2015-01-03 03:19:14 -10:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "xeen/interface.h"
|
2015-01-05 08:11:16 -05:00
|
|
|
#include "xeen/dialogs_error.h"
|
2015-01-03 03:19:14 -10:00
|
|
|
#include "xeen/resources.h"
|
|
|
|
#include "xeen/xeen.h"
|
|
|
|
|
|
|
|
namespace Xeen {
|
|
|
|
|
|
|
|
Interface::Interface(XeenEngine *vm) : ButtonContainer(), _vm(vm) {
|
|
|
|
Common::fill(&_partyFaces[0], &_partyFaces[MAX_ACTIVE_PARTY], nullptr);
|
|
|
|
_batUIFrame = 0;
|
|
|
|
_spotDoorsUIFrame = 0;
|
|
|
|
_dangerSenseUIFrame = 0;
|
|
|
|
_face1UIFrame = 0;
|
|
|
|
_face2UIFrame = 0;
|
|
|
|
_blessedUIFrame = 0;
|
|
|
|
_powerShieldUIFrame = 0;
|
|
|
|
_holyBonusUIFrame = 0;
|
|
|
|
_heroismUIFrame = 0;
|
|
|
|
_isEarlyGame = false;
|
|
|
|
_buttonsLoaded = false;
|
2015-01-03 19:08:30 -05:00
|
|
|
_hiliteChar = -1;
|
|
|
|
Common::fill(&_combatCharIds[0], &_combatCharIds[8], 0);
|
2015-01-05 08:11:16 -05:00
|
|
|
_intrIndex1 = 0;
|
2015-01-03 19:08:30 -05:00
|
|
|
|
2015-01-05 15:10:42 -05:00
|
|
|
initDrawStructs();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::initDrawStructs() {
|
|
|
|
_faceDrawStructs[0] = DrawStruct(0, 0, 0);
|
|
|
|
_faceDrawStructs[1] = DrawStruct(0, 101, 0);
|
|
|
|
_faceDrawStructs[2] = DrawStruct(0, 0, 43);
|
|
|
|
_faceDrawStructs[3] = DrawStruct(0, 101, 43);
|
|
|
|
|
|
|
|
_mainList[0] = DrawStruct(7, 232, 74);
|
|
|
|
_mainList[1] = DrawStruct(0, 235, 75);
|
|
|
|
_mainList[2] = DrawStruct(2, 260, 75);
|
|
|
|
_mainList[3] = DrawStruct(4, 286, 75);
|
|
|
|
_mainList[4] = DrawStruct(6, 235, 96);
|
|
|
|
_mainList[5] = DrawStruct(8, 260, 96);
|
|
|
|
_mainList[6] = DrawStruct(10, 286, 96);
|
|
|
|
_mainList[7] = DrawStruct(12, 235, 117);
|
|
|
|
_mainList[8] = DrawStruct(14, 260, 117);
|
|
|
|
_mainList[9] = DrawStruct(16, 286, 117);
|
|
|
|
_mainList[10] = DrawStruct(20, 235, 148);
|
|
|
|
_mainList[11] = DrawStruct(22, 260, 148);
|
|
|
|
_mainList[12] = DrawStruct(24, 286, 148);
|
|
|
|
_mainList[13] = DrawStruct(26, 235, 169);
|
|
|
|
_mainList[14] = DrawStruct(28, 260, 169);
|
|
|
|
_mainList[15] = DrawStruct(30, 286, 169);
|
2015-01-03 03:19:14 -10:00
|
|
|
}
|
|
|
|
|
2015-01-05 21:17:44 -05:00
|
|
|
void Interface::setup() {
|
2015-01-03 03:19:14 -10:00
|
|
|
_globalSprites.load("global.icn");
|
|
|
|
_borderSprites.load("border.icn");
|
|
|
|
_spellFxSprites.load("spellfx.icn");
|
|
|
|
_fecpSprites.load("fecp.brd");
|
|
|
|
_blessSprites.load("bless.icn");
|
2015-01-03 19:08:30 -05:00
|
|
|
_restoreSprites.load("restorex.icn");
|
|
|
|
_hpSprites.load("hpbars.icn");
|
2015-01-05 08:11:16 -05:00
|
|
|
_uiSprites.load("inn.icn");
|
2015-01-03 03:19:14 -10:00
|
|
|
|
|
|
|
// Get mappings to the active characters in the party
|
|
|
|
_vm->_party._activeParty.resize(_vm->_party._partyCount);
|
|
|
|
for (int i = 0; i < _vm->_party._partyCount; ++i) {
|
2015-01-05 08:11:16 -05:00
|
|
|
_vm->_party._activeParty[i] = _vm->_roster[_vm->_party._partyMembers[i]];
|
2015-01-03 03:19:14 -10:00
|
|
|
}
|
|
|
|
|
|
|
|
_isEarlyGame = _vm->_party._minutes >= 300;
|
2015-01-05 21:17:44 -05:00
|
|
|
}
|
2015-01-03 03:19:14 -10:00
|
|
|
|
2015-01-05 21:17:44 -05:00
|
|
|
void Interface::manageCharacters(bool soundPlayed) {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
EventsManager &events = *_vm->_events;
|
|
|
|
bool flag = false;
|
|
|
|
|
|
|
|
start:
|
2015-01-05 08:11:16 -05:00
|
|
|
if (_vm->_party._mazeId != 0) {
|
|
|
|
_vm->_mode = MODE_0;
|
|
|
|
_buttonsLoaded = true;
|
|
|
|
} else {
|
2015-01-03 03:19:14 -10:00
|
|
|
if (!soundPlayed) {
|
|
|
|
warning("TODO: loadSound?");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_partyFaces[0]) {
|
|
|
|
// Xeen only uses 24 of possible 30 character slots
|
2015-01-05 15:10:42 -05:00
|
|
|
loadCharIcons();
|
2015-01-03 03:19:14 -10:00
|
|
|
|
|
|
|
for (int i = 0; i < _vm->_party._partyCount; ++i)
|
|
|
|
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
|
|
|
|
}
|
|
|
|
|
|
|
|
_vm->_mode = MODE_1;
|
|
|
|
Common::Array<int> xeenSideChars;
|
|
|
|
|
|
|
|
// Build up a list of characters on the same Xeen side being loaded
|
|
|
|
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
|
|
|
|
PlayerStruct &player = _vm->_roster[i];
|
|
|
|
if (player._name.empty() || player._xeenSide != _vm->_loadDarkSide)
|
|
|
|
continue;
|
|
|
|
|
|
|
|
xeenSideChars.push_back(i);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Add in buttons for the UI
|
2015-01-03 19:08:30 -05:00
|
|
|
_interfaceText = "";
|
2015-01-03 03:19:14 -10:00
|
|
|
_buttonsLoaded = true;
|
2015-01-05 08:11:16 -05:00
|
|
|
addButton(Common::Rect(16, 100, 40, 120), 242, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(52, 100, 76, 120), 243, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(87, 100, 111, 120), 68, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(122, 100, 146, 120), 82, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(157, 100, 181, 120), 67, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(192, 100, 216, 120), 88, &_uiSprites, true);
|
|
|
|
addButton(Common::Rect(), 27, &_uiSprites, false);
|
|
|
|
addButton(Common::Rect(16, 16, 48, 48), 49, &_uiSprites, false);
|
|
|
|
addButton(Common::Rect(117, 16, 139, 48), 50, &_uiSprites, false);
|
|
|
|
addButton(Common::Rect(16, 59, 48, 81), 51, &_uiSprites, false);
|
|
|
|
addButton(Common::Rect(117, 59, 149, 81), 52, &_uiSprites, false);
|
2015-01-03 03:19:14 -10:00
|
|
|
|
|
|
|
setupBackground();
|
2015-01-05 08:11:16 -05:00
|
|
|
Window &w = screen._windows[11];
|
|
|
|
w.open();
|
|
|
|
setupFaces(0, xeenSideChars, false);
|
|
|
|
w.writeString(_interfaceText);
|
|
|
|
w.drawList(&_faceDrawStructs[0], 4);
|
|
|
|
|
|
|
|
_uiSprites.draw(w, 0, Common::Point(16, 100));
|
|
|
|
_uiSprites.draw(w, 2, Common::Point(52, 100));
|
|
|
|
_uiSprites.draw(w, 4, Common::Point(87, 100));
|
|
|
|
_uiSprites.draw(w, 6, Common::Point(122, 100));
|
|
|
|
_uiSprites.draw(w, 8, Common::Point(157, 100));
|
|
|
|
_uiSprites.draw(w, 10, Common::Point(192, 100));
|
|
|
|
|
|
|
|
screen.loadPalette("mm4.pal");
|
|
|
|
|
|
|
|
if (flag) {
|
|
|
|
screen._windows[0].update();
|
|
|
|
events.setCursor(0);
|
|
|
|
screen.fadeIn(4);
|
|
|
|
} else {
|
|
|
|
if (_vm->getGameID() == GType_DarkSide) {
|
|
|
|
screen.fadeOut(4);
|
|
|
|
screen._windows[0].update();
|
|
|
|
}
|
|
|
|
|
|
|
|
doScroll(_vm, false, false);
|
|
|
|
events.setCursor(0);
|
|
|
|
|
|
|
|
if (_vm->getGameID() == GType_DarkSide) {
|
|
|
|
screen.fadeIn(4);
|
|
|
|
}
|
|
|
|
}
|
2015-01-03 19:08:30 -05:00
|
|
|
|
|
|
|
// TODO
|
2015-01-05 08:11:16 -05:00
|
|
|
bool breakFlag = false;
|
|
|
|
while (!_vm->shouldQuit() && !breakFlag) {
|
|
|
|
events.pollEventsAndWait();
|
|
|
|
checkEvents(_vm);
|
|
|
|
|
|
|
|
switch (_buttonValue) {
|
|
|
|
case Common::KEYCODE_ESCAPE:
|
|
|
|
case Common::KEYCODE_SPACE:
|
|
|
|
case Common::KEYCODE_e:
|
|
|
|
case Common::KEYCODE_x:
|
|
|
|
if (_vm->_party._partyCount == 0) {
|
|
|
|
ErrorScroll::show(_vm, NO_ONE_TO_ADVENTURE_WITH);
|
|
|
|
} else {
|
|
|
|
if (_vm->_mode != MODE_0) {
|
|
|
|
for (_intrIndex1 = 4; _intrIndex1 >= 0; --_intrIndex1) {
|
|
|
|
events.updateGameCounter();
|
|
|
|
drawViewBackground(_intrIndex1);
|
|
|
|
w.update();
|
|
|
|
|
|
|
|
while (events.timeElapsed() < 1)
|
|
|
|
events.pollEventsAndWait();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
w.close();
|
|
|
|
_vm->_party._realPartyCount = _vm->_party._partyCount;
|
|
|
|
_vm->_party._mazeId = _vm->_party._priorMazeId;
|
|
|
|
|
|
|
|
_vm->_party.copyPartyToRoster(_vm->_roster);
|
|
|
|
_vm->_saves->writeCharFile();
|
|
|
|
breakFlag = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_1:
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_2:
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_3:
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_4:
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_c:
|
|
|
|
if (xeenSideChars.size() == 24) {
|
|
|
|
ErrorScroll::show(_vm, YOUR_ROSTER_IS_FULL);
|
|
|
|
} else {
|
|
|
|
screen.fadeOut(4);
|
|
|
|
w.close();
|
|
|
|
addCharacterToRoster();
|
|
|
|
_vm->_saves->writeCharFile();
|
|
|
|
screen.fadeOut(4);
|
|
|
|
flag = true;
|
|
|
|
_buttonsLoaded = true;
|
|
|
|
goto start;
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_d:
|
|
|
|
break;
|
|
|
|
case Common::KEYCODE_r:
|
|
|
|
if (_vm->_party._partyCount > 0) {
|
|
|
|
// TODO
|
|
|
|
}
|
|
|
|
break;
|
|
|
|
case 201:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 202:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 203:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 204:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 205:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 206:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 242:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
case 243:
|
|
|
|
// TODO
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
2015-01-03 03:19:14 -10:00
|
|
|
}
|
2015-01-05 08:11:16 -05:00
|
|
|
|
|
|
|
for (int i = 0; i < TOTAL_CHARACTERS; ++i)
|
|
|
|
_charFaces[i].clear();
|
|
|
|
_globalSprites.clear();
|
|
|
|
_borderSprites.clear();
|
|
|
|
_spellFxSprites.clear();
|
|
|
|
_fecpSprites.clear();
|
|
|
|
_blessSprites.clear();
|
|
|
|
_restoreSprites.clear();
|
|
|
|
_hpSprites.clear();
|
|
|
|
_uiSprites.clear();
|
2015-01-03 03:19:14 -10:00
|
|
|
}
|
|
|
|
|
2015-01-05 15:10:42 -05:00
|
|
|
void Interface::loadCharIcons() {
|
|
|
|
for (int i = 0; i < XEEN_TOTAL_CHARACTERS; ++i) {
|
2015-01-03 03:19:14 -10:00
|
|
|
// Load new character resource
|
2015-01-05 21:17:44 -05:00
|
|
|
Common::String name = Common::String::format("char%02d.fac", i + 1);
|
2015-01-03 03:19:14 -10:00
|
|
|
_charFaces[i].load(name);
|
|
|
|
}
|
|
|
|
|
|
|
|
_dseFace.load("dse.fac");
|
|
|
|
}
|
|
|
|
|
2015-01-05 15:10:42 -05:00
|
|
|
void Interface::loadPartyIcons() {
|
|
|
|
for (int i = 0; i < _vm->_party._partyCount; ++i)
|
|
|
|
_partyFaces[i] = &_charFaces[_vm->_party._partyMembers[i]];
|
|
|
|
}
|
|
|
|
|
2015-01-03 03:19:14 -10:00
|
|
|
void Interface::setupBackground() {
|
|
|
|
_vm->_screen->loadBackground("back.raw");
|
|
|
|
assembleBorder();
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::assembleBorder() {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
Window &gameWindow = screen._windows[28];
|
|
|
|
|
|
|
|
// Draw the outer frame
|
|
|
|
_globalSprites.draw(gameWindow, 0);
|
|
|
|
|
|
|
|
// Draw the animating bat character used to show when levitate is active
|
|
|
|
_borderSprites.draw(screen, _vm->_party._levitateActive ? _batUIFrame + 16 : 16);
|
|
|
|
_batUIFrame = (_batUIFrame + 1) % 12;
|
|
|
|
|
|
|
|
// Draw UI element to indicate whether can spot hidden doors
|
|
|
|
_borderSprites.draw(screen,
|
|
|
|
(_vm->_spotDoorsAllowed && _vm->_party.checkSkill(SPOT_DOORS)) ? _spotDoorsUIFrame + 28 : 28,
|
|
|
|
Common::Point(194, 91));
|
|
|
|
_spotDoorsUIFrame = (_spotDoorsUIFrame + 1) % 12;
|
|
|
|
|
|
|
|
// Draw UI element to indicate whether can sense danger
|
|
|
|
_borderSprites.draw(screen,
|
|
|
|
(_vm->_dangerSenseAllowed && _vm->_party.checkSkill(DANGER_SENSE)) ? _spotDoorsUIFrame + 40 : 40,
|
|
|
|
Common::Point(107, 9));
|
|
|
|
_dangerSenseUIFrame = (_dangerSenseUIFrame + 1) % 12;
|
|
|
|
|
|
|
|
// Handle the face UI elements for indicating clairvoyance status
|
|
|
|
_face1UIFrame = (_face1UIFrame + 1) % 4;
|
|
|
|
if (_vm->_face1State == 0)
|
|
|
|
_face1UIFrame += 4;
|
|
|
|
else if (_vm->_face1State == 2)
|
|
|
|
_face1UIFrame = 0;
|
|
|
|
|
|
|
|
_face2UIFrame = (_face2UIFrame + 1) % 4 + 12;
|
|
|
|
if (_vm->_face2State == 0)
|
|
|
|
_face2UIFrame += 252;
|
|
|
|
else if (_vm->_face2State == 2)
|
|
|
|
_face2UIFrame = 0;
|
|
|
|
|
|
|
|
if (!_vm->_party._clairvoyanceActive) {
|
|
|
|
_face1UIFrame = 0;
|
|
|
|
_face2UIFrame = 8;
|
|
|
|
}
|
|
|
|
|
|
|
|
_borderSprites.draw(screen, _face1UIFrame, Common::Point(0, 32));
|
|
|
|
_borderSprites.draw(screen,
|
|
|
|
screen._windows[10]._enabled || screen._windows[2]._enabled ?
|
|
|
|
52 : _face2UIFrame,
|
|
|
|
Common::Point(215, 32));
|
|
|
|
|
|
|
|
// Draw resistence indicators
|
|
|
|
if (!screen._windows[10]._enabled && !screen._windows[2]._enabled
|
|
|
|
&& screen._windows[38]._enabled) {
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 1 : 0,
|
|
|
|
Common::Point(2, 2));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 3 : 2,
|
|
|
|
Common::Point(219, 2));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 5 : 4,
|
|
|
|
Common::Point(2, 134));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 7 : 6,
|
|
|
|
Common::Point(219, 134));
|
|
|
|
} else {
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._fireResistence ? 9 : 8,
|
|
|
|
Common::Point(8, 8));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._electricityResistence ? 10 : 11,
|
|
|
|
Common::Point(219, 8));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._coldResistence ? 12 : 13,
|
|
|
|
Common::Point(8, 134));
|
|
|
|
_fecpSprites.draw(screen, _vm->_party._poisonResistence ? 14 : 15,
|
|
|
|
Common::Point(219, 134));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw UI element for blessed
|
|
|
|
_blessSprites.draw(screen, 16, Common::Point(33, 137));
|
|
|
|
if (_vm->_party._blessedActive) {
|
|
|
|
_blessedUIFrame = (_blessedUIFrame + 1) % 4;
|
|
|
|
_blessSprites.draw(screen, _blessedUIFrame, Common::Point(33, 137));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw UI element for power shield
|
|
|
|
if (_vm->_party._powerShieldActive) {
|
|
|
|
_powerShieldUIFrame = (_powerShieldUIFrame + 1) % 4;
|
|
|
|
_blessSprites.draw(screen, _powerShieldUIFrame + 4,
|
|
|
|
Common::Point(55, 137));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw UI element for holy bonus
|
|
|
|
if (_vm->_party._holyBonusActive) {
|
|
|
|
_holyBonusUIFrame = (_holyBonusUIFrame + 1) % 4;
|
|
|
|
_blessSprites.draw(screen, _holyBonusUIFrame + 8, Common::Point(160, 137));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw UI element for heroism
|
|
|
|
if (_vm->_party._heroismActive) {
|
|
|
|
_heroismUIFrame = (_heroismUIFrame + 1) % 4;
|
|
|
|
_blessSprites.draw(screen, _heroismUIFrame + 12, Common::Point(182, 137));
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw direction character if direction sense is active
|
|
|
|
if (_vm->_party.checkSkill(DIRECTION_SENSE) && !_vm->_noDirectionSense) {
|
|
|
|
const char *dirText = DIRECTION_TEXT[_vm->_party._mazeDirection];
|
|
|
|
Common::String msg = Common::String::format(
|
|
|
|
"\002""08\003""c\013""139\011""116%c\014""d\001", *dirText);
|
|
|
|
screen._windows[0].writeString(msg);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Draw view frame
|
|
|
|
if (screen._windows[12]._enabled)
|
|
|
|
screen._windows[12].frame();
|
|
|
|
}
|
|
|
|
|
2015-01-05 08:11:16 -05:00
|
|
|
void Interface::setupFaces(int charIndex, Common::Array<int> xeenSideChars, bool updateFlag) {
|
2015-01-03 19:08:30 -05:00
|
|
|
Common::String playerNames[4];
|
|
|
|
Common::String playerRaces[4];
|
|
|
|
Common::String playerSex[4];
|
|
|
|
Common::String playerClass[4];
|
|
|
|
int posIndex;
|
|
|
|
int charId;
|
|
|
|
|
|
|
|
for (posIndex = 0; posIndex < 4; ++posIndex) {
|
|
|
|
int charId = xeenSideChars[charIndex];
|
|
|
|
bool isInParty = _vm->_party.isInParty(charId);
|
|
|
|
|
|
|
|
if (charId == 0xff) {
|
|
|
|
while ((int)_buttons.size() > (7 + posIndex))
|
|
|
|
_buttons.remove_at(_buttons.size() - 1);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
Common::Rect &b = _buttons[7 + posIndex]._bounds;
|
|
|
|
b.moveTo((posIndex & 1) ? 117 : 16, b.top);
|
|
|
|
PlayerStruct &ps = _vm->_roster[xeenSideChars[charIndex + posIndex]];
|
|
|
|
playerNames[posIndex] = isInParty ? IN_PARTY : ps._name;
|
|
|
|
playerRaces[posIndex] = RACE_NAMES[ps._race];
|
|
|
|
playerSex[posIndex] = SEX_NAMES[ps._sex];
|
|
|
|
playerClass[posIndex] = CLASS_NAMES[ps._class];
|
|
|
|
}
|
|
|
|
|
2015-01-05 08:11:16 -05:00
|
|
|
charIconsPrint(updateFlag);
|
2015-01-03 19:08:30 -05:00
|
|
|
|
|
|
|
// Set up the sprite set to use for each face
|
|
|
|
charId = xeenSideChars[charIndex];
|
|
|
|
_faceDrawStructs[0]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
|
|
|
|
charId = xeenSideChars[charIndex + 1];
|
|
|
|
_faceDrawStructs[1]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
|
|
|
|
charId = xeenSideChars[charIndex + 2];
|
|
|
|
_faceDrawStructs[2]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
|
|
|
|
charId = xeenSideChars[charIndex + 3];
|
|
|
|
_faceDrawStructs[3]._sprites = (charId == 0xff) ? (SpriteResource *)nullptr : &_charFaces[charId];
|
|
|
|
|
|
|
|
_interfaceText = Common::String::format(PARTY_DETAILS,
|
|
|
|
playerNames[0].c_str(), playerRaces[0].c_str(), playerSex[0].c_str(), playerClass[0].c_str(),
|
|
|
|
playerNames[1].c_str(), playerRaces[1].c_str(), playerSex[1].c_str(), playerClass[1].c_str(),
|
|
|
|
playerNames[2].c_str(), playerRaces[2].c_str(), playerSex[2].c_str(), playerClass[2].c_str(),
|
|
|
|
playerNames[3].c_str(), playerRaces[3].c_str(), playerSex[3].c_str(), playerClass[3].c_str()
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::charIconsPrint(bool updateFlag) {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
bool stateFlag = _vm->_mode == MODE_2;
|
|
|
|
_restoreSprites.draw(screen, 0, Common::Point(8, 149));
|
|
|
|
|
|
|
|
// Handle drawing the party faces
|
|
|
|
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
|
|
|
|
_vm->_party._partyCount); ++idx) {
|
|
|
|
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
|
2015-01-05 08:11:16 -05:00
|
|
|
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
|
2015-01-03 19:08:30 -05:00
|
|
|
Condition charCondition = ps.findCondition();
|
|
|
|
int charFrame = FACE_CONDITION_FRAMES[charCondition];
|
|
|
|
|
|
|
|
SpriteResource *sprites = (charFrame > 4 && !_charFaces[0].empty()) ?
|
|
|
|
&_dseFace : _partyFaces[charIndex];
|
|
|
|
if (charFrame > 4)
|
|
|
|
charFrame -= 5;
|
|
|
|
|
|
|
|
sprites->draw(screen, charFrame, Common::Point(CHAR_FACES_X[idx], 150));
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!_hpSprites.empty()) {
|
|
|
|
for (int idx = 0; idx < (stateFlag ? _vm->_party._combatPartyCount :
|
|
|
|
_vm->_party._partyCount); ++idx) {
|
|
|
|
int charIndex = stateFlag ? _combatCharIds[idx] : idx;
|
2015-01-05 08:11:16 -05:00
|
|
|
PlayerStruct &ps = _vm->_party._activeParty[charIndex];
|
2015-01-03 19:08:30 -05:00
|
|
|
|
|
|
|
// Draw the Hp bar
|
|
|
|
int maxHp = ps.getMaxHp();
|
|
|
|
int frame;
|
|
|
|
if (ps._currentHp < 1)
|
|
|
|
frame = 4;
|
|
|
|
else if (ps._currentHp > maxHp)
|
|
|
|
frame = 3;
|
|
|
|
else if (ps._currentHp == maxHp)
|
|
|
|
frame = 0;
|
|
|
|
else if (ps._currentHp < (maxHp / 4))
|
|
|
|
frame = 2;
|
|
|
|
else
|
|
|
|
frame = 1;
|
|
|
|
|
|
|
|
_hpSprites.draw(screen, frame, Common::Point(HP_BARS_X[idx], 182));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (_hiliteChar != -1)
|
|
|
|
_globalSprites.draw(screen, 8, Common::Point(CHAR_FACES_X[_hiliteChar] - 1, 149));
|
|
|
|
|
|
|
|
if (updateFlag)
|
|
|
|
screen._windows[33].update();
|
|
|
|
}
|
|
|
|
|
2015-01-05 08:11:16 -05:00
|
|
|
void Interface::drawViewBackground(int bgType) {
|
|
|
|
if (bgType >= 4)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (bgType == 0) {
|
|
|
|
// Totally black background
|
|
|
|
_vm->_screen->fillRect(Common::Rect(8, 8, 224, 140), 0);
|
|
|
|
} else {
|
|
|
|
const byte *lookup = BACKGROUND_XLAT + bgType;
|
|
|
|
for (int yp = 8; yp < 140; ++yp) {
|
|
|
|
byte *destP = (byte *)_vm->_screen->getBasePtr(8, yp);
|
|
|
|
for (int xp = 8; xp < 224; ++xp, ++destP)
|
|
|
|
*destP = lookup[*destP];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::addCharacterToRoster() {
|
|
|
|
error("TODO");
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::draw3d(bool flag) {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
EventsManager &events = *_vm->_events;
|
|
|
|
|
|
|
|
if (!screen._windows[11]._enabled)
|
|
|
|
return;
|
|
|
|
|
|
|
|
warning("TODO");
|
|
|
|
}
|
|
|
|
|
2015-01-05 15:10:42 -05:00
|
|
|
void Interface::animate3d() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::setMonsters() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::setObjects() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::setOutdoorsMonsters() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::setOutdoorsObjects() {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::startup() {
|
|
|
|
Screen &screen = *_vm->_screen;
|
2015-01-05 21:17:44 -05:00
|
|
|
loadCharIcons();
|
2015-01-05 15:10:42 -05:00
|
|
|
_iconSprites.load("main.icn");
|
|
|
|
|
|
|
|
animate3d();
|
|
|
|
if (_vm->_map->_isOutdoors) {
|
|
|
|
setMonsters();
|
|
|
|
setObjects();
|
|
|
|
} else {
|
|
|
|
setOutdoorsMonsters();
|
|
|
|
setOutdoorsObjects();
|
|
|
|
}
|
|
|
|
draw3d(false);
|
|
|
|
|
|
|
|
_globalSprites.draw(screen._windows[1], 5, Common::Point(232, 9));
|
|
|
|
charIconsPrint(false);
|
|
|
|
|
|
|
|
_mainList[0]._sprites = &_globalSprites;
|
|
|
|
for (int i = 1; i < 16; ++i)
|
|
|
|
_mainList[i]._sprites = &_iconSprites;
|
|
|
|
}
|
|
|
|
|
|
|
|
void Interface::mainIconsPrint() {
|
|
|
|
Screen &screen = *_vm->_screen;
|
|
|
|
screen._windows[38].close();
|
|
|
|
screen._windows[12].close();
|
|
|
|
screen._windows[0].drawList(_mainList, 16);
|
|
|
|
screen._windows[34].update();
|
|
|
|
}
|
|
|
|
|
2015-01-03 03:19:14 -10:00
|
|
|
} // End of namespace Xeen
|