scummvm/engines/mads/sound.cpp

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/audiostream.h"
#include "audio/decoders/raw.h"
#include "common/memstream.h"
#include "mads/sound.h"
namespace MADS {
SoundManager::SoundManager() {
_asound = nullptr;
}
SoundManager::~SoundManager() {
delete _asound;
}
void SoundManager::setVm(MADSEngine *vm, Audio::Mixer *mixer) {
_vm = vm;
_mixer = mixer;
}
void SoundManager::test() {
_asound = new Nebular::ASound1(_mixer);
_asound->command(5);
_asound->command(28);
_asound->command(19);
}
void SoundManager::poll() {
if (_asound)
_asound->poll();
}
} // End of namespace MADS