2009-02-17 15:05:16 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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2009-02-15 06:10:59 +00:00
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#ifndef _SCI_ENGINE_H
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#define _SCI_ENGINE_H
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2009-02-15 23:39:31 +00:00
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#include "common/scummsys.h"
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2009-02-15 06:10:59 +00:00
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2009-02-20 23:41:15 +00:00
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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2009-02-15 09:35:14 +00:00
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// FIXME. Remove after transiton to File class
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#include <sys/stat.h>
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2009-02-15 08:34:13 +00:00
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#include "sci/include/resource.h"
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#include "sci/include/sciresource.h"
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#include "sci/include/script.h"
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#include "sci/include/vocabulary.h"
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#include "sci/include/console.h"
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#include "sci/include/vm.h"
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#include "sci/include/menubar.h"
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2009-02-15 06:10:59 +00:00
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#include <time.h>
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2009-02-15 08:34:13 +00:00
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#include "sci/include/versions.h"
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#include "sci/include/kernel.h"
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#include "sci/include/gfx_state_internal.h"
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#include "sci/include/sfx_engine.h"
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2009-02-15 06:10:59 +00:00
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2009-02-21 10:23:36 +00:00
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namespace Sci {
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2009-02-20 23:41:15 +00:00
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#define FREESCI_CURRENT_SAVEGAME_VERSION 8
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#define FREESCI_MINIMUM_SAVEGAME_VERSION 8
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2009-02-15 06:10:59 +00:00
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#ifdef WIN32
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# define FREESCI_GAMEDIR "FreeSCI"
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# define STRLEN_FREESCI_GAMEDIR 7
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#else
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# define FREESCI_GAMEDIR ".freesci"
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# define STRLEN_FREESCI_GAMEDIR 8
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#endif
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#define FREESCI_CONFFILE "config"
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#define FREESCI_SAVEDIR_PREFIX "save_"
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#define FREESCI_CONFFILE_DOS "freesci.cfg"
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#define FREESCI_GAMES_DIR "games"
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#define FREESCI_FILE_STATE "state"
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#define FREESCI_ID_SUFFIX ".id"
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/* Used for <gamename>.id files ("real" save games) */
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#define MAX_GAMEDIR_SIZE 32 /* Used for subdirectory inside of "~/.freesci/" */
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#define MAX_SAVEGAME_NR 20 /* Maximum number of savegames */
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#define MAX_SAVE_DIR_SIZE MAX_HOMEDIR_SIZE + STRLEN_FREESCI_GAMEDIR + MAX_GAMEDIR_SIZE + 4
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/* +4 for the three slashes and trailing \0 */
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2009-02-21 10:47:56 +00:00
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/* values for EngineState.restarting_flag */
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2009-02-15 06:10:59 +00:00
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#define SCI_GAME_IS_NOT_RESTARTING 0
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#define SCI_GAME_WAS_RESTARTED 1
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#define SCI_GAME_IS_RESTARTING_NOW 2
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#define SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE 4
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typedef struct {
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int nr;
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int palette;
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} drawn_pic_t;
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2009-02-20 23:41:15 +00:00
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// Savegame metadata
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struct SavegameMetadata {
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const char *savegame_name;
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int savegame_version;
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char *game_version;
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sci_version_t version;
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int savegame_date;
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int savegame_time;
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};
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2009-02-21 10:47:56 +00:00
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struct EngineState {
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2009-02-15 06:10:59 +00:00
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int savegame_version;
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int widget_serial_counter; /* Used for savegames */
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char *resource_dir; /* Directory the resource files are kept in */
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char *work_dir; /* Directory the game metadata should be written to */
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2009-02-20 15:24:22 +00:00
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ResourceManager *resmgr; /* The resource manager */
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2009-02-15 06:10:59 +00:00
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char *game_name; /* Designation of the primary object (which inherits from Game) */
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char *game_version;
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/* Non-VM information */
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gfx_state_t *gfx_state; /* Graphics state and driver */
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gfx_pixmap_t *old_screen; /* Old screen content: Stored during kDrawPic() for kAnimate() */
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sfx_state_t sound; /* sound subsystem */
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int sfx_init_flags; /* flags the sfx subsystem was initialised with */
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unsigned int sound_volume; /* 0x0 -> 0xf Current volume of sound system */
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unsigned int sound_mute; /* 0 = not, else == saved value */
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byte restarting_flags; /* Flags used for restarting */
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byte have_mouse_flag; /* Do we have a hardware pointing device? */
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byte pic_not_valid; /* Is 0 if the background picture is "valid" */
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byte pic_is_new; /* New pic was loaded or port was opened */
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byte onscreen_console; /* Use the onscreen console for debugging */
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byte *osc_backup; /* Backup of the pre-onscreen console screen data */
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int *pic_priority_table; /* 16 entries with priorities or NULL if not present */
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char *status_bar_text; /* Text on the status bar, or NULL if the title bar is blank */
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int status_bar_foreground, status_bar_background;
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long game_time; /* Counted at 60 ticks per second, reset during start time */
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reg_t save_dir_copy; /* Last copy of the save dir */
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int save_dir_edit_offset; /* For kEdit(): Display offset for editing the savedir */
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char *save_dir_copy_buf; /* Temp savedir buffer for kEdit() */
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int mouse_pointer_view; /* Mouse pointer resource, or -1 if disabled */
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int mouse_pointer_loop; /* Mouse pointer resource, or -1 if disabled */
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int mouse_pointer_cel; /* Mouse pointer resource, or -1 if disabled */
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int save_mouse_pointer_view; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
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int save_mouse_pointer_loop; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
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int save_mouse_pointer_cel; /* Temporary storage for mouse pointer resource, when the pointer is hidden */
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int port_serial; /* Port serial number, for save/restore */
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gfxw_port_t *port; /* The currently active port */
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gfx_color_t ega_colors[16]; /* The 16 EGA colors- for SCI0(1) */
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gfxw_visual_t *visual; /* A visual widget, containing all ports */
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gfxw_port_t *titlebar_port; /* Title bar viewport (0,0,9,319) */
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gfxw_port_t *wm_port; /* window manager viewport and designated &heap[0] view (10,0,199,319) */
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gfxw_port_t *picture_port; /* The background picture viewport (10,0,199,319) */
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gfxw_port_t *iconbar_port; /* Full-screen port used for non-clipped icon bar draw in SCI1 */
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gfx_map_mask_t pic_visible_map; /* The number of the map to display in update commands */
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int pic_animate; /* The animation used by Animate() to display the picture */
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int dyn_views_list_serial; /* Used for save/restore */
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gfxw_list_t *dyn_views; /* Pointers to pic and dynamic view lists */
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int drop_views_list_serial; /* Used for save/restore */
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gfxw_list_t *drop_views; /* A list Animate() can dump dropped dynviews into */
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long animation_delay; /* A delay factor for pic opening animations. Defaults to 500. */
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int animation_granularity; /* Number of animation steps to perform betwen updates for transition animations */
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menubar_t *menubar; /* The menu bar */
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int priority_first; /* The line where priority zone 0 ends */
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int priority_last; /* The line where the highest priority zone starts */
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int pics_drawn_nr;
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int pics_nr;
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drawn_pic_t *pics;
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GTimeVal game_start_time; /* The time at which the interpreter was started */
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GTimeVal last_wait_time; /* The last time the game invoked Wait() */
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byte version_lock_flag; /* Set to 1 to disable any autodetection mechanisms */
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sci_version_t version; /* The approximated patchlevel of the version to emulate */
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sci_version_t max_version, min_version; /* Used for autodetect sanity checks */
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unsigned int kernel_opt_flags; /* Kernel optimization flags- used for performance tweaking */
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/* Kernel File IO stuff */
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int file_handles_nr; /* maximum numer of allowed file handles */
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FILE **file_handles; /* Array of file handles. Dynamically increased if required. */
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reg_t dirseeker_outbuffer;
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sci_dir_t dirseeker;
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/* VM Information */
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exec_stack_t *execution_stack; /* The execution stack */
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int execution_stack_size; /* Number of stack frames allocated */
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int execution_stack_pos; /* Position on the execution stack */
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int execution_stack_base; /* When called from kernel functions, the vm
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** is re-started recursively on the same stack.
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** This variable contains the stack base for the
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** current vm.
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*/
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int execution_stack_pos_changed; /* Set to 1 if the execution stack position
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** should be re-evaluated by the vm
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*/
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reg_t r_acc; /* Accumulator */
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unsigned int r_amp_rest; /* &rest register (only used for save games) */
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reg_t r_prev; /* previous comparison result */
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seg_id_t stack_segment; /* Heap area for the stack to use */
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stack_ptr_t stack_base; /* Pointer to the least stack element */
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stack_ptr_t stack_top; /* First invalid stack element */
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seg_id_t parser_segment; /* A heap area used by the parser for error reporting */
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reg_t parser_base; /* Base address for the parser error reporting mechanism */
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reg_t parser_event; /* The event passed to Parse() and later used by Said() */
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seg_id_t script_000_segment;
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script_t *script_000; /* script 000, e.g. for globals */
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int parser_lastmatch_word; /* Position of the input word the parser last matched on, or SAID_NO_MATCH */
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/* Debugger data: */
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breakpoint_t *bp_list; /* List of breakpoints */
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int have_bp; /* Bit mask specifying which types of breakpoints are used in bp_list */
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unsigned int debug_mode; /* Contains flags for the various debug modes */
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/* System strings */
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seg_id_t sys_strings_segment;
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sys_strings_t *sys_strings;
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/* Parser data: */
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word_t **parser_words;
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int parser_words_nr;
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suffix_t **parser_suffices;
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int parser_suffices_nr;
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parse_tree_branch_t *parser_branches;
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parse_rule_list_t *parser_rules; /* GNF rules used in the parser algorithm */
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int parser_branches_nr;
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parse_tree_node_t parser_nodes[VOCAB_TREE_NODES]; /* The parse tree */
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int parser_valid; /* If something has been correctly parsed */
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synonym_t *synonyms; /* The list of synonyms */
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int synonyms_nr;
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reg_t game_obj; /* Pointer to the game object */
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int classtable_size; /* Number of classes in the table- for debugging */
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class_t *classtable; /* Table of all classes */
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2009-02-21 11:04:47 +00:00
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SegManager seg_manager;
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2009-02-15 06:10:59 +00:00
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int gc_countdown; /* Number of kernel calls until next gc */
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int selector_names_nr; /* Number of selector names */
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char **selector_names; /* Zero-terminated selector name list */
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int kernel_names_nr; /* Number of kernel function names */
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char **kernel_names; /* List of kernel names */
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kfunct_sig_pair_t *kfunct_table; /* Table of kernel functions */
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int kfunct_nr; /* Number of mapped kernel functions; may be more than
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** kernel_names_nr */
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opcode *opcodes;
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selector_map_t selector_map; /* Shortcut list for important selectors */
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/* Backwards compatibility crap */
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int port_ID;
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2009-02-21 10:47:56 +00:00
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EngineState *successor; /* Successor of this state: Used for restoring */
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};
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2009-02-15 06:10:59 +00:00
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#define STATE_T_DEFINED
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2009-02-21 10:47:56 +00:00
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int gamestate_save(EngineState *s, Common::WriteStream *save, const char *savename);
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2009-02-15 06:10:59 +00:00
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/* Saves a game state to the hard disk in a portable way
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2009-02-21 10:47:56 +00:00
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** Parameters: (EngineState *) s: The state to save
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2009-02-20 23:41:15 +00:00
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** (WriteStream *) save: The stream to save to
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** (char *) savename: The description of the savegame
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2009-02-15 06:10:59 +00:00
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** Returns : (int) 0 on success, 1 otherwise
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*/
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2009-02-21 10:47:56 +00:00
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EngineState *gamestate_restore(EngineState *s, Common::SeekableReadStream *save);
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2009-02-15 06:10:59 +00:00
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/* Restores a game state from a directory
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2009-02-21 10:47:56 +00:00
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** Parameters: (EngineState *) s: An older state from the same game
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2009-02-15 06:10:59 +00:00
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** (char *) dirname: The subdirectory to restore from
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2009-02-21 10:47:56 +00:00
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** Returns : (EngineState *) NULL on failure, a pointer to a valid EngineState otherwise
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2009-02-15 06:10:59 +00:00
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*/
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2009-02-20 23:41:15 +00:00
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bool get_savegame_metadata(Common::SeekableReadStream* stream, SavegameMetadata* meta);
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/* Read the header from a savegame
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*/
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2009-02-21 10:47:56 +00:00
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gfx_pixmap_color_t *get_pic_color(EngineState *s, int color);
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2009-02-15 06:10:59 +00:00
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/* Retrieves the gfx_pixmap_color_t associated with a game color index
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2009-02-21 10:47:56 +00:00
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** Parameters: (EngineState *) s: The game state
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2009-02-15 06:10:59 +00:00
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** (int) color: The color to look up
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** Returns : (gfx_pixmap_color_t *) The requested color.
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*/
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2009-02-21 10:47:56 +00:00
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void other_libs_exit(void);
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2009-02-15 06:10:59 +00:00
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/* Called directly before FreeSCI ends to allow libraries to clean up
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*/
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2009-02-21 10:47:56 +00:00
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static inline reg_t not_register(EngineState *s, reg_t r) {
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2009-02-15 06:10:59 +00:00
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if (s->version >= SCI_VERSION_FTU_INVERSE_CANBEHERE)
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2009-02-15 22:32:57 +00:00
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return make_reg(0, !r.offset);
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else
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2009-02-15 06:10:59 +00:00
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return r;
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}
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2009-02-21 10:23:36 +00:00
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} // End of namespace Sci
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2009-02-15 06:10:59 +00:00
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#endif /* !_SCI_ENGINE_H */
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