2002-04-18 23:21:40 +00:00
|
|
|
#include <ronin/soundcommon.h>
|
2002-02-02 15:44:27 +00:00
|
|
|
|
2002-04-18 23:21:40 +00:00
|
|
|
#define NUM_BUFFERS 4
|
|
|
|
|
|
|
|
class OSystem_Dreamcast : public OSystem {
|
|
|
|
|
|
|
|
public:
|
|
|
|
// Set colors of the palette
|
|
|
|
void set_palette(const byte *colors, uint start, uint num);
|
|
|
|
|
|
|
|
// Set the size of the video bitmap.
|
|
|
|
// Typically, 320x200
|
|
|
|
void init_size(uint w, uint h);
|
|
|
|
|
|
|
|
// Draw a bitmap to screen.
|
|
|
|
// The screen will not be updated to reflect the new bitmap
|
|
|
|
void copy_rect(const byte *buf, int pitch, int x, int y, int w, int h);
|
2002-09-09 05:56:11 +00:00
|
|
|
void move_screen(int dx, int dy, int height);
|
2002-04-18 23:21:40 +00:00
|
|
|
|
|
|
|
// Update the dirty areas of the screen
|
|
|
|
void update_screen();
|
|
|
|
|
|
|
|
// Either show or hide the mouse cursor
|
|
|
|
bool show_mouse(bool visible);
|
|
|
|
|
|
|
|
// Set the position of the mouse cursor
|
|
|
|
void set_mouse_pos(int x, int y);
|
|
|
|
|
|
|
|
// Set the bitmap that's used when drawing the cursor.
|
|
|
|
void set_mouse_cursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y);
|
|
|
|
|
|
|
|
// Shaking is used in SCUMM. Set current shake position.
|
|
|
|
void set_shake_pos(int shake_pos);
|
|
|
|
|
|
|
|
// Get the number of milliseconds since the program was started.
|
|
|
|
uint32 get_msecs();
|
|
|
|
|
|
|
|
// Delay for a specified amount of milliseconds
|
|
|
|
void delay_msecs(uint msecs);
|
|
|
|
|
|
|
|
// Create a thread
|
|
|
|
void *create_thread(ThreadProc *proc, void *param);
|
|
|
|
|
|
|
|
// Get the next event.
|
|
|
|
// Returns true if an event was retrieved.
|
|
|
|
bool poll_event(Event *event);
|
|
|
|
|
|
|
|
// Set function that generates samples
|
|
|
|
bool set_sound_proc(void *param, SoundProc *proc, byte sound);
|
|
|
|
|
|
|
|
// Poll cdrom status
|
|
|
|
// Returns true if cd audio is playing
|
|
|
|
bool poll_cdrom();
|
|
|
|
|
|
|
|
// Play cdrom audio track
|
|
|
|
void play_cdrom(int track, int num_loops, int start_frame, int end_frame);
|
|
|
|
|
|
|
|
// Stop cdrom audio track
|
|
|
|
void stop_cdrom();
|
|
|
|
|
|
|
|
// Update cdrom audio status
|
|
|
|
void update_cdrom();
|
|
|
|
|
|
|
|
// Quit
|
|
|
|
void quit();
|
|
|
|
|
|
|
|
// Set a parameter
|
2002-05-04 09:55:10 +00:00
|
|
|
uint32 property(int param, Property *value);
|
2002-04-18 23:21:40 +00:00
|
|
|
|
|
|
|
static OSystem *create();
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y;
|
|
|
|
int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll;
|
2002-05-14 11:32:16 +00:00
|
|
|
int _current_shake_pos, _screen_h;
|
2002-04-18 23:21:40 +00:00
|
|
|
unsigned char *_ms_buf;
|
|
|
|
SoundProc *_sound_proc;
|
|
|
|
void *_sound_proc_param;
|
|
|
|
|
|
|
|
unsigned char *screen;
|
|
|
|
unsigned short *mouse;
|
|
|
|
void *screen_tx[NUM_BUFFERS];
|
|
|
|
void *mouse_tx[NUM_BUFFERS];
|
|
|
|
int current_buffer;
|
|
|
|
unsigned short palette[256];
|
|
|
|
|
|
|
|
short temp_sound_buffer[RING_BUFFER_SAMPLES];
|
|
|
|
|
|
|
|
void checkSound();
|
|
|
|
|
|
|
|
void drawMouse(int xdraw, int ydraw, int w, int h,
|
|
|
|
unsigned char *buf, bool visible);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
extern int handleInput(struct mapledev *pad,
|
|
|
|
int &mouse_x, int &mouse_y,
|
|
|
|
byte &shiftFlags);
|
2002-02-18 19:56:50 +00:00
|
|
|
extern void initSound();
|
2002-04-18 23:21:40 +00:00
|
|
|
extern bool selectGame(GameDetector *d, char *&, char *&, class Icon &);
|
2002-02-02 15:44:27 +00:00
|
|
|
|