scummvm/graphics/matrix3.cpp

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
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*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
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#include "graphics/matrix3.h"
namespace Graphics {
Matrix3x3::Matrix3x3() :
Matrix(), Rotation3D(this) {
}
void Matrix3x3::transform(Vector3d *v) const {
Matrix<3, 1> m;
m(0, 0) = v->x();
m(1, 0) = v->y();
m(2, 0) = v->z();
m = *this * m;
v->set(m(0, 0), m(1, 0), m(2, 0));
}
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#define DEGTORAD(a) (a * LOCAL_PI / 180.0)
#define RADTODEG(a) (a * 180.0 / LOCAL_PI)
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float RadianToDegree(float rad) {
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return (float)RADTODEG(rad);
}
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float DegreeToRadian(float degrees) {
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return (float)DEGTORAD(degrees);
}
} // end of namespace Graphics