2021-05-17 18:47:39 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/error.h"
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#include "common/events.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "common/system.h"
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#include "engines/util.h"
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#include "saga2/saga2.h"
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2021-05-26 10:43:43 +00:00
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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2021-05-17 18:47:39 +00:00
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#include "saga2/std.h"
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2021-05-23 16:43:32 +00:00
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#include "saga2/loadmsg.h"
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2021-05-17 18:47:39 +00:00
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namespace Saga2 {
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2021-05-28 14:40:54 +00:00
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void testScripts();
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2021-05-28 06:52:06 +00:00
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void initScripts();
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2021-05-26 02:04:12 +00:00
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void openImageTest();
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2021-05-24 12:27:08 +00:00
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bool openResources();
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2021-05-17 18:47:39 +00:00
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void main_saga2();
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2021-05-27 09:38:32 +00:00
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Saga2Engine *g_vm;
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2021-05-17 18:47:39 +00:00
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Saga2Engine::Saga2Engine(OSystem *syst)
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: Engine(syst) {
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const Common::FSNode gameDataDir(ConfMan.get("path"));
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// Don't forget to register your random source
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_rnd = new Common::RandomSource("saga2");
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2021-05-27 09:38:32 +00:00
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g_vm = this;
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2021-05-23 21:52:32 +00:00
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SearchMan.addSubDirectoryMatching(gameDataDir, "res");
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2021-05-17 18:47:39 +00:00
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debug("Saga2Engine::Saga2Engine");
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}
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Saga2Engine::~Saga2Engine() {
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debug("Saga2Engine::~Saga2Engine");
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freeExeResources();
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// Dispose your resources here
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delete _rnd;
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}
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Common::Error Saga2Engine::run() {
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// Initialize graphics using following:
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2021-05-23 16:43:32 +00:00
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initGraphics(640, 480);
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2021-05-17 18:47:39 +00:00
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// Additional setup.
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debug("Saga2Engine::init");
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// Your main even loop should be (invoked from) here.
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debug("Saga2Engine::go: Hello, World!");
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loadExeResources();
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2021-05-23 16:43:32 +00:00
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loadingScreen();
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2021-05-28 06:52:06 +00:00
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if (openResources()) {
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2021-05-27 16:30:10 +00:00
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openImageTest();
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2021-05-28 12:17:30 +00:00
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initScripts();
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2021-05-28 14:40:54 +00:00
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testScripts();
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2021-05-28 06:52:06 +00:00
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}
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2021-05-27 16:30:10 +00:00
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2021-05-23 16:43:32 +00:00
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// Simple main event loop
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Common::Event evt;
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while (!shouldQuit()) {
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g_system->getEventManager()->pollEvent(evt);
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g_system->updateScreen();
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g_system->delayMillis(10);
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}
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2021-05-17 18:47:39 +00:00
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main_saga2();
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return Common::kNoError;
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}
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bool Saga2Engine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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Common::Error Saga2Engine::loadGameStream(Common::SeekableReadStream *stream) {
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Common::Serializer s(stream, nullptr);
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syncGameStream(s);
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return Common::kNoError;
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}
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Common::Error Saga2Engine::saveGameStream(Common::WriteStream *stream, bool isAutosave) {
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Common::Serializer s(nullptr, stream);
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syncGameStream(s);
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return Common::kNoError;
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}
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void Saga2Engine::syncGameStream(Common::Serializer &s) {
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// Use methods of Serializer to save/load fields
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int dummy = 0;
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s.syncAsUint16LE(dummy);
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}
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int32 clamp(int32 a, int32 val, int32 c) {
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if (val < a) return a;
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if (val > c) return c;
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return val;
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}
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gFont Onyx10Font;
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gFont Plate18Font;
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gFont Helv11Font;
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gFont Amber13Font;
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gFont ThinFix8Font;
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gFont Script10Font;
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uint32 loadingWindowWidth = 640;
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uint32 loadingWindowHeight = 480;
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uint8 *loadingWindowPalette;
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uint8 *loadingWindowData;
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2021-05-28 19:05:51 +00:00
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uint8 *ColorMapRanges;
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2021-05-17 18:47:39 +00:00
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static void loadFont(Common::File &file, gFont *font, uint32 offset) {
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file.seek(offset);
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font->height = file.readUint16LE();
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font->baseLine = file.readUint16LE();
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font->rowMod = file.readUint16LE();
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for (int i = 0; i < 256; i++)
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font->charXOffset[i] = file.readUint16LE();
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file.read(font->charWidth, 256);
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file.read(font->charKern, 256);
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file.read(font->charSpace, 256);
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uint size = font->height * font->rowMod;
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font->fontdata = (byte *)malloc(size);
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file.read(font->fontdata, size);
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}
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void Saga2Engine::loadExeResources() {
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Common::File exe;
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const uint32 offset = 0x4F6D90 - 0xF4990;
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if (!(exe.open("win/fta2win.exe") || exe.open("fta2win.exe")))
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error("FTA2WIN.EXE file is missing");
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if (exe.size() != 1093120)
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error("Incorrect FTA2WIN.EXE file size. Expected is 1093120");
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loadFont(exe, &Onyx10Font, 0x004F7258 - offset);
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loadFont(exe, &Plate18Font, 0x004F7EE0 - offset);
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loadFont(exe, &Helv11Font, 0x004F9F30 - offset);
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loadFont(exe, &Amber13Font, 0x004FAC60 - offset);
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loadFont(exe, &ThinFix8Font, 0x004FC210 - offset);
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loadFont(exe, &Script10Font, 0x004FCD18 - offset);
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loadingWindowPalette = (uint8 *)malloc(1024);
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exe.seek(0x004A2600 - offset);
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exe.read(loadingWindowPalette, 1024);
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loadingWindowData = (uint8 *)malloc(307200);
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exe.seek(0x004A2A00 - offset);
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exe.read(loadingWindowData, 307200);
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2021-05-28 19:05:51 +00:00
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ColorMapRanges = (uint8 *)malloc(1584);
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exe.seek(0x004EDC20 - offset);
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exe.read(ColorMapRanges, 1584);
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2021-05-17 18:47:39 +00:00
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exe.close();
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}
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void Saga2Engine::freeExeResources() {
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free(Onyx10Font.fontdata);
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free(Plate18Font.fontdata);
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free(Helv11Font.fontdata);
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free(Amber13Font.fontdata);
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free(ThinFix8Font.fontdata);
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free(Script10Font.fontdata);
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free(loadingWindowPalette);
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free(loadingWindowData);
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}
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} // End of namespace Saga2
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