scummvm/common/fft.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
// Based on eos' (I)FFT code which is in turn
// Based upon the (I)FFT code in FFmpeg
// Copyright (c) 2008 Loren Merritt
// Copyright (c) 2002 Fabrice Bellard
// Partly based on libdjbfft by D. J. Bernstein
#include "common/cosinetables.h"
#include "common/fft.h"
#include "common/util.h"
namespace Common {
FFT::FFT(int bits, int inverse) : _bits(bits), _inverse(inverse) {
assert((_bits >= 2) && (_bits <= 16));
int n = 1 << bits;
_tmpBuf = new Complex[n];
_expTab = new Complex[n / 2];
_revTab = new uint16[n];
_splitRadix = 1;
for (int i = 0; i < n; i++)
_revTab[-splitRadixPermutation(i, n, _inverse) & (n - 1)] = i;
}
FFT::~FFT() {
delete[] _revTab;
delete[] _expTab;
delete[] _tmpBuf;
}
void FFT::permute(Complex *z) {
int np = 1 << _bits;
if (_tmpBuf) {
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for (int j = 0; j < np; j++)
_tmpBuf[_revTab[j]] = z[j];
memcpy(z, _tmpBuf, np * sizeof(Complex));
return;
}
// Reverse
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for (int j = 0; j < np; j++) {
int k = _revTab[j];
if (k < j)
SWAP(z[k], z[j]);
}
}
int FFT::splitRadixPermutation(int i, int n, int inverse) {
if (n <= 2)
return i & 1;
int m = n >> 1;
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if (!(i & m))
return splitRadixPermutation(i, m, inverse) * 2;
m >>= 1;
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if (inverse == !(i & m))
return splitRadixPermutation(i, m, inverse) * 4 + 1;
return splitRadixPermutation(i, m, inverse) * 4 - 1;
}
#define sqrthalf (float)M_SQRT1_2
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#define BF(x, y, a, b) { \
x = a - b; \
y = a + b; \
}
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#define BUTTERFLIES(a0, a1, a2, a3) { \
BF(t3, t5, t5, t1); \
BF(a2.re, a0.re, a0.re, t5); \
BF(a3.im, a1.im, a1.im, t3); \
BF(t4, t6, t2, t6); \
BF(a3.re, a1.re, a1.re, t4); \
BF(a2.im, a0.im, a0.im, t6); \
}
// force loading all the inputs before storing any.
// this is slightly slower for small data, but avoids store->load aliasing
// for addresses separated by large powers of 2.
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#define BUTTERFLIES_BIG(a0, a1, a2, a3) { \
float r0 = a0.re, i0 = a0.im, r1 = a1.re, i1 = a1.im; \
BF(t3, t5, t5, t1); \
BF(a2.re, a0.re, r0, t5); \
BF(a3.im, a1.im, i1, t3); \
BF(t4, t6, t2, t6); \
BF(a3.re, a1.re, r1, t4); \
BF(a2.im, a0.im, i0, t6); \
}
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#define TRANSFORM(a0, a1, a2, a3, wre, wim) { \
t1 = a2.re * wre + a2.im * wim; \
t2 = a2.im * wre - a2.re * wim; \
t5 = a3.re * wre - a3.im * wim; \
t6 = a3.im * wre + a3.re * wim; \
BUTTERFLIES(a0, a1, a2, a3) \
}
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#define TRANSFORM_ZERO(a0, a1, a2, a3) { \
t1 = a2.re; \
t2 = a2.im; \
t5 = a3.re; \
t6 = a3.im; \
BUTTERFLIES(a0, a1, a2, a3) \
}
/* z[0...8n-1], w[1...2n-1] */
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#define PASS(name) \
static void name(Complex *z, const float *wre, unsigned int n) { \
float t1, t2, t3, t4, t5, t6; \
int o1 = 2 * n; \
int o2 = 4 * n; \
int o3 = 6 * n; \
const float *wim = wre + o1; \
n--; \
\
TRANSFORM_ZERO(z[0], z[o1], z[o2], z[o3]); \
TRANSFORM(z[1], z[o1 + 1], z[o2 + 1], z[o3 + 1], wre[1], wim[-1]); \
do { \
z += 2; \
wre += 2; \
wim -= 2; \
TRANSFORM(z[0], z[o1], z[o2], z[o3], wre[0], wim[0]);\
TRANSFORM(z[1], z[o1 + 1], z[o2 + 1], z[o3 + 1], wre[1], wim[-1]);\
} while(--n);\
}
PASS(pass)
#undef BUTTERFLIES
#define BUTTERFLIES BUTTERFLIES_BIG
PASS(pass_big)
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#define DECL_FFT(t, n, n2, n4) \
static void fft##n(Complex *z) { \
fft##n2(z); \
fft##n4(z + n4 * 2); \
fft##n4(z + n4 * 3); \
pass(z, getCosineTable(t), n4 / 2);\
}
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static void fft4(Complex *z) {
float t1, t2, t3, t4, t5, t6, t7, t8;
BF(t3, t1, z[0].re, z[1].re);
BF(t8, t6, z[3].re, z[2].re);
BF(z[2].re, z[0].re, t1, t6);
BF(t4, t2, z[0].im, z[1].im);
BF(t7, t5, z[2].im, z[3].im);
BF(z[3].im, z[1].im, t4, t8);
BF(z[3].re, z[1].re, t3, t7);
BF(z[2].im, z[0].im, t2, t5);
}
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static void fft8(Complex *z) {
float t1, t2, t3, t4, t5, t6, t7, t8;
fft4(z);
BF(t1, z[5].re, z[4].re, -z[5].re);
BF(t2, z[5].im, z[4].im, -z[5].im);
BF(t3, z[7].re, z[6].re, -z[7].re);
BF(t4, z[7].im, z[6].im, -z[7].im);
BF(t8, t1, t3, t1);
BF(t7, t2, t2, t4);
BF(z[4].re, z[0].re, z[0].re, t1);
BF(z[4].im, z[0].im, z[0].im, t2);
BF(z[6].re, z[2].re, z[2].re, t7);
BF(z[6].im, z[2].im, z[2].im, t8);
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TRANSFORM(z[1], z[3], z[5], z[7], sqrthalf, sqrthalf);
}
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static void fft16(Complex *z) {
float t1, t2, t3, t4, t5, t6;
fft8(z);
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fft4(z + 8);
fft4(z + 12);
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const float * const cosTable = getCosineTable(4);
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TRANSFORM_ZERO(z[0], z[4], z[8], z[12]);
TRANSFORM(z[2], z[6], z[10], z[14], sqrthalf, sqrthalf);
TRANSFORM(z[1], z[5], z[9], z[13], cosTable[1],cosTable[3]);
TRANSFORM(z[3], z[7], z[11], z[15], cosTable[3], cosTable[1]);
}
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DECL_FFT(5, 32, 16, 8)
DECL_FFT(6, 64, 32, 16)
DECL_FFT(7, 128, 64, 32)
DECL_FFT(8, 256, 128, 64)
DECL_FFT(9, 512, 256, 128)
#define pass pass_big
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DECL_FFT(10, 1024, 512, 256)
DECL_FFT(11, 2048, 1024, 512)
DECL_FFT(12, 4096, 2048, 1024)
DECL_FFT(13, 8192, 4096, 2048)
DECL_FFT(14, 16384, 8192, 4096)
DECL_FFT(15, 32768, 16384, 8192)
DECL_FFT(16, 65536, 32768, 16384)
static void (* const fft_dispatch[])(Complex *) = {
fft4, fft8, fft16, fft32, fft64, fft128, fft256, fft512, fft1024,
fft2048, fft4096, fft8192, fft16384, fft32768, fft65536,
};
void FFT::calc(Complex *z) {
fft_dispatch[_bits - 2](z);
}
} // End of namespace Common