scummvm/engines/myst3/room.h

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2009-09-15 15:53:36 +00:00
/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the AUTHORS
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*
*/
#ifndef MYST3_ROOM_H
#define MYST3_ROOM_H
#ifdef SDL_BACKEND
#include <SDL_opengl.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
#endif
#include "graphics/surface.h"
#include "graphics/jpeg.h"
#include "graphics/conversion.h"
namespace Myst3 {
class Room {
private:
static const int _cubeTextureSize = 1024;
GLuint _cubeTextures[6];
public:
void setFaceTextureRGB(int face, Graphics::Surface *texture);
void setFaceTextureJPEG(int face, Graphics::JPEG *jpeg);
void draw();
};
} // end of namespace Myst3
#endif