2015-01-30 19:18:43 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "xeen/dialogs_spells.h"
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2015-02-05 20:47:15 -05:00
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#include "xeen/dialogs_query.h"
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2015-01-30 19:18:43 -05:00
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#include "xeen/resources.h"
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#include "xeen/spells.h"
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#include "xeen/sprites.h"
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#include "xeen/xeen.h"
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namespace Xeen {
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Character *SpellsScroll::show(XeenEngine *vm, Character *c, int v2) {
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SpellsScroll *dlg = new SpellsScroll(vm);
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Character *result = dlg->execute(c, v2);
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delete dlg;
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return result;
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}
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Character *SpellsScroll::execute(Character *c, int v2) {
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EventsManager &events = *_vm->_events;
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Interface &intf = *_vm->_interface;
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Party &party = *_vm->_party;
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Screen &screen = *_vm->_screen;
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SoundManager &sound = *_vm->_sound;
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Spells &spells = *_vm->_spells;
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bool isDarkCc = _vm->_files->_isDarkCc;
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loadButtons();
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int v2Copy = v2;
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v2 &= 0x7f;
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int selection = -1;
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2015-02-01 11:56:08 -05:00
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uint topIndex = 0;
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2015-01-30 19:18:43 -05:00
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int newSelection;
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screen._windows[25].open();
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while (!_vm->shouldQuit()) {
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if (!v2) {
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if (!c->guildMember()) {
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sound.playSample(nullptr, 0);
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intf._overallFrame = 5;
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File f(isDarkCc ? "skull1.voc" : "guild11.voc");
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sound.playSample(&f, 1);
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break;
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}
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Common::String title = Common::String::format(BUY_SPELLS, c->_name.c_str());
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Common::String msg = Common::String::format(GUILD_OPTIONS,
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title.c_str(), XeenEngine::printMil(party._gold));
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screen._windows[10].writeString(msg);
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warning("TODO: Sprite draw using previously used button sprites");
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}
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_spells.clear();
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const char *errorMsg = setSpellText(c, v2Copy);
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screen._windows[25].writeString(Common::String::format(SPELLS_FOR,
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errorMsg == nullptr ? SPELL_LINES_0_TO_9 : nullptr));
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screen._windows[37].writeString(Common::String::format(SPELLS_DIALOG_SPELLS,
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(topIndex + 0) < _spells.size() ? _spells[topIndex + 0]._name.c_str() : nullptr,
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(topIndex + 1) < _spells.size() ? _spells[topIndex + 1]._name.c_str() : nullptr,
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(topIndex + 2) < _spells.size() ? _spells[topIndex + 2]._name.c_str() : nullptr,
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(topIndex + 3) < _spells.size() ? _spells[topIndex + 3]._name.c_str() : nullptr,
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(topIndex + 4) < _spells.size() ? _spells[topIndex + 4]._name.c_str() : nullptr,
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(topIndex + 5) < _spells.size() ? _spells[topIndex + 5]._name.c_str() : nullptr,
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(topIndex + 6) < _spells.size() ? _spells[topIndex + 6]._name.c_str() : nullptr,
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(topIndex + 7) < _spells.size() ? _spells[topIndex + 7]._name.c_str() : nullptr,
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(topIndex + 8) < _spells.size() ? _spells[topIndex + 8]._name.c_str() : nullptr,
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(topIndex + 9) < _spells.size() ? _spells[topIndex + 9]._name.c_str() : nullptr,
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v2 ? SPELL_PTS : GOLD,
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v2 ? c->_currentSp : party._gold
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));
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_iconSprites.draw(screen, 4, Common::Point(39, 26));
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_iconSprites.draw(screen, 0, Common::Point(187, 26));
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_iconSprites.draw(screen, 2, Common::Point(187, 111));
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if (v2)
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_iconSprites.draw(screen._windows[25], 5, Common::Point(132, 123));
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screen._windows[25].update();
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while (!_vm->shouldQuit() && !events.isKeyMousePressed())
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events.pollEventsAndWait();
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if (_vm->shouldQuit())
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break;
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checkEvents(_vm);
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switch (_buttonValue) {
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case Common::KEYCODE_F1:
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case Common::KEYCODE_F6:
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2015-02-07 21:17:31 -05:00
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if (_vm->_mode != MODE_COMBAT) {
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2015-01-30 19:18:43 -05:00
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_buttonValue -= Common::KEYCODE_F1;
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if (_buttonValue < party._partyCount) {
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c = &party._activeParty[_buttonValue];
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spells._lastCaster = _buttonValue;
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intf.highlightChar(_buttonValue);
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if (_vm->_mode == MODE_17) {
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screen._windows[10].writeString(Common::String::format(GUILD_OPTIONS,
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XeenEngine::printMil(party._gold).c_str(), GUILD_TEXT, c->_name.c_str()));
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} else {
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int category;
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switch (c->_class) {
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case CLASS_ARCHER:
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case CLASS_SORCERER:
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category = 1;
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break;
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case CLASS_DRUID:
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case CLASS_RANGER:
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category = 2;
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break;
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default:
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category = 0;
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break;
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}
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int spellIndex = (c->_currentSp == -1) ? 39 : c->_currentSpell;
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int spellId = SPELLS_ALLOWED[category][spellIndex];
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screen._windows[10].writeString(Common::String::format(SPELL_DETAILS,
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spells._spellNames[spellId].c_str(),
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spells.calcSpellPoints(spellId, c->getCurrentLevel()),
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SPELL_GEM_COST[spellId], c->_currentSp));
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}
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drawButtons(&screen);
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screen._windows[10].update();
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}
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}
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break;
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case Common::KEYCODE_RETURN:
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case Common::KEYCODE_KP_ENTER:
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case Common::KEYCODE_s:
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if (selection != -1)
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_buttonValue = Common::KEYCODE_ESCAPE;
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break;
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case Common::KEYCODE_ESCAPE:
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selection = -1;
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_buttonValue = Common::KEYCODE_ESCAPE;
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break;
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case Common::KEYCODE_0:
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case Common::KEYCODE_1:
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case Common::KEYCODE_2:
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case Common::KEYCODE_3:
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case Common::KEYCODE_4:
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case Common::KEYCODE_5:
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case Common::KEYCODE_6:
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case Common::KEYCODE_7:
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case Common::KEYCODE_8:
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case Common::KEYCODE_9:
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newSelection = topIndex + (_buttonValue == Common::KEYCODE_0) ? 9 :
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(_buttonValue - Common::KEYCODE_1);
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if (newSelection < (int)_spells.size()) {
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int expenseFactor = 0;
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int category = 0;
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switch (c->_class) {
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case CLASS_PALADIN:
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expenseFactor = 1;
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category = 0;
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break;
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case CLASS_ARCHER:
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expenseFactor = 1;
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category = 1;
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break;
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case CLASS_CLERIC:
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category = 0;
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break;
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case CLASS_SORCERER:
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category = 1;
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break;
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case CLASS_DRUID:
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category = 2;
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break;
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case CLASS_RANGER:
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expenseFactor = 1;
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category = 2;
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break;
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default:
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break;
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}
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int spellId = _spells[newSelection]._spellId;
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int spellIndex = _spells[newSelection]._spellIndex;
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int spellCost = spells.calcSpellCost(spellId, expenseFactor);
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if (v2) {
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// TODO: Confirm this refactoring against against original
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selection = _buttonValue;
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} else {
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Common::String spellName = _spells[_buttonValue]._name;
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Common::String msg = (v2Copy & 0x80) ?
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Common::String::format(SPELLS_PRESS_A_KEY, msg.c_str()) :
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Common::String::format(SPELLS_PURCHASE, msg.c_str(), spellCost);
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2015-02-05 20:47:15 -05:00
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if (Confirm::show(_vm, msg, v2Copy + 1)) {
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2015-01-30 19:18:43 -05:00
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if (party.subtract(0, spellCost, 0, WT_FREEZE_WAIT)) {
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++c->_spells[spellIndex];
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sound.playSample(nullptr, 0);
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intf._overallFrame = 0;
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File f(isDarkCc ? "guild12.voc" : "parrot2.voc");
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sound.playSample(&f, 1);
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} else {
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sound.playFX(21);
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}
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}
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}
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}
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break;
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case Common::KEYCODE_PAGEUP:
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case Common::KEYCODE_KP9:
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2015-02-01 11:56:08 -05:00
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topIndex = MAX((int)topIndex - 10, 0);
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2015-01-30 19:18:43 -05:00
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break;
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case Common::KEYCODE_PAGEDOWN:
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case Common::KEYCODE_KP3:
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2015-02-01 11:56:08 -05:00
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topIndex = MIN(topIndex + 10, ((_spells.size() - 1) / 10) * 10);
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2015-01-30 19:18:43 -05:00
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break;
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case Common::KEYCODE_UP:
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case Common::KEYCODE_KP8:
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if (topIndex > 0)
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--topIndex;
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break;
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case Common::KEYCODE_DOWN:
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case Common::KEYCODE_KP2:
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2015-02-01 11:56:08 -05:00
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if (topIndex < (_spells.size() - 10))
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2015-01-30 19:18:43 -05:00
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++topIndex;
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break;
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}
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}
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screen._windows[25].close();
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if (v2 && selection != -1)
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c->_currentSpell = _spells[selection]._spellIndex;
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return c;
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}
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void SpellsScroll::loadButtons() {
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_iconSprites.load("main.icn");
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_scrollSprites.load("scroll.icn");
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addButton(Common::Rect(187, 26, 198, 36), Common::KEYCODE_UP, &_scrollSprites, true);
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addButton(Common::Rect(187, 111, 198, 121), Common::KEYCODE_DOWN, &_scrollSprites, true);
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addButton(Common::Rect(40, 28, 187, 36), Common::KEYCODE_1, &_scrollSprites, false);
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addButton(Common::Rect(40, 37, 187, 45), Common::KEYCODE_2, &_scrollSprites, false);
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addButton(Common::Rect(40, 46, 187, 54), Common::KEYCODE_3, &_scrollSprites, false);
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addButton(Common::Rect(40, 55, 187, 63), Common::KEYCODE_4, &_scrollSprites, false);
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addButton(Common::Rect(40, 64, 187, 72), Common::KEYCODE_5, &_scrollSprites, false);
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addButton(Common::Rect(40, 73, 187, 81), Common::KEYCODE_6, &_scrollSprites, false);
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addButton(Common::Rect(40, 82, 187, 90), Common::KEYCODE_7, &_scrollSprites, false);
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addButton(Common::Rect(40, 91, 187, 99), Common::KEYCODE_8, &_scrollSprites, false);
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addButton(Common::Rect(40, 100, 187, 108), Common::KEYCODE_9, &_scrollSprites, false);
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addButton(Common::Rect(40, 109, 187, 117), Common::KEYCODE_0, &_scrollSprites, false);
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addButton(Common::Rect(174, 123, 198, 133), Common::KEYCODE_ESCAPE, &_scrollSprites, false);
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addButton(Common::Rect(187, 35, 198, 73), Common::KEYCODE_PAGEUP, &_scrollSprites, false);
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addButton(Common::Rect(187, 74, 198, 112), Common::KEYCODE_PAGEDOWN, &_scrollSprites, false);
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addButton(Common::Rect(132, 123, 168, 133), Common::KEYCODE_s, &_scrollSprites, false);
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}
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const char *SpellsScroll::setSpellText(Character *c, int v2) {
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Party &party = *_vm->_party;
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Spells &spells = *_vm->_spells;
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bool isDarkCc = _vm->_files->_isDarkCc;
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int expenseFactor = 0;
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int currLevel = c->getCurrentLevel();
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int category;
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if ((v2 & 0x7f) == 0) {
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switch (c->_class) {
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case CLASS_PALADIN:
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expenseFactor = 1;
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category = 0;
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break;
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case CLASS_ARCHER:
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expenseFactor = 1;
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category = 1;
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break;
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case CLASS_CLERIC:
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category = 0;
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break;
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case CLASS_SORCERER:
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category = 1;
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break;
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case CLASS_DRUID:
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category = 2;
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break;
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case CLASS_RANGER:
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expenseFactor = 1;
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category = 2;
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break;
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default:
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category = -1;
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break;
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}
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if (category != -1) {
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if (party._mazeId == 49 || party._mazeId == 37) {
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2015-02-01 11:56:08 -05:00
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for (uint spellId = 0; spellId < 76; ++spellId) {
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2015-01-30 19:18:43 -05:00
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int idx = 0;
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while (idx < MAX_SPELLS_PER_CLASS && SPELLS_ALLOWED[category][idx] == spellId)
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++idx;
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// Handling if the spell is appropriate for the character's class
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if (idx < MAX_SPELLS_PER_CLASS) {
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if (!c->_spells[idx] || (v2 & 0x80)) {
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int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
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_spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
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spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
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idx, spellId));
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}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else if (isDarkCc) {
|
|
|
|
int groupIndex = (party._mazeId - 29) / 2;
|
2015-02-01 11:56:08 -05:00
|
|
|
for (int spellId = DARK_SPELL_RANGES[groupIndex][0];
|
|
|
|
spellId < DARK_SPELL_RANGES[groupIndex][1]; ++spellId) {
|
2015-01-30 19:18:43 -05:00
|
|
|
int idx = 0;
|
|
|
|
while (idx < 40 && SPELLS_ALLOWED[category][idx] ==
|
|
|
|
DARK_SPELL_OFFSETS[category][spellId]);
|
|
|
|
|
|
|
|
if (idx < 40) {
|
|
|
|
if (!c->_spells[idx] || (v2 & 0x80)) {
|
|
|
|
int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
|
|
|
|
_spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
|
|
|
|
spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
|
|
|
|
idx, spellId));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
for (int spellId = 0; spellId < 20; ++spellId) {
|
|
|
|
int idx = 0;
|
|
|
|
while (CLOUDS_SPELL_OFFSETS[party._mazeId - 29][spellId] !=
|
2015-02-01 11:56:08 -05:00
|
|
|
(int)SPELLS_ALLOWED[category][idx] && idx < 40) ;
|
2015-01-30 19:18:43 -05:00
|
|
|
|
|
|
|
if (idx < 40) {
|
|
|
|
if (!c->_spells[idx] || (v2 & 0x80)) {
|
|
|
|
int cost = spells.calcSpellCost(SPELLS_ALLOWED[category][idx], expenseFactor);
|
|
|
|
_spells.push_back(SpellEntry(Common::String::format("\x3l%s\x3r\x9""000%u",
|
|
|
|
spells._spellNames[SPELLS_ALLOWED[category][idx]], cost),
|
|
|
|
idx, spellId));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (c->getMaxSP() == 0)
|
|
|
|
return NOT_A_SPELL_CASTER;
|
|
|
|
|
|
|
|
} else if ((v2 & 0x7f) == 1) {
|
|
|
|
switch (c->_class) {
|
|
|
|
case 0:
|
|
|
|
case 12:
|
|
|
|
category = 0;
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
case 3:
|
|
|
|
category = 1;
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
case 8:
|
|
|
|
category = 2;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
category = 0;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (c->getMaxSP() == 0) {
|
|
|
|
return NOT_A_SPELL_CASTER;
|
|
|
|
} else {
|
|
|
|
for (int spellIndex = 0; spellIndex < (MAX_SPELLS_PER_CLASS - 1); ++spellIndex) {
|
|
|
|
if (c->_spells[spellIndex]) {
|
|
|
|
int spellId = SPELLS_ALLOWED[category][spellIndex];
|
|
|
|
int gemCost = SPELL_GEM_COST[spellId];
|
|
|
|
int spCost = spells.calcSpellPoints(spellId, currLevel);
|
|
|
|
|
|
|
|
Common::String msg = Common::String::format("\x3l%s\x3r\x9""000%u/%u",
|
|
|
|
spells._spellNames[spellId].c_str(), spCost, gemCost);
|
|
|
|
_spells.push_back(SpellEntry(msg, spellIndex, spellId));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
} // End of namespace Xeen
|