2021-05-17 18:47:39 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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2021-05-26 10:43:43 +00:00
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#define FORBIDDEN_SYMBOL_ALLOW_ALL // FIXME: Remove
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2021-05-17 18:47:39 +00:00
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#include "saga2/std.h"
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#include "saga2/input.h"
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#include "saga2/cmisc.h"
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#include "saga2/tcoords.h"
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#include "saga2/tile.h"
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#include "saga2/objects.h"
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#include "saga2/tileload.h"
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#include "saga2/oncall.h"
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namespace Saga2 {
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const uint16 tileBankCount = 25;
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2021-05-30 06:52:32 +00:00
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const uint32 tileImageID = MKTAG('T', 'I', 'L', 0);
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2021-05-17 18:47:39 +00:00
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/* ===================================================================== *
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Prototypes
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* ===================================================================== */
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// Assembly-language function to copy pixel to SVGA
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#if DEBUG
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void TPLine(const TilePoint &start, const TilePoint &stop);
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#endif
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/* ===================================================================== *
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Imports
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* ===================================================================== */
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extern gPixelMap tileDrawMap;
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extern int16 currentMapNum;
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2021-05-30 06:52:32 +00:00
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extern hResource *objResFile;
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2021-05-17 18:47:39 +00:00
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/* ===================================================================== *
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Tile structure management
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* ===================================================================== */
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extern hResContext *tileRes; // tile resource handle
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/* ===================================================================== *
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Debugging displays
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* ===================================================================== */
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void sprintBA(char buf[], BitArray *x);
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/* ===================================================================== *
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Debugging displays
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* ===================================================================== */
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2021-05-30 07:44:20 +00:00
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static byte *tileResLoad(hResID i, bool asynch = FALSE) {
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2021-05-17 18:47:39 +00:00
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if (tileRes)
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return tileRes->loadResource(i, "tile image bank", objResFile->_filename);
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else
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2021-05-30 06:52:32 +00:00
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return nullptr;
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2021-05-17 18:47:39 +00:00
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}
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2021-05-30 07:44:20 +00:00
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//LoadOnCall<UByteHandle> tileImageBanks(64, tileResLoad, tileImageID);
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HandleArray tileImageBanks(64, tileResLoad, tileImageID);
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2021-05-17 18:47:39 +00:00
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/* ===================================================================== *
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Debugging displays
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* ===================================================================== */
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void showBanks() {
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}
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void showBank(BankBits bb) {
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WriteStatusF(4, "%8.8X:%8.8X ", bb.b[1], bb.b[0]);
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}
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void sprintBA(char buf[], BitArray *x) {
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uint32 v;
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if (x->currentSize())
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for (int16 i = (uint16) x->currentSize() / 32 ; i >= 0; i--) {
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v = x->getChunk(i);
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sprintf(buf, "%8.8X", v);
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if (i) sprintf(buf, ",");
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}
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}
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/* ===================================================================== *
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load tile resources as needed
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* ===================================================================== */
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void initTileBank(int16 bankNum) {
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byte *th;
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th = tileImageBanks[bankNum];
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}
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void RHeapsAMess(void);
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void freeAllTileBanks(void) {
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tileImageBanks.flush();
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tileImageBanks.flush();
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RHeapsAMess();
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}
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void unlockAllTileBanks(void) {
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tileImageBanks.flush();
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}
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void freeTileBank(int16) {
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}
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void updateHandleRefs(const TilePoint &) { //, StandingTileInfo *stiResult )
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tileImageBanks.flush();
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}
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#if DEBUG
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void tileFault(int bank, int num) {
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WriteStatusF(0, "Bad Tile: %d/%d", bank, num);
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}
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#else
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void tileFault(int, int) {
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}
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#endif
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void initTileBanks(void) {
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for (int16 i = 0; i < tileBankCount; i++)
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initTileBank(i);
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}
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void drawPlatform(
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Platform **pList, // platforms to draw
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Point16 screenPos, // screen position
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int16 uOrg, // for TAG search
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int16 vOrg) { // for TAG search
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int16 u, v;
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int16 right = tileDrawMap.size.x,
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bottom = tileDrawMap.size.y;
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Point16 tilePos;
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int16 x = screenPos.x,
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x2 = x / tileDX;
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int16 length = 1;
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TilePoint origin(uOrg, vOrg, 0);
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tilePos.y = screenPos.y - (platformWidth - 1) * tileHeight;
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u = platformWidth - 1;
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v = platformWidth - 1;
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for (int row = 0; row < 15; row++) {
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if (tilePos.y > 0) {
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int16 col = 0;
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TilePoint pCoords(u, v, 0);
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tilePos.x = x;
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if (length > x2) {
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int16 offset = (length - x2) >> 1;
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pCoords.u += offset;
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pCoords.v -= offset;
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offset <<= 1;
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col += offset;
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tilePos.x += tileDX * offset;
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}
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for (;
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col < length && tilePos.x <= right;
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col += 2,
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pCoords.u++,
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pCoords.v--,
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tilePos.x += tileWidth
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) {
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Platform **pGet;
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if (tilePos.x < 0) continue;
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for (pGet = pList; *pGet; pGet++) {
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Platform &p = **pGet;
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int16 h,
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y;
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TileInfo *ti;
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uint8 *imageData;
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int16 trFlags;
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ti = p.fetchTile(
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currentMapNum,
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pCoords,
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origin,
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&imageData,
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h,
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trFlags);
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if (ti == NULL) continue;
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y = tilePos.y - h;
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if (ti->attrs.height > 0
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&& y < bottom + ti->attrs.height - 1) {
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drawTile(&tileDrawMap,
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tilePos.x, y, ti->attrs.height,
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imageData);
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}
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}
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}
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}
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if (row < 7) {
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x -= tileDX;
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x2++;
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length += 2;
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u--;
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} else {
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x += tileDX;
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x2--;
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length -= 2;
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v--;
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}
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tilePos.y += tileDY;
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}
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}
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} // end of namespace Saga2
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