scummvm/engines/tinsel/tinlib.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
* Text utility defines
*/
#ifndef TINSEL_TINLIB_H // prevent multiple includes
#define TINSEL_TINLIB_H
#include "tinsel/dw.h"
#include "tinsel/object.h"
#include "tinsel/palette.h"
namespace Tinsel {
enum EXTREME {
EX_USEXY, EX_BOTTOM, EX_BOTTOMLEFT,
EX_BOTTOMRIGHT, EX_LEFT, EX_RIGHT,
EX_TOP, EX_TOPLEFT, EX_TOPRIGHT
};
enum WHICH_VER {VER_GLITTER, VER_COMPILE};
#define VER_LEN 10
// Support functions
void TinGetVersion(WHICH_VER which, char *buffer, int length);
// Library functions in TINLIB.C
void ActorBrightness(int actor, int brightness);
void ActorPalette(int actor, int startColour, int length);
void Control(int param);
void HookScene(SCNHANDLE scene, int entrance, int transition);
void NewScene(CORO_PARAM, SCNHANDLE scene, int entrance, int transition);
void Offset(EXTREME extreme, int x, int y);
void FnRestartGame();
void RestoreScene();
void ResumeLastGame();
void SaveScene(CORO_PARAM);
void Stand(CORO_PARAM, int actor, int x, int y, SCNHANDLE film);
void SetTextPal(COLORREF col);
void KeepOnScreen(OBJECT *pText, int *pTextX, int *pTextY);
enum SPEECH_TYPE { IS_SAY, IS_SAYAT, IS_TALK, IS_TALKAT };
} // End of namespace Tinsel
#endif // TINSEL_TINLIB_H