2016-03-08 22:34:51 -05:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TITANIC_GAME_STATE_SUB_H
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#define TITANIC_GAME_STATE_SUB_H
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2016-03-10 18:44:18 -05:00
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#include "titanic/simple_file.h"
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2016-03-08 22:34:51 -05:00
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namespace Titanic {
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class CGameState;
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class CGameStateSub {
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private:
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CGameState *_gameState;
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public:
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int _field0;
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int _field4;
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int _field8;
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int _fieldC;
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public:
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CGameStateSub(CGameState *owner);
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2016-03-10 18:44:18 -05:00
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/**
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* Save the data for the class to file
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*/
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void save(SimpleFile *file) const;
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/**
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* Load the data for the class from file
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*/
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void load(SimpleFile *file);
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2016-03-12 19:23:00 -05:00
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int fn2();
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2016-03-08 22:34:51 -05:00
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};
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} // End of namespace Titanic
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#endif /* TITANIC_GAME_STATE_SUB_H */
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