scummvm/engines/chewy/room.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
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* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
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*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
*/
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#include "chewy/defines.h"
#include "chewy/globals.h"
#include "chewy/memory.h"
#include "chewy/resource.h"
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#include "chewy/room.h"
#include "cursor.h"
#include "chewy/sound.h"
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namespace Chewy {
const int16 SURIMY_TAF19_PHASES[4][2] = {
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{ 0, 0 },
{ 39, 46 },
{ 0, 0 },
{ 0, 0 }
};
static const uint8 CHEWY_PHASES[8][8] = {
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 24, 25, 26, 27, 28, 29, 30, 31 },
{ 32, 33, 34, 33, 32 },
{ 35, 36, 37, 38, 39, 40, 41, 42 },
{ 43, 44, 45, 46, 47, 48, 49, 50 },
{ 51, 52, 53, 52, 51 }
};
static const uint8 CHEWY_PHASE_NR[] = { 8, 8, 8, 8, 5, 8, 8, 5 };
static const uint8 CHEWY_BO_PHASES[8][8] = {
{ 0, 1, 2, 3, 4, 5 },
{ 6, 7, 8, 9, 10, 11 },
{ 12, 13, 14, 15, 16, 17 },
{ 12, 13, 14, 15, 16, 17 },
{ 18, 19, 20, 19, 18 },
{ 21, 22, 23, 24, 25, 26 },
{ 21, 22, 23, 24, 25, 26 },
{ 27, 28, 29, 28, 27 }
};
static const uint8 CHEWY_BO_PHASE_NR[] = { 6, 6, 6, 6, 5, 6, 6, 5 };
static const uint8 CHEWY_MI_PHASES[8][8] = {
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 24, 25, 26, 27, 28, 29, 30, 31 },
{ 24, 25, 26, 27, 28, 29, 30, 31 },
{ 32, 33, 34, 33, 32 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 35, 36, 37, 36, 35 }
};
static const uint8 CHEWY_MI_PHASE_NR[] = { 8, 8, 8, 8, 5, 8, 8, 5 };
static const uint8 CHEWY_RO_PHASES[8][8] = {
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 24, 25, 26, 27, 28, 29, 30, 31 },
{ 24, 25, 26, 27, 28, 29, 30, 31 },
{ 32, 33, 34, 35, 36, 35, 34, 33 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 37, 38, 39, 40, 41, 40, 39, 38 }
};
static const uint8 CHEWY_RO_PHASE_NR[] = { 8, 8, 8, 8, 8, 8, 8, 8 };
static const uint8 CHEWY_JM_PHASES[8][8] = {
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 16, 17, 18, 19, 20, 21, 22, 23 },
{ 24, 25, 26, 27, 27, 26, 25, 24 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 8, 9, 10, 11, 12, 13, 14, 15 },
{ 28, 29, 30, 31, 31, 30, 29, 28 }
};
static const uint8 CHEWY_JM_PHASE_NR[] = {8, 8, 8, 8, 8, 8, 8, 8};
void JungleRoom::topEntry() {
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hideCur();
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setPersonPos(236, 110, P_CHEWY, P_RIGHT);
setPersonPos(263, 85, P_NICHELLE, P_RIGHT);
setPersonPos(285, 78, P_HOWARD, P_RIGHT);
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goAutoXy(266, 113, P_HOWARD, ANI_WAIT);
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showCur();
}
void JungleRoom::leftEntry() {
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setPersonPos(31, 118, P_CHEWY, P_RIGHT);
setPersonPos(71, 104, P_NICHELLE, P_RIGHT);
setPersonPos(6, 111, P_HOWARD, P_RIGHT);
}
void JungleRoom::rightEntry() {
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setPersonPos(587, 114, P_CHEWY, P_LEFT);
setPersonPos(613, 103, P_NICHELLE, P_LEFT);
setPersonPos(561, 112, P_HOWARD, P_LEFT);
}
void JungleRoom::setup_func() {
calc_person_look();
const int posX = _G(moveState)[P_CHEWY].Xypos[0];
int howDestX, nicDestX;
if (posX < 40) {
howDestX = 52;
nicDestX = 100;
} else if (posX < 230) {
howDestX = 83;
nicDestX = 163;
} else if (posX < 445) {
howDestX = 261;
nicDestX = 329;
} else {
howDestX = 493;
nicDestX = 543;
}
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goAutoXy(howDestX, 111, P_HOWARD, ANI_GO);
goAutoXy(nicDestX, 110, P_NICHELLE, ANI_GO);
}
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Room::Room() {
_roomTimer._timerMaxNr = 0;
_roomTimer._timerStart = 0;
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init_ablage();
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_roomInfo = nullptr;
_barriers = new BarrierResource(EPISODE1_GEP);
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}
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Room::~Room() {
delete _barriers;
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free_ablage();
}
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void Room::loadRoom(RaumBlk *Rb, int16 room_nr, GameState *player) {
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clear_prog_ani();
_G(det)->load_rdi(Rb->DetFile, room_nr);
RoomDetailInfo *Rdi_ = _G(det)->getRoomDetailInfo();
_roomInfo = &Rdi_->Ri;
if (_roomInfo->_tafLoad != 255) {
_G(det)->load_rdi_taf(_roomInfo->_tafName, _roomInfo->_tafLoad);
Rb->Fti = _G(det)->get_taf_info();
Rb->_detImage = Rb->Fti->image;
Rb->DetKorrekt = Rb->Fti->correction;
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}
_G(obj)->calc_all_static_detail();
load_tgp(_roomInfo->_imageNr, Rb, EPISODE1_TGP, true, EPISODE1);
set_pal(_ablagePal[Rb->AkAblage], Rb->LowPalMem);
calc_invent(Rb, player);
del_timer_old_room();
add_timer_new_room();
if (Rb->AadLoad)
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_G(atds)->load_atds(_roomInfo->_roomNr, AAD_DATA);
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}
void Room::set_timer_start(int16 timer_start) {
_roomTimer._timerStart = timer_start;
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}
void Room::add_timer_new_room() {
_roomTimer._timerMaxNr = 0;
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for (int i = 0; i < MAXDETAILS && _roomTimer._timerMaxNr < MAX_ROOM_TIMER; i++) {
AniDetailInfo *adi = _G(det)->getAniDetail(i);
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if (adi->timer_start != 0) {
set_timer(i, adi->timer_start);
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} else if (adi->start_flag || adi->repeat) {
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_G(det)->startDetail(i, 0, ANI_FRONT);
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}
}
}
void Room::del_timer_old_room() {
for (int i = 0; i < _roomTimer._timerMaxNr; i++) {
_G(uhr)->setStatus(_roomTimer._timerNr[i], TIMER_STOP);
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}
_roomTimer._timerMaxNr = 0;
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}
int16 Room::set_timer(int16 ani_nr, int16 timer_end) {
int16 timer_nr_ = _roomTimer._timerStart + _roomTimer._timerMaxNr;
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int16 ret = _G(uhr)->setNewTimer(timer_nr_, timer_end, SEC_MODE);
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if (ret != -1) {
_roomTimer._objNr[_roomTimer._timerMaxNr] = ani_nr;
_roomTimer._timerNr[_roomTimer._timerMaxNr] = timer_nr_;
++_roomTimer._timerMaxNr;
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}
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return timer_nr_;
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}
void Room::set_timer_status(int16 ani_nr, int16 status) {
for (int i = 0; i < _roomTimer._timerMaxNr; i++) {
if (_roomTimer._objNr[i] == ani_nr) {
_G(uhr)->setStatus(_roomTimer._timerNr[i], status);
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}
}
}
void Room::set_zoom(int16 zoom) {
_roomInfo->_zoomFactor = (uint8)zoom;
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}
void Room::set_pal(const byte *src_pal, byte *dest_pal) {
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memcpy(dest_pal, src_pal, 768l);
dest_pal[767] = 63;
dest_pal[766] = 63;
dest_pal[765] = 63;
dest_pal[0] = 0;
dest_pal[1] = 0;
dest_pal[2] = 0;
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}
void Room::set_ak_pal(RaumBlk *Rb) {
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set_pal(_ablagePal[Rb->AkAblage], Rb->LowPalMem);
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}
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void Room::calc_invent(RaumBlk *Rb, GameState *player) {
byte *tmp_inv_spr[MAX_MOV_OBJ];
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_G(obj)->sort();
memcpy(tmp_inv_spr, Rb->InvSprAdr, MAX_MOV_OBJ * sizeof(char *));
memset(Rb->InvSprAdr, 0, MAX_MOV_OBJ * sizeof(char *));
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SpriteResource *spriteRes = new SpriteResource(Rb->InvFile);
for (int16 i = 1; i < _G(obj)->mov_obj_room[0] + 1; i++) {
if (!tmp_inv_spr[_G(obj)->mov_obj_room[i]]) {
spriteRes->getSpriteData(_G(obj)->mov_obj_room[i], &Rb->InvSprAdr[_G(obj)->mov_obj_room[i]], true);
} else {
Rb->InvSprAdr[_G(obj)->mov_obj_room[i]] = tmp_inv_spr[_G(obj)->mov_obj_room[i]];
tmp_inv_spr[_G(obj)->mov_obj_room[i]] = nullptr;
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}
}
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for (int16 i = 1; i < _G(obj)->spieler_invnr[0] + 1; i++) {
if (!tmp_inv_spr[_G(obj)->spieler_invnr[i]]) {
spriteRes->getSpriteData(_G(obj)->spieler_invnr[i], &Rb->InvSprAdr[_G(obj)->spieler_invnr[i]], true);
} else {
Rb->InvSprAdr[_G(obj)->spieler_invnr[i]] = tmp_inv_spr[_G(obj)->spieler_invnr[i]];
tmp_inv_spr[_G(obj)->spieler_invnr[i]] = 0;
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}
}
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for (int16 i = 0; i < MAX_MOV_OBJ; i++) {
if (tmp_inv_spr[i] != 0)
free(tmp_inv_spr[i]);
}
if (_G(cur)->usingInventoryCursor()) {
const int cursor = _G(cur)->getInventoryCursor();
if (Rb->InvSprAdr[cursor] == nullptr) {
spriteRes->getSpriteData(cursor, &Rb->InvSprAdr[cursor], true);
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}
}
delete spriteRes;
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}
int16 Room::load_tgp(int16 nr, RaumBlk *Rb, int16 tgp_idx, bool loadBarriers, const char *fileName) {
BackgroundResource *res = new BackgroundResource(fileName);
TBFChunk *img = res->getImage(nr, false);
Rb->AkAblage = get_ablage(nr + (1000 * tgp_idx), img->size + 4);
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if (Rb->AkAblage == -1) {
} else if (Rb->AkAblage >= 1000) {
Rb->AkAblage -= 1000;
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} else {
// Image width and height is piggy-banked inside the image data
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uint16 *memPtr = (uint16 *)_ablage[Rb->AkAblage];
memPtr[0] = img->width;
memPtr[1] = img->height;
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memcpy(_ablage[Rb->AkAblage] + 4, img->data, img->size);
memcpy(_ablagePal[Rb->AkAblage], img->palette, 3 * 256);
set_ablage_info(Rb->AkAblage, nr + (1000 * tgp_idx), img->size);
if (loadBarriers)
_barriers->init(nr, img->width, img->height);
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}
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delete img;
delete res;
return true;
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}
void Room::init_ablage() {
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_lastAblageSave = 0;
_ablage[0] = (byte *)MALLOC(MAX_ABLAGE * (ABLAGE_BLOCK_SIZE + 4l));
_ablagePal[0] = (byte *)MALLOC(MAX_ABLAGE * 768l);
_akAblage = 0;
for (int16 i = 0; i < MAX_ABLAGE; i++) {
_ablage[i] = _ablage[0] + (ABLAGE_BLOCK_SIZE + 4l) * i;
_ablageInfo[i][0] = -1;
_ablageInfo[i][1] = -1;
_ablagePal[i] = _ablagePal[0] + 768l * i;
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}
}
void Room::free_ablage() {
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free(_ablagePal[0]);
free(_ablage[0]);
_akAblage = -1;
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}
byte *Room::get_ablage(int16 nr) {
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byte *ret = nullptr;
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if (nr < MAX_ABLAGE && _akAblage != -1) {
ret = _ablage[nr];
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}
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return ret;
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}
byte **Room::get_ablage() {
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byte **ret = nullptr;
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if (_akAblage != -1) {
ret = &_ablage[0];
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}
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return ret;
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}
int16 Room::get_ablage(int16 pic_nr, uint32 pic_size) {
int16 ret = -1;
uint32 ablage_bedarf = pic_size / ABLAGE_BLOCK_SIZE;
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if (pic_size % ABLAGE_BLOCK_SIZE > 4)
++ablage_bedarf;
int16 ende = 0;
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for (int16 i = 0; i < MAX_ABLAGE && !ende; i++) {
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if (_ablageInfo[i][0] == pic_nr &&
_ablageInfo[i][1] != 255) {
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ende = 1;
ret = 1000 + i;
}
}
if (!ende) {
for (int16 i = 0; i < MAX_ABLAGE && !ende; i++) {
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ret = get_ablage_g1((int16)ablage_bedarf, i);
ende = 1;
}
}
if (ret != -1) {
if (ret < 1000) {
ende = 0;
while (!ende) {
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if (_ablageInfo[_lastAblageSave][1] == 255) {
--_lastAblageSave;
if (_lastAblageSave < 0) {
_lastAblageSave = 0;
_ablageInfo[0][1] = MAX_ABLAGE;
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}
} else
ende = 1;
}
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int16 i = _ablageInfo[_lastAblageSave][1];
for (int16 j = _lastAblageSave; j < _lastAblageSave + i; j++) {
_ablageInfo[j][0] = -1;
_ablageInfo[j][1] = -1;
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}
}
}
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return ret;
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}
int16 Room::get_ablage_g1(int16 ablage_bedarf, int16 ak_pos) {
short ret = 0;
bool endLoop = false;
int16 count = 0;
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_lastAblageSave = ak_pos;
while (!endLoop) {
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if (_lastAblageSave >= MAX_ABLAGE)
_lastAblageSave = 0;
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if (ablage_bedarf == 1) {
endLoop = true;
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ret = _lastAblageSave;
} else if (ablage_bedarf <= MAX_ABLAGE - _lastAblageSave) {
endLoop = true;
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ret = _lastAblageSave;
} else
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++_lastAblageSave;
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++count;
if (count > MAX_ABLAGE) {
ret = -1;
endLoop = true;
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}
}
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return ret;
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}
void Room::set_ablage_info(int16 ablagenr, int16 bildnr, uint32 pic_size) {
uint32 ablage_bedarf = (pic_size / ABLAGE_BLOCK_SIZE);
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if (pic_size % ABLAGE_BLOCK_SIZE > 4)
++ablage_bedarf;
int16 j = (int16)ablage_bedarf;
for (int16 i = ablagenr; i < j + ablagenr; i++) {
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_ablageInfo[i][0] = bildnr;
_ablageInfo[i][1] = (int16)ablage_bedarf;
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ablage_bedarf = 255;
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++_lastAblageSave;
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}
}
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void load_chewy_taf(int16 taf_nr) {
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if (_G(AkChewyTaf) != taf_nr) {
if (_G(chewy)) {
free((char *)_G(chewy));
_G(chewy) = nullptr;
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}
_G(spieler_mi)[P_CHEWY].HotY = CH_HOT_Y;
const char *filename;
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switch (taf_nr) {
case CHEWY_NORMAL:
filename = CHEWY_TAF;
_G(chewy_ph_nr) = CHEWY_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_PHASES;
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break;
case CHEWY_BORK:
filename = CHEWY_BO_TAF;
_G(chewy_ph_nr) = CHEWY_BO_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_BO_PHASES;
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break;
case CHEWY_MINI:
filename = CHEWY_MI_TAF;
_G(chewy_ph_nr) = CHEWY_MI_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES;
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break;
case CHEWY_PUMPKIN:
filename = CHEWY_PUMP_TAF;
_G(chewy_ph_nr) = CHEWY_MI_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES;
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break;
case CHEWY_ROCKER:
filename = CHEWY_ROCK_TAF;
_G(chewy_ph_nr) = CHEWY_RO_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_RO_PHASES;
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break;
case CHEWY_JMANS:
filename = CHEWY_JMAN_TAF;
_G(chewy_ph_nr) = CHEWY_JM_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_JM_PHASES;
_G(spieler_mi)[P_CHEWY].HotY = 68;
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break;
case CHEWY_ANI7:
filename = CHEWY_HELM_TAF;
_G(chewy_ph_nr) = CHEWY_MI_PHASE_NR;
_G(chewy_ph) = (const uint8 *)CHEWY_MI_PHASES;
break;
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default:
filename = nullptr;
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break;
}
if (filename != nullptr) {
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_G(gameState).ChewyAni = taf_nr;
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_G(AkChewyTaf) = taf_nr;
_G(chewy) = _G(mem)->taf_adr(filename);
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}
}
}
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void switchRoom(int16 nr) {
_G(fx_blend) = BLEND1;
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exit_room(-1);
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_G(gameState)._personRoomNr[P_CHEWY] = nr;
_G(room)->loadRoom(&_G(room_blk), _G(gameState)._personRoomNr[P_CHEWY], &_G(gameState));
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enter_room(-1);
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setupScreen(DO_SETUP);
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}
void calc_person_look() {
for (int16 i = 1; i < MAX_PERSON; i++) {
if (_G(spieler_mi)[i].Id != NO_MOV_OBJ) {
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if (_G(moveState)[i].Xypos[0] > _G(moveState)[P_CHEWY].Xypos[0])
_G(person_end_phase)[i] = P_LEFT;
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else
_G(person_end_phase)[i] = P_RIGHT;
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}
}
}
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} // namespace Chewy