scummvm/engines/sherlock/screen.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SHERLOCK_SCREEN_H
#define SHERLOCK_SCREEN_H
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#include "common/list.h"
#include "common/rect.h"
#include "graphics/surface.h"
#include "sherlock/graphics.h"
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#include "sherlock/resources.h"
namespace Sherlock {
#define PALETTE_SIZE 768
#define PALETTE_COUNT 256
#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
#define INFO_BLACK 1
#define INFO_FOREGROUND 11
#define INFO_BACKGROUND 1
class SherlockEngine;
class Screen : public Surface {
private:
SherlockEngine *_vm;
int _fontNumber;
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Common::List<Common::Rect> _dirtyRects;
uint32 _transitionSeed;
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ImageFile *_font;
int _fontHeight;
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void mergeDirtyRects();
bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2);
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void writeString(const Common::String &str, const Common::Point &pt, int color);
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protected:
virtual void addDirtyRect(const Common::Rect &r);
public:
Surface _backBuffer, _backBuffer2;
bool _fadeStyle;
byte _cMap[PALETTE_SIZE];
byte _sMap[PALETTE_SIZE];
public:
Screen(SherlockEngine *vm);
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~Screen();
void setFont(int fontNumber);
void update();
void getPalette(byte palette[PALETTE_SIZE]);
void setPalette(const byte palette[PALETTE_SIZE]);
int equalizePalette(const byte palette[PALETTE_SIZE]);
void fadeToBlack(int speed = 2);
void fadeIn(const byte palette[PALETTE_SIZE], int speed = 2);
void randomTransition();
void verticalTransition();
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void print(const Common::Point &pt, int fgColor, int bgColor, const char *format, ...);
void restoreBackground(const Common::Rect &r);
void slamArea(int16 xp, int16 yp, int16 w, int16 h);
void slamRect(const Common::Rect &r);
void flushImage(ImageFrame *frame, const Common::Point &pt,
int16 *xp, int16 *yp, int16 *w, int16 *h);
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int stringWidth(const Common::String &str);
int charWidth(char c);
};
} // End of namespace Sherlock
#endif