scummvm/engines/sword25/gfx/dynamicbitmap.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
/*
* This code is based on Broken Sword 2.5 engine
*
* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
*
* Licensed under GNU GPL v2
*
*/
#ifndef SWORD25_DYNAMIC_BITMAP_H
#define SWORD25_DYNAMIC_BITMAP_H
// -----------------------------------------------------------------------------
// Includes
// -----------------------------------------------------------------------------
#include "sword25/kernel/memlog_off.h"
#include <memory>
#include "sword25/kernel/memlog_on.h"
#include "sword25/kernel/common.h"
#include "sword25/gfx/bitmap.h"
#include "sword25/gfx/opengl/glimage.h"
// -----------------------------------------------------------------------------
// Klassendeklaration
// -----------------------------------------------------------------------------
class BS_DynamicBitmap : public BS_Bitmap
{
friend class BS_RenderObject;
public:
virtual ~BS_DynamicBitmap();
virtual unsigned int GetPixel(int X, int Y) const;
virtual bool SetContent(const std::vector<unsigned char> & Pixeldata, unsigned int Offset, unsigned int Stride);
virtual bool IsScalingAllowed() const;
virtual bool IsAlphaAllowed() const;
virtual bool IsColorModulationAllowed() const;
virtual bool IsSetContentAllowed() const;
virtual bool Persist(BS_OutputPersistenceBlock & Writer);
virtual bool Unpersist(BS_InputPersistenceBlock & Reader);
protected:
virtual bool DoRender();
private:
BS_DynamicBitmap(BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Width, unsigned int Height);
BS_DynamicBitmap(BS_InputPersistenceBlock & Reader, BS_RenderObjectPtr<BS_RenderObject> ParentPtr, unsigned int Handle);
bool CreateGLImage(unsigned int Width, unsigned int Height);
std::auto_ptr<BS_GLImage> m_Image;
};
#endif