2015-03-19 19:49:42 -04:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "sherlock/people.h"
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namespace Sherlock {
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// Characer animation sequences
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static const uint8 CHARACTER_SEQUENCES[MAX_HOLMES_SEQUENCE][MAX_FRAME] = {
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{ 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Right
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{ 22, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down
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{ 29, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Left
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{ 15, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up
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{ 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Right
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{ 47, 1, 2, 3, 4, 5, 0 }, // Goto Stand Down
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{ 42, 1, 2, 3, 4, 5, 0 }, // Goto Stand Left
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{ 36, 1, 0 }, // Goto Stand Up
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{ 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Right
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{ 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Right
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{ 8, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Up Left
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{ 1, 1, 2, 3, 4, 5, 6, 7, 0 }, // Walk Down Left
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{ 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Right
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{ 37, 1, 2, 3, 4, 5, 0 }, // Goto Stand Up Left
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{ 52, 1, 2, 3, 4, 0 }, // Goto Stand Down Right
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{ 52, 1, 2, 3, 4, 0 } // Goto Stand Down Left
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};
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People::People(SherlockEngine *vm) : _vm(vm) {
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2015-03-20 22:01:52 -04:00
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_walkLoaded = false;
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}
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People::~People() {
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if (_walkLoaded)
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delete _data[PLAYER]._images;
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2015-03-19 19:49:42 -04:00
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}
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void People::reset() {
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Sprite &p = _data[PLAYER];
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p._description = "Sherlock Holmes!";
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p._type = CHARACTER;
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p._position = Common::Point(10000, 11000);
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p._sequenceNumber = STOP_DOWNRIGHT;
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p._sequences = &CHARACTER_SEQUENCES;
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2015-03-19 23:31:28 -04:00
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p._imageFrame = nullptr;
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2015-03-19 19:49:42 -04:00
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p._frameNumber = 1;
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p._movement = Common::Point(0, 0);
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p._oldPosition = Common::Point(0, 0);
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p._oldSize = Common::Point(0, 0);
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p._misc = 0;
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p._walkCount = 0;
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p._pickUp = "";
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p._allow = 0;
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p._noShapeSize = Common::Point(0, 0);
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p._goto = Common::Point(0, 0);
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p._status = 0;
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}
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2015-03-20 22:01:52 -04:00
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bool People::loadWalk() {
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if (_walkLoaded) {
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return false;
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} else {
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_data[PLAYER]._images = new ImageFile("walk.vgs");
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_data[PLAYER].setImageFrame();
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_walkLoaded = true;
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return true;
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}
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}
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2015-03-19 19:49:42 -04:00
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} // End of namespace Sherlock
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