scummvm/graphics/transform.h

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/* Residual - A 3D game interpreter
*
* Residual is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
* $URL$
* $Id$
*/
#ifndef GRAPHICS_TRANSFORM_H
#define GRAPHICS_TRANSFORM_H
namespace Graphics {
template<class T>
class Transform {
public:
Transform(T *matrix);
protected:
inline T *getMatrix() const;
private:
T *_matrix;
};
template<class T>
Transform<T>::Transform(T *matrix) :
_matrix(matrix) {
}
template<class T>
T *Transform<T>::getMatrix() const {
return _matrix;
}
}
#endif