scummvm/engines/gob/script.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_SCRIPT_H
#define GOB_SCRIPT_H
#include "common/str.h"
#include "common/stack.h"
#include "gob/totfile.h"
namespace Gob {
class GobEngine;
class Expression;
class Script {
public:
Script(GobEngine *vm);
~Script();
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/** Read data and move the pointer accordingly. */
uint32 read(byte *data, int32 size);
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/** Read data (from an optional offset) without moving the pointer. */
uint32 peek(byte *data, int32 size, int32 offset = 0) const;
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// Stream properties
int32 pos() const;
int32 getSize() const;
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// Stream seeking
bool seek(int32 offset, int whence = SEEK_SET);
bool skip(int32 offset);
bool skipBlock();
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// Reading data
byte readByte ();
char readChar ();
uint8 readUint8 ();
uint16 readUint16();
uint32 readUint32();
int8 readInt8 ();
int16 readInt16 ();
int32 readInt32 ();
char *readString(int32 length = -1);
// Peeking data
byte peekByte (int32 offset = 0);
char peekChar (int32 offset = 0);
uint8 peekUint8 (int32 offset = 0);
uint16 peekUint16(int32 offset = 0);
uint32 peekUint32(int32 offset = 0);
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int8 peekInt8 (int32 offset = 0);
int16 peekInt16 (int32 offset = 0);
int32 peekInt32 (int32 offset = 0);
char *peekString(int32 offset = 0);
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// Expression parsing functions
int16 readVarIndex(uint16 *size = 0, uint16 *type = 0);
int16 readValExpr(byte stopToken = 99);
int16 readExpr(byte stopToken, byte *type);
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void skipExpr(char stopToken);
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// Higher-level expression parsing functions
char evalExpr(int16 *pRes);
bool evalBoolResult();
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// Accessing the result of expressions
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int32 getResultInt() const;
char *getResultStr() const;
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/** Returns the offset the specified pointer is within the script data. */
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int32 getOffset(byte *ptr) const;
/** Returns the data pointer to the offset. */
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byte *getData(int32 offset) const;
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/** Returns the raw data pointer. */
byte *getData();
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/** Load a script file. */
bool load(const Common::String &fileName);
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/** Unload the script. */
void unload();
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/** Was a script loaded? */
bool isLoaded() const;
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/** Setting the 'finished' property. */
void setFinished(bool finished);
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/** Querying the 'finished' property. */
bool isFinished() const;
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// Call stack operations
/** Push the current script position onto the call stack. */
void push();
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/** Pop a script position from the call stack (and return there). */
void pop(bool ret = true);
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/** Push the current script position and branch to the specified offset. */
void call(uint32 offset);
// Fixed properties
uint8 getVersionMajor () const;
uint8 getVersionMinor () const;
uint32 getVariablesCount () const;
uint32 getTextsOffset () const;
uint32 getResourcesOffset() const;
uint16 getAnimDataSize () const;
uint8 getImFileNumber () const;
uint8 getExFileNumber () const;
uint8 getCommunHandling () const;
uint16 getFunctionOffset (uint8 function) const;
static uint32 getVariablesCount(const char *fileName, GobEngine *vm);
private:
struct CallEntry {
byte *totPtr;
bool finished;
};
GobEngine *_vm;
Expression *_expression;
bool _finished;
Common::String _totFile;
byte *_totData;
byte *_totPtr;
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uint32 _totSize;
Common::SeekableReadStream *_lom;
TOTFile::Properties _totProperties;
Common::Stack<CallEntry> _callStack;
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/** Loading a TOT file. */
bool loadTOT(const Common::String &fileName);
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/** Loading a LOM file. */
bool loadLOM(const Common::String &fileName);
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/** Unloading a TOT file. */
void unloadTOT();
};
} // End of namespace Gob
#endif // GOB_SCRIPT_H