scummvm/engines/fullpipe/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
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* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
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* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "fullpipe/fullpipe.h"
#include "fullpipe/objects.h"
#include "fullpipe/scene.h"
#include "fullpipe/sound.h"
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#include "fullpipe/ngiarchive.h"
#include "common/memstream.h"
#include "audio/audiostream.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
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namespace Fullpipe {
SoundList::SoundList() {
_soundItems = 0;
_soundItemsCount = 0;
_libHandle = 0;
}
bool SoundList::load(MfcArchive &file, char *fname) {
debug(5, "SoundList::load()");
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_soundItemsCount = file.readUint32LE();
_soundItems = (Sound **)calloc(_soundItemsCount, sizeof(Sound *));
if (fname) {
_libHandle = (NGIArchive *)makeNGIArchive(fname);
} else {
_libHandle = 0;
}
for (int i = 0; i < _soundItemsCount; i++) {
Sound *snd = new Sound();
_soundItems[i] = snd;
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snd->load(file, _libHandle);
}
return true;
}
bool SoundList::loadFile(const char *fname, char *libname) {
Common::File file;
if (!file.open(fname))
return false;
MfcArchive archive(&file);
return load(archive, libname);
}
Sound::Sound() {
_id = 0;
_directSoundBuffer = 0;
_soundData = 0;
_objectId = 0;
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memset(_directSoundBuffers, 0, sizeof(_directSoundBuffers));
_description = 0;
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}
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Sound::~Sound() {
warning("STUB: Sound::~Sound()");
}
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bool Sound::load(MfcArchive &file, NGIArchive *archive) {
debug(5, "Sound::load()");
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MemoryObject::load(file);
_id = file.readUint32LE();
_description = file.readPascalString();
assert(g_fp->_gameProjectVersion >= 6);
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_objectId = file.readUint16LE();
if (archive && archive->hasFile(_memfilename)) {
Common::SeekableReadStream *s = archive->createReadStreamForMember(_memfilename);
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_soundData = (byte *)calloc(s->size(), 1);
s->read(_soundData, s->size());
delete s;
}
return true;
}
void Sound::updateVolume() {
debug(3, "STUB Sound::updateVolume()");
}
void Sound::setPanAndVolumeByStaticAni() {
debug(3, "STUB Sound::setPanAndVolumeByStaticAni()");
}
void Sound::setPanAndVolume(int vol, int pan) {
warning("STUB: Sound::setPanAndVolume");
}
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void FullpipeEngine::setSceneMusicParameters(GameVar *var) {
warning("STUB: FullpipeEngine::setSceneMusicParameters()");
// TODO: Finish this (MINDELAY, MAXDELAY, LOCAL, SEQUENCE, STARTDELAY etc)
stopAllSoundStreams();
_musicGameVar = var;
}
void FullpipeEngine::startSceneTrack() {
if (!g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks > 0) {
if (g_fp->_trackStartDelay > 0) {
g_fp->_trackStartDelay--;
} else {
int trackNum = getSceneTrack();
if (trackNum == -1) {
strcpy(g_fp->_sceneTracksCurrentTrack, "silence");
g_fp->_trackStartDelay = 2880;
g_fp->_sceneTrackIsPlaying = 0;
} else {
strcpy(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[trackNum]);
startSoundStream1(g_fp->_sceneTracksCurrentTrack);
g_fp->_sceneTrackIsPlaying = 1;
}
}
}
}
int FullpipeEngine::getSceneTrack() {
int res;
if (_sceneTrackHasSequence) {
int num = _musicGameVar->getSubVarAsInt("TRACKS");
if (_trackName[num + 1] == 's') { // 'silence'
res = -1;
} else {
res = _trackName[num + 1] - '0';
if (res < 0 || res >= _numSceneTracks)
res = 0;
}
int track = num + 1;
if (!_trackName[num + 2])
track = 0;
_musicGameVar->setSubVarAsInt("TRACKS", track);
} else {
res = _numSceneTracks * (_updateTicks % 10) / 10;
}
return res;
}
void FullpipeEngine::startSoundStream1(char *trackName) {
stopAllSoundStreams();
#ifdef USE_VORBIS
if (g_fp->_mixer->isSoundHandleActive(_sceneTrackHandle))
return;
Common::File *track = new Common::File();
if (!track->open(trackName)) {
warning("Could not open %s", trackName);
delete track;
return;
}
Audio::RewindableAudioStream *ogg = Audio::makeVorbisStream(track, DisposeAfterUse::YES);
g_fp->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_sceneTrackHandle, ogg);
#endif
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}
void FullpipeEngine::stopAllSounds() {
// TODO: Differences from stopAllSoundStreams()
g_fp->_mixer->stopAll();
}
void FullpipeEngine::toggleMute() {
if (g_fp->_soundEnabled) {
g_fp->_sfxVolume = g_fp->_sfxVolume != -10000 ? -10000 : 0;
updateSoundVolume();
}
}
void FullpipeEngine::playSound(int id, int flag) {
SoundList *soundList = g_fp->_currentScene->_soundList;
Sound *sound = soundList->getSoundById(id);
if (!sound) {
warning("playSound: Can't find sound with ID %d", id);
return;
}
byte *soundData = sound->loadData();
Common::MemoryReadStream *dataStream = new Common::MemoryReadStream(soundData, sound->getDataSize());
Audio::RewindableAudioStream *wav = Audio::makeWAVStream(dataStream, DisposeAfterUse::YES);
Audio::AudioStream *audioStream = new Audio::LoopingAudioStream(wav, (flag == 1) ? 0 : 1);
Audio::SoundHandle handle = sound->getHandle();
g_fp->_mixer->playStream(Audio::Mixer::kSFXSoundType, &handle, audioStream);
}
void FullpipeEngine::playTrack(GameVar *sceneVar, const char *name, bool delayed) {
warning("STUB: FullpipeEngine::playTrack(var, %s, %d)", name, delayed);
#if 0
stopSoundStream2();
if (soundStream3)
FSOUND_Stream_Stop(soundStream4);
#endif
if (g_fp->_musicLocal)
stopAllSoundStreams();
GameVar *var = sceneVar->getSubVarByName(name);
memset(g_fp->_sceneTracks, 0, sizeof(g_fp->_sceneTracks));
g_fp->_numSceneTracks = 0;
g_fp->_sceneTrackHasSequence = false;
if (!var)
return;
g_fp->_musicGameVar = var;
GameVar *tr = var->getSubVarByName("TRACKS");
if (tr) {
GameVar *sub = tr->_subVars;
while (sub) {
if (g_fp->_musicAllowed & sub->_value.intValue) {
strcpy(g_fp->_sceneTracks[g_fp->_numSceneTracks], sub->_varName);
g_fp->_numSceneTracks++;
}
sub = sub->_nextVarObj;
}
}
g_fp->_musicMinDelay = var->getSubVarAsInt("MINDELAY");
g_fp->_musicMaxDelay = var->getSubVarAsInt("MAXDELAY");
g_fp->_musicLocal = var->getSubVarAsInt("LOCAL");
GameVar *seq = var->getSubVarByName("SEQUENCE");
if (seq) {
g_fp->_sceneTrackHasSequence = true;
strcpy(g_fp->_trackName, seq->_value.stringValue);
}
if (delayed) {
if (g_fp->_sceneTrackIsPlaying && g_fp->_numSceneTracks == 1) {
if (strcmp(g_fp->_sceneTracksCurrentTrack, g_fp->_sceneTracks[0]))
stopAllSoundStreams();
}
g_fp->_trackStartDelay = var->getSubVarAsInt("STARTDELAY");
}
}
void global_messageHandler_handleSound(ExCommand *cmd) {
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debug(0, "STUB: global_messageHandler_handleSound()");
}
void FullpipeEngine::stopSoundStream2() {
warning("STUB: FullpipeEngine::stopSoundStream2()");
}
void FullpipeEngine::stopAllSoundStreams() {
// TODO: Differences from stopAllSounds()
g_fp->_mixer->stopAll();
}
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void FullpipeEngine::stopAllSoundInstances(int id) {
SoundList *soundList = g_fp->_currentScene->_soundList;
for (int i = 0; i < soundList->getCount(); i++) {
Sound *sound = soundList->getSoundByIndex(i);
if (sound->getId() == id) {
g_fp->_mixer->stopHandle(sound->getHandle());
}
}
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}
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void FullpipeEngine::updateSoundVolume() {
for (int i = 0; i < _currSoundListCount; i++)
for (int j = 0; i < _currSoundList1[i]->getCount(); j++) {
g_fp->_currSoundList1[i]->getSoundByIndex(j)->setPanAndVolume(g_fp->_sfxVolume, 0);
}
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}
void FullpipeEngine::setMusicVolume(int vol) {
_musicVolume = vol;
debug(3, "STUB FullpipeEngine::setMusicVolume()");
}
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} // End of namespace Fullpipe