2015-03-17 03:52:08 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SHERLOCK_SCREEN_H
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#define SHERLOCK_SCREEN_H
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2015-03-17 04:01:12 +00:00
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#include "common/list.h"
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2015-03-17 03:52:08 +00:00
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "sherlock/graphics.h"
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2015-03-22 04:52:02 +00:00
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#include "sherlock/resources.h"
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2015-03-17 03:52:08 +00:00
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namespace Sherlock {
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#define PALETTE_SIZE 768
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#define PALETTE_COUNT 256
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2015-03-17 12:31:29 +00:00
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#define VGA_COLOR_TRANS(x) ((x) * 255 / 63)
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2015-03-24 00:34:34 +00:00
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2015-03-20 23:44:32 +00:00
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#define INFO_BLACK 1
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2015-03-24 00:34:34 +00:00
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#define INFO_FOREGROUND 11
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#define INFO_BACKGROUND 1
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2015-03-17 03:52:08 +00:00
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class SherlockEngine;
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class Screen : public Surface {
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private:
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SherlockEngine *_vm;
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int _fontNumber;
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2015-03-17 04:01:12 +00:00
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Common::List<Common::Rect> _dirtyRects;
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2015-03-18 23:02:17 +00:00
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uint32 _transitionSeed;
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2015-03-24 12:35:08 +00:00
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ImageFile *_font;
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int _fontHeight;
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2015-03-17 04:01:12 +00:00
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void mergeDirtyRects();
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bool unionRectangle(Common::Rect &destRect, const Common::Rect &src1, const Common::Rect &src2);
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2015-03-24 12:35:08 +00:00
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void writeString(const Common::String &str, const Common::Point &pt, int color);
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2015-03-17 04:01:12 +00:00
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protected:
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virtual void addDirtyRect(const Common::Rect &r);
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2015-03-18 03:09:04 +00:00
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public:
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Surface _backBuffer, _backBuffer2;
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2015-03-19 02:32:41 +00:00
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bool _fadeStyle;
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2015-03-20 23:44:32 +00:00
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byte _cMap[PALETTE_SIZE];
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byte _sMap[PALETTE_SIZE];
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2015-03-17 03:52:08 +00:00
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public:
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Screen(SherlockEngine *vm);
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2015-03-24 12:35:08 +00:00
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~Screen();
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2015-03-17 03:52:08 +00:00
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void setFont(int fontNumber);
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void update();
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void getPalette(byte palette[PALETTE_SIZE]);
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void setPalette(const byte palette[PALETTE_SIZE]);
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int equalizePalette(const byte palette[PALETTE_SIZE]);
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2015-03-18 03:09:04 +00:00
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void fadeToBlack(int speed = 2);
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void fadeIn(const byte palette[PALETTE_SIZE], int speed = 2);
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void randomTransition();
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void verticalTransition();
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2015-03-22 04:52:02 +00:00
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void print(const Common::Point &pt, int fgColor, int bgColor, const char *format, ...);
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void restoreBackground(const Common::Rect &r);
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void slamArea(int16 xp, int16 yp, int16 w, int16 h);
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void slamRect(const Common::Rect &r);
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void flushImage(ImageFrame *frame, const Common::Point &pt,
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int16 *xp, int16 *yp, int16 *w, int16 *h);
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2015-03-24 12:35:08 +00:00
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int stringWidth(const Common::String &str);
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int charWidth(char c);
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2015-03-17 03:52:08 +00:00
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};
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} // End of namespace Sherlock
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#endif
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