2010-07-31 09:53:02 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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2010-07-29 19:53:02 +00:00
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2010-07-30 09:02:39 +00:00
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#ifndef SWORD25_DYNAMIC_BITMAP_H
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#define SWORD25_DYNAMIC_BITMAP_H
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2010-07-29 19:53:02 +00:00
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// -----------------------------------------------------------------------------
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// Includes
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// -----------------------------------------------------------------------------
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/memlog_off.h"
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2010-07-29 19:53:02 +00:00
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#include <memory>
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/memlog_on.h"
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2010-07-29 19:53:02 +00:00
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2010-07-30 09:02:39 +00:00
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#include "sword25/kernel/common.h"
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#include "sword25/gfx/bitmap.h"
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#include "sword25/gfx/opengl/glimage.h"
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2010-07-29 19:53:02 +00:00
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// -----------------------------------------------------------------------------
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// Klassendeklaration
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// -----------------------------------------------------------------------------
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class BS_DynamicBitmap : public BS_Bitmap
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{
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2010-07-30 12:19:13 +00:00
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friend class BS_RenderObject;
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2010-07-29 19:53:02 +00:00
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public:
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virtual ~BS_DynamicBitmap();
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virtual unsigned int GetPixel(int X, int Y) const;
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virtual bool SetContent(const std::vector<unsigned char> & Pixeldata, unsigned int Offset, unsigned int Stride);
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virtual bool IsScalingAllowed() const;
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virtual bool IsAlphaAllowed() const;
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virtual bool IsColorModulationAllowed() const;
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virtual bool IsSetContentAllowed() const;
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virtual bool Persist(BS_OutputPersistenceBlock & Writer);
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virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
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protected:
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virtual bool DoRender();
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private:
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BS_DynamicBitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Width, unsigned int Height);
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BS_DynamicBitmap(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
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bool CreateGLImage(unsigned int Width, unsigned int Height);
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std::auto_ptr<BS_GLImage> m_Image;
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};
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#endif
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