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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
#ifndef STARK_RESOURCES_SCROLL_H
#define STARK_RESOURCES_SCROLL_H
#include "common/str.h"
#include "engines/stark/resources/object.h"
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namespace Stark {
namespace Formats {
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class XRCReadStream;
}
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namespace Resources {
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/**
* Scroll position for a location
*/
class Scroll : public Object {
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public:
static const Type::ResourceType TYPE = Type::kScroll;
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Scroll(Object *parent, byte subType, uint16 index, const Common::String &name);
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virtual ~Scroll();
// Resource API
void readData(Formats::XRCReadStream *stream) override;
void onGameLoop() override;
void saveLoadCurrent(ResourceSerializer *serializer) override;
/** Start scrolling the location to this position */
void start();
/** Stop scrolling the location from this object */
void stop();
/** Is this scroll currently running? */
bool isActive();
/** Scroll the location to this position, with immediate effect */
void applyToLocationImmediate();
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protected:
void printData() override;
uint32 _coordinate;
uint32 _field_30;
uint32 _field_34;
uint32 _bookmarkIndex;
bool _active;
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};
} // End of namespace Resources
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} // End of namespace Stark
#endif // STARK_RESOURCES_SCROLL_H