scummvm/engines/buried/biochip_right.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_BIOCHIP_RIGHT_H
#define BURIED_BIOCHIP_RIGHT_H
#include "buried/window.h"
namespace Buried {
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// FIXME: Why is this here?
enum {
CASTLE_EVIDENCE_FOOTPRINT = 1,
CASTLE_EVIDENCE_SWORD = 2,
MAYAN_EVIDENCE_BROKEN_GLASS_PYRAMID = 3,
MAYAN_EVIDENCE_PHONY_BLOOD = 4,
MAYAN_EVIDENCE_ENVIRON_CART = 5,
CASTLE_EVIDENCE_AGENT3 = 6,
AI_EVIDENCE_SCULPTURE = 7,
DAVINCI_EVIDENCE_FOOTPRINT = 8,
DAVINCI_EVIDENCE_AGENT3 = 9,
DAVINCI_EVIDENCE_CODEX = 10,
DAVINCI_EVIDENCE_LENS_FILTER = 11
};
class BioChipRightWindow : public Window {
public:
BioChipRightWindow(BuriedEngine *vm, Window *parent);
~BioChipRightWindow();
bool changeCurrentBioChip(int bioChipID);
bool showBioChipMainView();
bool destroyBioChipViewWindow();
void swapAIBioChipIfActive();
void sceneChanged();
void disableEvidenceCapture();
void jumpInitiated(bool redraw);
void jumpEnded(bool redraw);
void toggleBioChip();
int getCurrentBioChip() const;
void onPaint();
void onEnable(bool enable);
void onLButtonUp(const Common::Point &point, uint flags);
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// These are used to enable the help and comment buttons
// when the player finds Arthur, while he explains how
// these two buttons are used.
bool _forceHelp;
bool _forceComment;
private:
int _curBioChip;
int _status;
Window *_bioChipViewWindow;
bool _jumpInProgress;
};
} // End of namespace Buried
#endif