2015-03-15 20:52:55 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
2015-05-09 16:04:13 +00:00
|
|
|
*
|
2015-03-15 20:52:55 +00:00
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
2015-05-09 16:04:13 +00:00
|
|
|
*
|
2015-03-15 20:52:55 +00:00
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "sherlock/sherlock.h"
|
|
|
|
#include "sherlock/graphics.h"
|
|
|
|
#include "common/scummsys.h"
|
2015-04-22 11:25:04 +00:00
|
|
|
#include "common/config-manager.h"
|
2015-03-15 20:52:55 +00:00
|
|
|
#include "common/debug-channels.h"
|
|
|
|
#include "engines/util.h"
|
|
|
|
|
|
|
|
namespace Sherlock {
|
|
|
|
|
|
|
|
SherlockEngine::SherlockEngine(OSystem *syst, const SherlockGameDescription *gameDesc) :
|
2015-03-18 03:09:04 +00:00
|
|
|
Engine(syst), _gameDescription(gameDesc), _randomSource("Sherlock") {
|
2015-03-16 01:25:07 +00:00
|
|
|
_animation = nullptr;
|
2015-03-15 22:42:24 +00:00
|
|
|
_debugger = nullptr;
|
2015-03-16 01:25:07 +00:00
|
|
|
_events = nullptr;
|
2015-03-21 02:01:52 +00:00
|
|
|
_inventory = nullptr;
|
2015-03-15 20:52:55 +00:00
|
|
|
_journal = nullptr;
|
2015-04-15 13:22:40 +00:00
|
|
|
_map = nullptr;
|
2015-03-20 03:31:28 +00:00
|
|
|
_people = nullptr;
|
2015-03-15 20:52:55 +00:00
|
|
|
_res = nullptr;
|
2015-04-21 23:25:06 +00:00
|
|
|
_saves = nullptr;
|
2015-03-19 03:01:47 +00:00
|
|
|
_scene = nullptr;
|
2015-03-15 21:25:21 +00:00
|
|
|
_screen = nullptr;
|
2015-03-16 01:25:07 +00:00
|
|
|
_sound = nullptr;
|
2015-03-15 20:52:55 +00:00
|
|
|
_talk = nullptr;
|
2015-03-24 00:34:34 +00:00
|
|
|
_ui = nullptr;
|
2015-03-16 03:16:38 +00:00
|
|
|
_useEpilogue2 = false;
|
2015-04-22 11:25:04 +00:00
|
|
|
_loadGameSlot = -1;
|
2015-04-22 12:08:01 +00:00
|
|
|
_canLoadSave = false;
|
2015-03-15 20:52:55 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
SherlockEngine::~SherlockEngine() {
|
2015-03-16 01:25:07 +00:00
|
|
|
delete _animation;
|
2015-03-15 22:42:24 +00:00
|
|
|
delete _debugger;
|
2015-03-16 01:25:07 +00:00
|
|
|
delete _events;
|
2015-03-15 20:52:55 +00:00
|
|
|
delete _journal;
|
2015-04-15 13:22:40 +00:00
|
|
|
delete _map;
|
2015-03-20 03:31:28 +00:00
|
|
|
delete _people;
|
2015-04-21 23:25:06 +00:00
|
|
|
delete _saves;
|
2015-03-19 03:01:47 +00:00
|
|
|
delete _scene;
|
2015-03-15 21:25:21 +00:00
|
|
|
delete _screen;
|
2015-03-16 01:25:07 +00:00
|
|
|
delete _sound;
|
2015-03-15 20:52:55 +00:00
|
|
|
delete _talk;
|
2015-03-24 00:34:34 +00:00
|
|
|
delete _ui;
|
2015-03-22 19:44:11 +00:00
|
|
|
delete _inventory;
|
|
|
|
delete _res;
|
2015-03-15 20:52:55 +00:00
|
|
|
}
|
|
|
|
|
2015-05-02 03:17:24 +00:00
|
|
|
/**
|
|
|
|
* Does basic initialization of the game engine
|
|
|
|
*/
|
2015-03-15 20:52:55 +00:00
|
|
|
void SherlockEngine::initialize() {
|
|
|
|
initGraphics(SHERLOCK_SCREEN_WIDTH, SHERLOCK_SCREEN_HEIGHT, false);
|
|
|
|
|
|
|
|
DebugMan.addDebugChannel(kDebugScript, "scripts", "Script debug level");
|
|
|
|
|
2015-03-19 23:49:42 +00:00
|
|
|
ImageFile::setVm(this);
|
2015-03-21 22:18:12 +00:00
|
|
|
Object::setVm(this);
|
2015-03-21 15:24:35 +00:00
|
|
|
Sprite::setVm(this);
|
2015-03-19 02:32:41 +00:00
|
|
|
_res = new Resources();
|
2015-03-16 01:25:07 +00:00
|
|
|
_animation = new Animation(this);
|
2015-03-15 22:42:24 +00:00
|
|
|
_debugger = new Debugger(this);
|
2015-03-22 00:25:15 +00:00
|
|
|
_events = new Events(this);
|
2015-03-22 13:02:31 +00:00
|
|
|
_inventory = new Inventory(this);
|
2015-04-15 13:22:40 +00:00
|
|
|
_map = new Map(this);
|
2015-04-02 03:12:49 +00:00
|
|
|
_journal = new Journal(this);
|
2015-03-20 03:31:28 +00:00
|
|
|
_people = new People(this);
|
2015-04-21 23:25:06 +00:00
|
|
|
_saves = new SaveManager(this, _targetName);
|
2015-03-19 03:01:47 +00:00
|
|
|
_scene = new Scene(this);
|
2015-03-15 21:25:21 +00:00
|
|
|
_screen = new Screen(this);
|
2015-03-17 02:42:19 +00:00
|
|
|
_sound = new Sound(this);
|
2015-03-22 00:25:15 +00:00
|
|
|
_talk = new Talk(this);
|
2015-03-24 00:34:34 +00:00
|
|
|
_ui = new UserInterface(this);
|
2015-05-02 04:21:13 +00:00
|
|
|
|
|
|
|
// Load game settings
|
|
|
|
loadConfig();
|
2015-03-15 20:52:55 +00:00
|
|
|
}
|
|
|
|
|
2015-05-02 03:17:24 +00:00
|
|
|
/**
|
|
|
|
* Main method for running the game
|
|
|
|
*/
|
2015-03-15 20:52:55 +00:00
|
|
|
Common::Error SherlockEngine::run() {
|
2015-05-02 03:17:24 +00:00
|
|
|
// Initialize the engine
|
2015-03-15 20:52:55 +00:00
|
|
|
initialize();
|
|
|
|
|
2015-04-22 11:25:04 +00:00
|
|
|
// If requested, load a savegame instead of showing the intro
|
|
|
|
if (ConfMan.hasKey("save_slot")) {
|
|
|
|
int saveSlot = ConfMan.getInt("save_slot");
|
|
|
|
if (saveSlot >= 1 && saveSlot <= MAX_SAVEGAME_SLOTS)
|
|
|
|
_loadGameSlot = saveSlot;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_loadGameSlot != -1) {
|
|
|
|
_saves->loadGame(_loadGameSlot);
|
|
|
|
_loadGameSlot = -1;
|
|
|
|
} else {
|
2015-05-02 01:58:47 +00:00
|
|
|
showOpening();
|
2015-04-22 11:25:04 +00:00
|
|
|
}
|
2015-03-15 22:42:24 +00:00
|
|
|
|
2015-03-19 02:32:41 +00:00
|
|
|
while (!shouldQuit()) {
|
2015-05-07 17:33:44 +00:00
|
|
|
// Prepare for scene, and handle any game-specific scenes. This allows
|
2015-03-20 03:31:28 +00:00
|
|
|
// for game specific cutscenes or mini-games that aren't standard scenes
|
2015-03-19 02:32:41 +00:00
|
|
|
startScene();
|
2015-03-19 03:01:47 +00:00
|
|
|
if (shouldQuit())
|
|
|
|
break;
|
2015-03-19 02:32:41 +00:00
|
|
|
|
2015-03-25 02:24:45 +00:00
|
|
|
// Reset UI flags
|
|
|
|
_ui->reset();
|
|
|
|
|
2015-05-07 03:39:23 +00:00
|
|
|
// Reset the data for the player character (Sherlock)
|
2015-03-20 03:31:28 +00:00
|
|
|
_people->reset();
|
|
|
|
|
2015-05-07 17:33:44 +00:00
|
|
|
// Initialize and load the scene.
|
2015-03-19 23:49:42 +00:00
|
|
|
_scene->selectScene();
|
|
|
|
|
2015-03-22 13:02:31 +00:00
|
|
|
// Scene handling loop
|
|
|
|
sceneLoop();
|
2015-03-19 02:32:41 +00:00
|
|
|
}
|
|
|
|
|
2015-03-15 20:52:55 +00:00
|
|
|
return Common::kNoError;
|
|
|
|
}
|
|
|
|
|
2015-05-02 03:17:24 +00:00
|
|
|
/**
|
|
|
|
* Main loop for displaying a scene and handling all that occurs within it
|
|
|
|
*/
|
2015-03-22 13:02:31 +00:00
|
|
|
void SherlockEngine::sceneLoop() {
|
2015-03-22 19:44:11 +00:00
|
|
|
while (!shouldQuit() && _scene->_goToScene == -1) {
|
2015-03-22 13:02:31 +00:00
|
|
|
// See if a script needs to be completed from either a goto room code,
|
|
|
|
// or a script that was interrupted by another script
|
2015-04-11 04:35:26 +00:00
|
|
|
if (_talk->_scriptMoreFlag == 1 || _talk->_scriptMoreFlag == 3)
|
|
|
|
_talk->talkTo(_talk->_scriptName);
|
2015-03-22 13:02:31 +00:00
|
|
|
else
|
2015-04-11 04:35:26 +00:00
|
|
|
_talk->_scriptMoreFlag = 0;
|
2015-03-22 13:02:31 +00:00
|
|
|
|
|
|
|
// Handle any input from the keyboard or mouse
|
|
|
|
handleInput();
|
|
|
|
|
2015-04-26 23:07:52 +00:00
|
|
|
if (_people->_hSavedPos.x == -1) {
|
2015-04-22 12:08:01 +00:00
|
|
|
_canLoadSave = true;
|
2015-03-22 13:02:31 +00:00
|
|
|
_scene->doBgAnim();
|
2015-04-22 12:08:01 +00:00
|
|
|
_canLoadSave = false;
|
|
|
|
}
|
2015-03-22 13:02:31 +00:00
|
|
|
}
|
|
|
|
|
2015-05-03 04:51:13 +00:00
|
|
|
_scene->freeScene();
|
2015-03-22 13:02:31 +00:00
|
|
|
_people->freeWalk();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
2015-03-24 00:34:34 +00:00
|
|
|
/**
|
|
|
|
* Handle all player input
|
|
|
|
*/
|
2015-03-22 13:02:31 +00:00
|
|
|
void SherlockEngine::handleInput() {
|
2015-04-22 12:08:01 +00:00
|
|
|
_canLoadSave = true;
|
2015-03-22 19:44:11 +00:00
|
|
|
_events->pollEventsAndWait();
|
2015-04-22 12:08:01 +00:00
|
|
|
_canLoadSave = false;
|
2015-03-24 00:34:34 +00:00
|
|
|
|
|
|
|
// See if a key or mouse button is pressed
|
|
|
|
_events->setButtonState();
|
|
|
|
|
|
|
|
_ui->handleInput();
|
2015-03-22 13:02:31 +00:00
|
|
|
}
|
|
|
|
|
2015-03-21 02:01:52 +00:00
|
|
|
/**
|
|
|
|
* Read the state of a global flag
|
|
|
|
*/
|
|
|
|
bool SherlockEngine::readFlags(int flagNum) {
|
|
|
|
bool value = _flags[ABS(flagNum)];
|
|
|
|
if (flagNum < 0)
|
|
|
|
value = !value;
|
|
|
|
|
|
|
|
return value;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Sets a global flag to either true or false depending on whether the specified
|
|
|
|
* flag is positive or negative
|
|
|
|
*/
|
|
|
|
void SherlockEngine::setFlags(int flagNum) {
|
|
|
|
_flags[ABS(flagNum)] = flagNum >= 0;
|
|
|
|
|
|
|
|
_scene->checkSceneFlags(true);
|
|
|
|
}
|
|
|
|
|
2015-05-02 04:21:13 +00:00
|
|
|
/**
|
|
|
|
* Load game configuration esttings
|
|
|
|
*/
|
|
|
|
void SherlockEngine::loadConfig() {
|
|
|
|
// Load sound settings
|
|
|
|
syncSoundSettings();
|
|
|
|
|
|
|
|
// Load other settings
|
|
|
|
if (ConfMan.hasKey("font"))
|
|
|
|
_screen->setFont(ConfMan.getInt("font"));
|
2015-05-02 04:47:13 +00:00
|
|
|
if (ConfMan.hasKey("fade_style"))
|
|
|
|
_screen->_fadeStyle = ConfMan.getBool("fade_style");
|
2015-05-02 04:21:13 +00:00
|
|
|
if (ConfMan.hasKey("help_style"))
|
2015-05-02 05:13:53 +00:00
|
|
|
_ui->_helpStyle = ConfMan.getBool("help_style");
|
2015-05-02 04:21:13 +00:00
|
|
|
if (ConfMan.hasKey("window_style"))
|
|
|
|
_ui->_windowStyle = ConfMan.getInt("window_style");
|
|
|
|
if (ConfMan.hasKey("portraits_on"))
|
|
|
|
_people->_portraitsOn = ConfMan.getBool("portraits_on");
|
|
|
|
}
|
|
|
|
|
2015-05-02 03:17:24 +00:00
|
|
|
/**
|
|
|
|
* Saves game configuration information
|
|
|
|
*/
|
2015-04-13 04:20:22 +00:00
|
|
|
void SherlockEngine::saveConfig() {
|
2015-05-02 04:21:13 +00:00
|
|
|
ConfMan.setBool("mute", _sound->_digitized);
|
|
|
|
ConfMan.setBool("music_mute", _sound->_music);
|
|
|
|
ConfMan.setBool("speech_mute", _sound->_voices);
|
|
|
|
|
|
|
|
ConfMan.setInt("font", _screen->fontNumber());
|
2015-05-02 04:47:13 +00:00
|
|
|
ConfMan.setBool("fade_style", _screen->_fadeStyle);
|
2015-05-02 05:13:53 +00:00
|
|
|
ConfMan.setBool("help_style", _ui->_helpStyle);
|
2015-05-02 04:21:13 +00:00
|
|
|
ConfMan.setInt("window_style", _ui->_windowStyle);
|
|
|
|
ConfMan.setBool("portraits_on", _people->_portraitsOn);
|
|
|
|
|
|
|
|
ConfMan.flushToDisk();
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called by the engine when sound settings are updated
|
|
|
|
*/
|
|
|
|
void SherlockEngine::syncSoundSettings() {
|
|
|
|
Engine::syncSoundSettings();
|
|
|
|
|
|
|
|
// Load sound-related settings
|
|
|
|
_sound->syncSoundSettings();
|
2015-04-13 04:20:22 +00:00
|
|
|
}
|
|
|
|
|
2015-04-22 03:51:03 +00:00
|
|
|
/**
|
|
|
|
* Synchronize the data for a savegame
|
|
|
|
*/
|
|
|
|
void SherlockEngine::synchronize(Common::Serializer &s) {
|
|
|
|
for (uint idx = 0; idx < _flags.size(); ++idx)
|
|
|
|
s.syncAsByte(_flags[idx]);
|
|
|
|
}
|
|
|
|
|
2015-04-22 12:08:01 +00:00
|
|
|
/**
|
|
|
|
* Returns true if a savegame can be loaded
|
|
|
|
*/
|
|
|
|
bool SherlockEngine::canLoadGameStateCurrently() {
|
|
|
|
return _canLoadSave;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Returns true if the game can be saved
|
|
|
|
*/
|
|
|
|
bool SherlockEngine::canSaveGameStateCurrently() {
|
|
|
|
return _canLoadSave;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called by the GMM to load a savegame
|
|
|
|
*/
|
|
|
|
Common::Error SherlockEngine::loadGameState(int slot) {
|
|
|
|
_saves->loadGame(slot);
|
|
|
|
return Common::kNoError;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Called by the GMM to save the game
|
|
|
|
*/
|
|
|
|
Common::Error SherlockEngine::saveGameState(int slot, const Common::String &desc) {
|
|
|
|
_saves->saveGame(slot, desc);
|
|
|
|
return Common::kNoError;
|
|
|
|
}
|
|
|
|
|
2015-03-15 20:52:55 +00:00
|
|
|
} // End of namespace Comet
|