventCount <= 5)
_voy.addEvent(18, 5, EVTYPE_VIDEO, 46, 0, 998, -1);
if (_voy._eventCount <= 6)
_voy.addEvent(18, 6, EVTYPE_VIDEO, 50, 0, 998, -1);
if (_voy._eventCount <= 7)
_voy.addEvent(18, 7, EVTYPE_VIDEO, 40, 0, 998, -1);
if (_voy._eventCount <= 8)
_voy.addEvent(18, 8, EVTYPE_VIDEO, 43, 0, 998, -1);
if (_voy._eventCount <= 9)
_voy.addEvent(19, 1, EVTYPE_AUDIO, 20, 0, 998, -1);
}
}
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_voy._aptLoadMode = 140;
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return true;
}
void VoyeurEngine::showConversionScreen() {
_graphicsManager._backgroundPage = _bVoy->boltEntry(0x502)._picResource;
(*_graphicsManager._vPort)->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
CMapResource *cMap = _bVoy->getCMapResource(0x503);
assert(cMap);
cMap->_steps = 0;
cMap->startFade();
// Wait briefly
_eventsManager.delayClick(150);
if (shouldQuit())
return;
// Fade out the screen
cMap = _bVoy->getCMapResource(0x5040000);
cMap->_steps = 30;
cMap->startFade();
if (shouldQuit())
return;
flipPageAndWaitForFade();
_graphicsManager.screenReset();
}
bool VoyeurEngine::doLock() {
bool result = true;
bool flag = false;
int buttonVocSize, wrongVocSize;
byte *buttonVoc = _filesManager.fload("button.voc", &buttonVocSize);
byte *wrongVoc = _filesManager.fload("wrong.voc", &wrongVocSize);
LockClass lock;
if (_bVoy->getBoltGroup(0x700)) {
lock.getSysDate();
lock.getThePassword();
_voy._field4380 = lock.fieldC;
_voy._viewBounds = _bVoy->boltEntry(0x704)._rectResource;
Common::String password = lock._password;
PictureResource *cursorPic = _bVoy->getPictureResource(0x702);
assert(cursorPic);
// Get the mappings of keys on the keypad
byte *keyData = _bVoy->memberAddr(0x705);
int keyCount = READ_LE_UINT16(keyData);
_graphicsManager._backColors = _bVoy->getCMapResource(0x7010000);
_graphicsManager._backgroundPage = _bVoy->getPictureResource(0x700);
(*_graphicsManager._vPort)->setupViewPort();
_graphicsManager._backColors->startFade();
(*_graphicsManager._vPort)->_parent->_flags |= DISPFLAG_8;
_graphicsManager.flipPage();
_eventsManager.sWaitFlip();
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while (!shouldQuit() && (_eventsManager._fadeStatus & 1))
_eventsManager.delay(1);
_eventsManager.setCursorColor(127, 0);
_graphicsManager.setColor(1, 64, 64, 64);
_graphicsManager.setColor(2, 96, 96, 96);
_graphicsManager.setColor(3, 160, 160, 160);
_graphicsManager.setColor(4, 224, 224, 224);
// Set up the cursor
_eventsManager.setCursor(cursorPic);
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_eventsManager.showCursor();
_eventsManager._intPtr. field38 = true;
_eventsManager._intPtr._hasPalette = true;
_graphicsManager._fontPtr->_curFont = _bVoy->boltEntry(0x708)._fontResource;
_graphicsManager._fontPtr->_fontSaveBack = 0;
_graphicsManager._fontPtr->_fontFlags = 0;
Common::String dateString = lock.getDateString();
Common::String displayString = Common::String::format("Last Play %s", dateString.c_str());
bool firstLoop = true;
bool breakFlag = false;
while (!breakFlag && !shouldQuit()) {
(*_graphicsManager._vPort)->setupViewPort();
flipPageAndWait();
// Display the last play time
_graphicsManager._fontPtr->_pos = Common::Point(0, 97);
_graphicsManager._fontPtr->_justify = ALIGN_CENTRE;
_graphicsManager._fontPtr->_justifyWidth = 384;
_graphicsManager._fontPtr->_justifyHeight = 97;
(*_graphicsManager._vPort)->drawText(displayString);
flipPageAndWait();
if (firstLoop) {
firstLoop = false;
displayString = "";
}
// Loop for getting key presses
int key;
do {
do {
// Scan through the list of key rects to check if a keypad key is highlighted
key = -1;
Common::Point mousePos = _eventsManager.getMousePos() +
Common::Point(30, 20);
for (int keyIndex = 0; keyIndex < keyCount; ++keyIndex) {
int x1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 1) << 1));
int x2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 3) << 1));
int y1 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 2) << 1));
int y2 = READ_LE_UINT16(keyData + (((keyIndex << 2) + 4) << 1));
if (mousePos.x >= x1 && mousePos.x <= x2 && mousePos.y >= y1 && mousePos.y <= y2) {
key = keyIndex;
}
}
_eventsManager.setCursorColor(127, (key == -1) ? 0 : 1);
_eventsManager._intPtr.field38 = true;
_eventsManager._intPtr._hasPalette = true;
_eventsManager.delay(1);
} while (!shouldQuit() && !_eventsManager._mouseClicked);
_eventsManager._mouseClicked = false;
} while (!shouldQuit() && key == -1);
_soundManager.abortVOCMap();
_soundManager.playVOCMap(buttonVoc, buttonVocSize);
while (_soundManager.vocMapStatus()) {
if (shouldQuit())
break;
_soundManager.continueVocMap();
_eventsManager.delay(1);
}
// Process the key
if (key < 10) {
// Numeric key
if (displayString.size() < 10) {
displayString += '0' + key;
continue;
}
} else if (key == 10) {
// Accept key
if (!flag) {
if ((password.empty() && displayString.empty()) || (password == displayString)) {
breakFlag = true;
result = true;
break;
}
} else {
if (displayString.size() > 0) {
result = true;
breakFlag = true;
break;
}
}
} else if (key == 11) {
// New code
if ((password.empty() && displayString.empty()) || (password != displayString)) {
(*_graphicsManager._vPort)->setupViewPort();
flag = true;
displayString = "";
continue;
}
} else if (key == 12) {
// Exit keyword
breakFlag = true;
result = false;
break;
} else {
continue;
}
_soundManager.playVOCMap(wrongVoc, wrongVocSize);
}
_graphicsManager.fillPic(*_graphicsManager._vPort);
flipPageAndWait();
_graphicsManager.resetPalette();
if (flag && result)
lock._password = displayString;
lock.saveThePassword();
_voy._viewBounds = nullptr;
_bVoy->freeBoltGroup(0x700);
}
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_eventsManager.hideCursor();
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delete[] buttonVoc;
delete[] wrongVoc;
return result;
}
void VoyeurEngine::showTitleScreen() {
if (_bVoy->getBoltGroup(0x500)) {
_graphicsManager._backgroundPage = _bVoy->getPictureResource(0x500);
(*_graphicsManager._vPort)->setupViewPort();
flipPageAndWait();
// Immediate palette load to show the initial screen
CMapResource *cMap = _bVoy->getCMapResource(0x501);
assert(cMap);
cMap->_steps = 60;
cMap->startFade();
// Wait briefly
_eventsManager.delayClick(200);
if (shouldQuit())
return;
// Fade out the screen
cMap = _bVoy->getCMapResource(0x504);
cMap->_steps = 30;
cMap->startFade();
flipPageAndWaitForFade();
if (shouldQuit())
return;
_graphicsManager.screenReset();
_eventsManager.delayClick(200);
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// Voyeur title
playRL2Video("a1100100.rl2");
_graphicsManager.screenReset();
_bVoy->freeBoltGroup(0x500);
}
}
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void VoyeurEngine::doOpening() {
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_graphicsManager.screenReset();
if (!_bVoy->getBoltGroup(0x200, true))
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return;
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byte *frameTable = _bVoy->memberAddr(0x215);
byte *xyTable = _bVoy->memberAddr(0x216);
byte *whTable = _bVoy->memberAddr(0x217);
int frameIndex = 0;
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int creditShow = 1;
warning("TODO: %x %x %x %d %d", frameTable, xyTable, whTable, creditShow, frameIndex);
_voy._vocSecondsOffset = 0;
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_voy._RTVNum = 0;
_voy._field468 = _voy._RTVNum;
_voy._field478 = 16;
_gameHour = 4;
_gameMinute = 0;
_audioVideoId = 1;
_eventsManager._videoDead = -1;
_voy.addVideoEventStart();
_voy._field478 &= ~1;
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for (int i = 0; i < 256; ++i)
_graphicsManager.setColor(i, 8, 8, 8);
_eventsManager._intPtr.field38 = 1;
_eventsManager._intPtr._hasPalette = true;
(*_graphicsManager._vPort)->setupViewPort();
flipPageAndWait();
/*
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::Video::RL2Decoder decoder;
decoder.loadFile("a2300100.rl2");
decoder.start();
decoder.play(this);
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked) {
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if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager.setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
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Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
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(byte *)_graphicsManager._screenSurface.getPixels());
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}
_eventsManager.pollEvents();
g_system->delayMillis(10);
}
*/
if ((_voy._RTVNum - _voy._field468) < 2)
_eventsManager.delay(60);
_voy._field478 |= 1;
_voy.addVideoEventEnd();
_voy._field478 &= 0x10;
_bVoy->freeBoltGroup(0x200);
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}
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void VoyeurEngine::playRL2Video(const Common::String &filename) {
::Video::RL2Decoder decoder;
decoder.loadFile(filename);
decoder.start();
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked) {
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if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager.setPalette(palette, 0, 256);
}
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
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Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
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(byte *)_graphicsManager._screenSurface.getPixels());
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}
_eventsManager.getMouseInfo();
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g_system->delayMillis(10);
}
}
void VoyeurEngine::playAVideo(int videoId) {
playAVideoDuration(videoId, 9999);
}
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void VoyeurEngine::playAVideoDuration(int videoId, int duration) {
int totalFrames = duration * 10;
if (videoId == -1)
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return;
PictureResource *pic = NULL;
if (videoId == 42) {
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_eventsManager._videoDead = 0;
pic = _bVoy->boltEntry(0xE00 + _eventsManager._videoDead)._picResource;
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}
::Video::RL2Decoder decoder;
decoder.loadVideo(videoId);
decoder.start();
decoder.seek(Audio::Timestamp(_voy._vocSecondsOffset * 1000, decoder.getHeader().getFrameRate()));
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int endFrame = decoder.getCurFrame() + totalFrames;
_eventsManager.getMouseInfo();
while (!shouldQuit() && !decoder.endOfVideo() && !_eventsManager._mouseClicked &&
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(decoder.getCurFrame() < endFrame)) {
if (decoder.needsUpdate()) {
const Graphics::Surface *frame = decoder.decodeNextFrame();
Common::copy((const byte *)frame->getPixels(), (const byte *)frame->getPixels() + 320 * 200,
(byte *)_graphicsManager._screenSurface.getPixels());
}
if (decoder.hasDirtyPalette()) {
const byte *palette = decoder.getPalette();
_graphicsManager.setPalette(palette, 0, decoder.getPaletteCount());
_graphicsManager.setOneColor(128, 220, 20, 20);
}
_eventsManager.getMouseInfo();
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g_system->delayMillis(10);
}
// RL2 finished
_graphicsManager.screenReset();
_voy._field478 &= ~0x10;
if (_voy._field478 & 8) {
assert(pic);
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byte *imgData = (*_graphicsManager._vPort)->_currentPic->_imgData;
(*_graphicsManager._vPort)->_currentPic->_imgData = pic->_imgData;
pic->_imgData = imgData;
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_voy._field478 &= ~8;
}
}
void VoyeurEngine::playAudio(int audioId) {
_bVoy->getBoltGroup(0x7F00);
_graphicsManager._backgroundPage = _bVoy->boltEntry(0x7F00 +
BLIND_TABLE[audioId])._picResource;
_graphicsManager._backColors = _bVoy->boltEntry(0x7F01 +
BLIND_TABLE[audioId])._cMapResource;
(*_graphicsManager._vPort)->setupViewPort();
_graphicsManager._backColors->startFade();
flipPageAndWaitForFade();
_voy._field478 &= ~1;
_soundManager.setVOCOffset(_voy._vocSecondsOffset);
Common::String filename = _soundManager.getVOCFileName(
audioId + 159);
_soundManager.startVOCPlay(filename);
_voy._field478 |= 16;
_eventsManager.startCursorBlink();
while (!shouldQuit() && !_eventsManager._mouseClicked &&
_soundManager.getVOCStatus())
_eventsManager.delayClick(1);
_voy._field478 |= 1;
_soundManager.stopVOCPlay();
_bVoy->freeBoltGroup(0x7F00);
(*_graphicsManager._vPort)->setupViewPort(NULL);
_voy._field478 &= ~0x10;
_voy._field470 = 129;
}
void VoyeurEngine::doTransitionCard(const Common::String &time, const Common::String &location) {
_graphicsManager.setColor(128, 16, 16, 16);
_graphicsManager.setColor(224, 220, 220, 220);
_eventsManager._intPtr.field38 = true;
_eventsManager._intPtr._hasPalette = true;
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(*_graphicsManager._vPort)->setupViewPort(NULL);
(*_graphicsManager._vPort)->fillPic(128);
_graphicsManager.flipPage();
_eventsManager.sWaitFlip();
flipPageAndWait();
(*_graphicsManager._vPort)->fillPic(128);
FontInfoResource &fi = *_graphicsManager._fontPtr;
fi._curFont = _bVoy->boltEntry(257)._fontResource;
fi._foreColor = 224;
fi._fontSaveBack = 0;
fi._pos = Common::Point(0, 116);
fi._justify = ALIGN_CENTRE;
fi._justifyWidth = 384;
fi._justifyHeight = 120;
(*_graphicsManager._vPort)->drawText(time);
if (!location.empty()) {
fi._pos = Common::Point(0, 138);
fi._justify = ALIGN_CENTRE;
fi._justifyWidth = 384;
fi._justifyHeight = 140;
(*_graphicsManager._vPort)->drawText(location);
}
flipPageAndWait();
}
void VoyeurEngine::saveLastInplay() {
LockClass lock;
lock.getThePassword();
lock.fieldC = _voy._field4380;
lock.getSysDate();
lock.saveThePassword();
}
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void VoyeurEngine::flipPageAndWait() {
(*_graphicsManager._vPort)->_flags |= DISPFLAG_8;
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_graphicsManager.flipPage();
_eventsManager.sWaitFlip();
}
void VoyeurEngine::flipPageAndWaitForFade() {
flipPageAndWait();
while (!shouldQuit() && (_eventsManager._fadeStatus & 1))
_eventsManager.delay(1);
}
/*------------------------------------------------------------------------*/
Common::String VoyeurEngine::generateSaveName(int slot) {
return Common::String::format("%s.%03d", _targetName.c_str(), slot);
}
/**
* Returns true if it is currently okay to restore a game
*/
bool VoyeurEngine::canLoadGameStateCurrently() {
return _voyeurArea == AREA_APARTMENT;
}
/**
* Returns true if it is currently okay to save the game
*/
bool VoyeurEngine::canSaveGameStateCurrently() {
return _voyeurArea == AREA_APARTMENT;
}
/**
* Load the savegame at the specified slot index
*/
Common::Error VoyeurEngine::loadGameState(int slot) {
_loadGameSlot = slot;
return Common::kNoError;
}
void VoyeurEngine::loadGame(int slot) {
// Open up the save file
Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(generateSaveName(slot));
if (!saveFile)
return;
Common::Serializer serializer(saveFile, NULL);
// Store the current time index before the game is loaded
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_checkTransitionId = _voy._transitionId;
// Stop any playing sound
_soundManager.stopVOCPlay();
// Read in the savegame header
VoyeurSavegameHeader header;
if (!header.read(saveFile))
return;
if (header._thumbnail)
header._thumbnail->free();
delete header._thumbnail;
synchronize(serializer);
delete saveFile;
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// Show a transition card if the time index has changed
checkTransition();
// Load the apartment
_mainThread->loadTheApt();
}
/**
* Save the game to the given slot index, and with the given name
*/
Common::Error VoyeurEngine::saveGameState(int slot, const Common::String &desc) {
// Open the save file for writing
Common::OutSaveFile *saveFile = g_system->getSavefileManager()->openForSaving(generateSaveName(slot));
if (!saveFile)
return Common::kCreatingFileFailed;
// Write out the header
VoyeurSavegameHeader header;
header.write(saveFile, this, desc);
// Set up a serializer
Common::Serializer serializer(NULL, saveFile);
// Synchronise the data
synchronize(serializer);
saveFile->finalize();
delete saveFile;
return Common::kNoError;
}
void VoyeurEngine::synchronize(Common::Serializer &s) {
s.syncAsSint16LE(_glGoScene);
s.syncAsSint16LE(_glGoStack);
s.syncAsSint16LE(_bob);
s.syncAsSint16LE(_stampFlags);
s.syncAsSint16LE(_playStampGroupId);
s.syncAsSint16LE(_currentVocId);
s.syncAsSint16LE(_audioVideoId);
s.syncAsSint16LE(_iForceDeath);
s.syncAsSint16LE(_gameHour);
s.syncAsSint16LE(_gameMinute);
s.syncAsSint16LE(_flashTimeVal);
s.syncAsSint16LE(_flashTimeFlag);
s.syncAsSint16LE(_timeBarVal);
s.syncAsSint16LE(_checkPhoneVal);
// Sub-systems
_voy.synchronize(s);
_graphicsManager.synchronize(s);
_mainThread->synchronize(s);
}
/*------------------------------------------------------------------------*/
bool VoyeurSavegameHeader::read(Common::InSaveFile *f) {
char id[4];
_thumbnail = NULL;
f->read(&id[0], 4);
if (strncmp(id, "VOYR", 4)) {
warning("Invalid savegame");
return false;
}
_version = f->readByte();
if (_version > VOYEUR_SAVEGAME_VERSION)
return false;
char c;
while ((c = f->readByte()) != 0)
_saveName += c;
// Get the thumbnail
_thumbnail = Graphics::loadThumbnail(*f);
if (!_thumbnail)
return false;
// Read in the save datet/ime
_saveYear = f->readSint16LE();
_saveMonth = f->readSint16LE();
_saveDay = f->readSint16LE();
_saveHour = f->readSint16LE();
_saveMinutes = f->readSint16LE();
_totalFrames = f->readUint32LE();
return true;
}
void VoyeurSavegameHeader::write(Common::OutSaveFile *f, VoyeurEngine *vm, const Common::String &saveName) {
// Write ident string
f->write("VOYR", 4);
// Write out savegame version
f->writeByte(VOYEUR_SAVEGAME_VERSION);
// Write out savegame name
f->write(saveName.c_str(), saveName.size());
f->writeByte(0);
// Create a thumbnail and save it
Graphics::Surface *thumb = new Graphics::Surface();
::createThumbnail(thumb, (byte *)vm->_graphicsManager._screenSurface.getPixels(),
SCREEN_WIDTH, SCREEN_HEIGHT, vm->_graphicsManager._VGAColors);
Graphics::saveThumbnail(*f, *thumb);
thumb->free();
delete thumb;
// Write the save datet/ime
TimeDate td;
g_system->getTimeAndDate(td);
f->writeSint16LE(td.tm_year + 1900);
f->writeSint16LE(td.tm_mon + 1);
f->writeSint16LE(td.tm_mday);
f->writeSint16LE(td.tm_hour);
f->writeSint16LE(td.tm_min);
f->writeUint32LE(vm->_eventsManager.getGameCounter());
}
2013-05-18 02:40:43 +00:00
} // End of namespace Voyeur