2014-02-16 20:22:57 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "audio/audiostream.h"
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#include "audio/decoders/raw.h"
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#include "common/memstream.h"
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#include "mads/sound.h"
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namespace MADS {
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SoundManager::SoundManager() {
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_asound = nullptr;
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}
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SoundManager::~SoundManager() {
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delete _asound;
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}
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void SoundManager::setVm(MADSEngine *vm, Audio::Mixer *mixer) {
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_vm = vm;
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_mixer = mixer;
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}
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void SoundManager::test() {
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_asound = new Nebular::ASound1(_mixer);
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2014-02-16 22:14:28 +00:00
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_asound->command(5);
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2014-02-16 20:22:57 +00:00
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_asound->command(28);
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2014-02-16 22:14:28 +00:00
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_asound->command(19);
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2014-02-16 20:22:57 +00:00
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}
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void SoundManager::poll() {
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if (_asound)
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_asound->poll();
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}
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} // End of namespace MADS
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