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223 lines
4.1 KiB
C++
223 lines
4.1 KiB
C++
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#ifdef _WIN32_WCE
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// Handle mapping of actions to hardware keys
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#include "stdafx.h"
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#include <assert.h>
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#include <Winuser.h>
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#include <sipapi.h>
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#include <Aygshell.h>
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#include <gx.h>
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#include "gapi_keys.h"
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#include "screen.h"
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struct oneAction _actions[NUMBER_ACTIONS];
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struct GXKeyList _keys;
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pAction *_action_functions;
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const char* ActionsText[] = {
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"Pause",
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"Save",
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"Quit",
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"Skip",
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"Hide",
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"Keyboard",
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"Sound",
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"Right click"
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};
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bool _typeExists(int x) {
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int i;
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for (i=0; i<NUMBER_ACTIONS; i++)
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if (_actions[i].action_type == x)
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return true;
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return false;
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}
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const char* getActionName(int action) {
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return ActionsText[action - 1];
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}
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void GAPIKeysInit(pAction *functions) {
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int i;
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GXOpenInput();
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for (i=0; i<NUMBER_ACTIONS; i++) {
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_actions[i].action_key = 0;
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}
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/* Default actions */
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_actions[0].action_type = ACTION_PAUSE;
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_actions[1].action_type = ACTION_SAVE;
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_actions[2].action_type = ACTION_QUIT;
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_actions[3].action_type = ACTION_SKIP;
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_actions[4].action_type = ACTION_HIDE;
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_action_functions = functions;
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GAPIKeysGetReference();
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}
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void GAPIKeysGetReference() {
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if(GetScreenMode()) {
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_keys = GXGetDefaultKeys(GX_LANDSCAPEKEYS);
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} else {
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_keys = GXGetDefaultKeys(GX_NORMALKEYS);
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}
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}
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const unsigned char getGAPIKeyMapping(short key) {
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// first the standard GAPI controls
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if (key == _keys.vkA)
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return GAPI_KEY_VKA;
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if (key == _keys.vkB)
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return GAPI_KEY_VKB;
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if (key == _keys.vkC)
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return GAPI_KEY_VKC;
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if (key == _keys.vkStart)
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return GAPI_KEY_VKSTART;
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switch (key) {
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// then the "unsupported" keys
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case INTERNAL_KEY_CALENDAR:
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return GAPI_KEY_CALENDAR;
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case INTERNAL_KEY_CONTACTS:
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return GAPI_KEY_CONTACTS;
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case INTERNAL_KEY_INBOX:
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return GAPI_KEY_INBOX;
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case INTERNAL_KEY_ITASK:
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return GAPI_KEY_ITASK;
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default:
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return 0;
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}
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}
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const char* getGAPIKeyName(unsigned char key) {
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switch(key) {
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case GAPI_KEY_VKA:
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return "Button A";
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case GAPI_KEY_VKB:
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return "Button B";
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case GAPI_KEY_VKC:
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return "Button C";
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case GAPI_KEY_VKSTART:
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return "Button Start";
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case GAPI_KEY_CALENDAR:
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return "Button Calendar";
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case GAPI_KEY_CONTACTS:
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return "Button Contacts";
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case GAPI_KEY_INBOX:
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return "Button Inbox";
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case GAPI_KEY_ITASK:
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return "Button ITask";
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default:
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return "Not mapped";
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}
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}
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struct oneAction* getAction(int action) {
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return &_actions[action];
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}
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void processAction (short key) {
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int i;
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unsigned char GAPI_key;
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GAPI_key = getGAPIKeyMapping(key);
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if (!GAPI_key)
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return;
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for (i=0; i<NUMBER_ACTIONS; i++)
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if (_actions[i].action_key == GAPI_key &&
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_actions[i].action_type != ACTION_NONE &&
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_action_functions[_actions[i].action_type - 1])
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_action_functions[_actions[i].action_type - 1]();
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}
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void clearActionKey (unsigned char key) {
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int i;
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for (i=0; i<NUMBER_ACTIONS; i++)
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if (_actions[i].action_key == key) {
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_actions[i].action_key = 0;
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}
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}
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const unsigned char* getActionKeys() {
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int i;
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static unsigned char actionKeys[NUMBER_ACTIONS];
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for (i=0; i<NUMBER_ACTIONS; i++)
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actionKeys[i] = _actions[i].action_key;
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return actionKeys;
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}
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const unsigned char* getActionTypes() {
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int i;
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static unsigned char actionTypes[NUMBER_ACTIONS];
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for (i=0; i<NUMBER_ACTIONS; i++)
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actionTypes[i] = _actions[i].action_type;
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return actionTypes;
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}
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void setNextType(int action) {
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int start = _actions[action].action_type;
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int current = start;
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for (;;) {
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current++;
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if (current == start)
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return;
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if (current > TOTAL_ACTIONS)
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current = 1;
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if (!_typeExists(current)) {
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_actions[action].action_type = current;
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return;
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}
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}
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}
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void setPreviousType(int action) {
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int start = _actions[action].action_type;
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int current = start;
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for (;;) {
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current--;
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if (current == start)
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return;
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if (current <= 0)
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current = TOTAL_ACTIONS;
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if (!_typeExists(current)) {
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_actions[action].action_type = current;
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return;
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}
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}
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}
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void setActionKeys(unsigned char *actionKeys) {
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int i;
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for (i=0; i<NUMBER_ACTIONS; i++)
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_actions[i].action_key = actionKeys[i];
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}
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void setActionTypes(unsigned char *actionTypes) {
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int i;
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for (i=0; i<NUMBER_ACTIONS; i++)
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_actions[i].action_type = (ActionType)actionTypes[i];
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}
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#endif
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