scummvm/engines/dreamweb/stubs.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
void multidump();
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void frameoutv(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutnm(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutbh(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void frameoutfx(uint8* dst, const uint8* src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y);
void worktoscreen();
void multiget();
void convertkey();
void cls();
void printsprites();
void quickquit();
void readoneblock();
void printundermon();
void seecommandtail();
void randomnumber();
void quickquit2();
void getnextword();
uint8 getnextword(uint8 *totalWidth, uint8 *charCount);
void kernchars();
uint8 kernchars(uint8 firstChar, uint8 secondChar, uint8 width);
Sprite* spritetable();
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void showframe();
uint16 showframeCPP(uint16 dst, uint16 src, uint16 x, uint16 y, uint8 frameNumber, uint8 effectsFlag);
void printasprite(const Sprite* sprite);
void width160();
void multiput();
void eraseoldobs();
void clearsprites();
void makesprite();
Sprite* makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi);
void spriteupdate();
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void initman();
void mainmanCPP(Sprite* sprite);
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void walking();
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void aboutturn(Sprite* sprite);
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void backobject(Sprite* sprite);
void constant(Sprite* sprite, ObjData* objData);
void steady(Sprite* sprite, ObjData* objData);
void random(Sprite* sprite, ObjData* objData);
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void dodoor();
void dodoor(Sprite* sprite, ObjData* objData);
void doorway(Sprite* sprite, ObjData* objData);
void widedoor(Sprite* sprite, ObjData* objData);
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void liftsprite();
void liftsprite(Sprite* sprite, ObjData* objData);
void turnpathonCPP(uint8 param);
void turnpathoffCPP(uint8 param);
void modifychar();
void lockmon();
void cancelch0();
void cancelch1();