scummvm/bitmap.h

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// Residual - Virtual machine to run LucasArts' 3D adventure games
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// Copyright (C) 2003-2005 The ScummVM-Residual Team (www.scummvm.org)
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//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#ifndef BITMAP_H
#define BITMAP_H
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#include "resource.h"
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#include <cstring>
#include <SDL_opengl.h>
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class Bitmap : public Resource {
public:
// Construct a bitmap from the given data.
Bitmap(const char *filename, const char *data, int len);
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void draw() const;
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// Set which image in an animated bitmap to use
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void setNumber(int n) { _currImage = n; }
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int numImages() const { return _numImages; }
int currentImage() const { return _currImage; }
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int width() const { return _width; }
int height() const { return _height; }
int x() const { return _x; }
int y() const { return _y; }
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char *getData() { return _data[_currImage]; }
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~Bitmap();
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//private:
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char **_data;
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int _numImages, _currImage;
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int _width, _height, _x, _y;
int _format;
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int _numTex;
GLuint *_texIds;
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bool _hasTransparency;
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};
#endif