2012-02-22 20:03:17 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "common/language.h"
|
2012-02-29 11:57:34 +00:00
|
|
|
#include "common/gui_options.h"
|
2012-02-22 20:03:17 +00:00
|
|
|
#include "common/str.h"
|
|
|
|
|
|
|
|
namespace Common {
|
|
|
|
|
|
|
|
const LanguageDescription g_languages[] = {
|
|
|
|
{ "zh-cn", "zh_CN", "Chinese (China)", ZH_CNA },
|
|
|
|
{ "zh", "zh_TW", "Chinese (Taiwan)", ZH_TWN },
|
|
|
|
{ "cz", "cs_CZ", "Czech", CZ_CZE },
|
|
|
|
{ "nl", "nl_NL", "Dutch", NL_NLD },
|
|
|
|
{ "en", "en", "English", EN_ANY }, // Generic English (when only one game version exist)
|
|
|
|
{ "gb", "en_GB", "English (GB)", EN_GRB },
|
|
|
|
{ "us", "en_US", "English (US)", EN_USA },
|
|
|
|
{ "fr", "fr_FR", "French", FR_FRA },
|
|
|
|
{ "de", "de_DE", "German", DE_DEU },
|
|
|
|
{ "gr", "el_GR", "Greek", GR_GRE },
|
|
|
|
{ "he", "he_IL", "Hebrew", HE_ISR },
|
|
|
|
{ "hb", "he_IL", "Hebrew", HE_ISR }, // Deprecated
|
|
|
|
{ "hr", "hr_HR", "Croatian", HR_HRV },
|
|
|
|
{ "hu", "hu_HU", "Hungarian", HU_HUN },
|
|
|
|
{ "it", "it_IT", "Italian", IT_ITA },
|
|
|
|
{ "jp", "ja_JP", "Japanese", JA_JPN },
|
|
|
|
{ "kr", "ko_KR", "Korean", KO_KOR },
|
|
|
|
{ "nb", "nb_NO", "Norwegian Bokm\xE5l", NB_NOR }, // TODO Someone should verify the unix locale
|
|
|
|
{ "pl", "pl_PL", "Polish", PL_POL },
|
|
|
|
{ "br", "pt_BR", "Portuguese", PT_BRA },
|
|
|
|
{ "ru", "ru_RU", "Russian", RU_RUS },
|
|
|
|
{ "es", "es_ES", "Spanish", ES_ESP },
|
|
|
|
{ "se", "sv_SE", "Swedish", SE_SWE },
|
|
|
|
{ 0, 0, 0, UNK_LANG }
|
|
|
|
};
|
|
|
|
|
|
|
|
Language parseLanguage(const String &str) {
|
|
|
|
if (str.empty())
|
|
|
|
return UNK_LANG;
|
|
|
|
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
|
|
for (; l->code; ++l) {
|
|
|
|
if (str.equalsIgnoreCase(l->code))
|
|
|
|
return l->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
return UNK_LANG;
|
|
|
|
}
|
|
|
|
|
|
|
|
Language parseLanguageFromLocale(const char *locale) {
|
|
|
|
if (!locale || !*locale)
|
|
|
|
return UNK_LANG;
|
|
|
|
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
|
|
for (; l->code; ++l) {
|
|
|
|
if (!strcmp(l->unixLocale, locale))
|
|
|
|
return l->id;
|
|
|
|
}
|
|
|
|
|
|
|
|
return UNK_LANG;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *getLanguageCode(Language id) {
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
|
|
for (; l->code; ++l) {
|
|
|
|
if (l->id == id)
|
|
|
|
return l->code;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *getLanguageLocale(Language id) {
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
|
|
for (; l->code; ++l) {
|
|
|
|
if (l->id == id)
|
|
|
|
return l->unixLocale;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
const char *getLanguageDescription(Language id) {
|
|
|
|
const LanguageDescription *l = g_languages;
|
|
|
|
for (; l->code; ++l) {
|
|
|
|
if (l->id == id)
|
|
|
|
return l->description;
|
|
|
|
}
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2012-02-29 11:57:34 +00:00
|
|
|
bool checkGameGUIOptionLanguage(Language lang, const String &str) {
|
|
|
|
if (!str.contains("lang_")) // If no languages are specified
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if (str.contains(getGameGUIOptionsDescriptionLanguage(lang)))
|
|
|
|
return true;
|
|
|
|
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
const String getGameGUIOptionsDescriptionLanguage(Language lang) {
|
|
|
|
if (lang == UNK_LANG)
|
|
|
|
return "";
|
|
|
|
|
|
|
|
return String("lang_") + getLanguageDescription(lang);
|
|
|
|
}
|
|
|
|
|
2012-02-22 20:03:17 +00:00
|
|
|
} // End of namespace Common
|