scummvm/engines/titanic/true_talk/bellbot_script.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/textconsole.h"
#include "titanic/true_talk/bellbot_script.h"
#include "titanic/true_talk/true_talk_manager.h"
namespace Titanic {
BellbotScript::BellbotScript(int val1, const char *charClass, int v2,
const char *charName, int v3, int val2) :
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TTnpcScript(val1, charClass, v2, charName, v3, val2, -1, -1, -1, 0),
_field2D0(0), _field2D4(0), _field2D8(0), _field2DC(0) {
CTrueTalkManager::setFlags(25, 0);
CTrueTalkManager::setFlags(24, 0);
CTrueTalkManager::setFlags(40, 0);
CTrueTalkManager::setFlags(26, 0);
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setupDials(0, 0, 0);
_array[0] = 100;
_array[1] = 0;
loadResponses("Responses/Bellbot", 4);
}
void BellbotScript::proc7(int v1, int v2) {
warning("TODO");
}
int BellbotScript::proc10() const {
warning("TODO");
return 0;
}
int BellbotScript::proc15() const {
warning("TODO");
return 0;
}
bool BellbotScript::proc16() const {
warning("TODO");
return 0;
}
bool BellbotScript::setupRanges() {
warning("TODO");
return 0;
}
bool BellbotScript::proc18() const {
warning("TODO");
return 0;
}
int BellbotScript::proc21(int v1, int v2, int v3) {
warning("TODO");
return 0;
}
int BellbotScript::proc22(int id) const {
warning("TODO");
return 0;
}
int BellbotScript::proc23() const {
warning("TODO");
return 0;
}
const int *BellbotScript::getTablePtr(int id) {
warning("TODO");
return nullptr;
}
int BellbotScript::proc25(int val1, int val2, TTroomScript *roomScript, TTsentence *sentence) const {
warning("TODO");
return 0;
}
void BellbotScript::proc26(int v1, const TTsentenceEntry *entry, TTroomScript *roomScript, TTsentence *sentence) {
}
int BellbotScript::proc36(int id) const {
warning("TODO");
return 0;
}
uint BellbotScript::translateId(uint id) const {
warning("TODO");
return 0;
}
} // End of namespace Titanic