scummvm/test/sound/audiostream.h

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#include <cxxtest/TestSuite.h>
#include "sound/audiostream.h"
#include "helper.h"
class AudioStreamTestSuite : public CxxTest::TestSuite
{
public:
void test_convertTimeToStreamPos() {
const Audio::Timestamp a = Audio::convertTimeToStreamPos(Audio::Timestamp(500, 1000), 11025, true);
// The last bit has to be 0 in any case for a stereo stream.
TS_ASSERT_EQUALS(a.totalNumberOfFrames() & 1, 0);
// TODO: This test is rather hacky... actually converTimeToStreamPos might also return 11026
// instead of 11024 and it would still be a valid sample position for ~500ms.
TS_ASSERT_EQUALS(a.totalNumberOfFrames(), 11024);
const Audio::Timestamp b = Audio::convertTimeToStreamPos(Audio::Timestamp(500, 1000), 11025, false);
TS_ASSERT_EQUALS(b.totalNumberOfFrames(), 500 * 11025 / 1000);
// Test Audio CD positioning
// for 44kHz and stereo
const Audio::Timestamp c = Audio::convertTimeToStreamPos(Audio::Timestamp(0, 50, 75), 44100, true);
TS_ASSERT_EQUALS(c.totalNumberOfFrames(), 50 * 44100 * 2 / 75);
// for 11kHz and mono
const Audio::Timestamp d = Audio::convertTimeToStreamPos(Audio::Timestamp(0, 50, 75), 11025, false);
TS_ASSERT_EQUALS(d.totalNumberOfFrames(), 50 * 11025 / 75);
// Some misc test
const Audio::Timestamp e = Audio::convertTimeToStreamPos(Audio::Timestamp(1, 1, 4), 11025, false);
TS_ASSERT_EQUALS(e.totalNumberOfFrames(), 5 * 11025 / 4);
}
private:
void testLoopingAudioStreamFixedIter(const int sampleRate, const bool isStereo) {
const int secondLength = sampleRate * (isStereo ? 2 : 1);
int16 *sine = 0;
Audio::SeekableAudioStream *s = createSineStream<int16>(sampleRate, 1, &sine, false, isStereo);
Audio::LoopingAudioStream *loop = new Audio::LoopingAudioStream(s, 7);
int16 *buffer = new int16[secondLength * 3];
// Check parameters
TS_ASSERT_EQUALS(loop->isStereo(), isStereo);
TS_ASSERT_EQUALS(loop->getRate(), sampleRate);
TS_ASSERT_EQUALS(loop->endOfData(), false);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)0);
// Read one second
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength), secondLength);
TS_ASSERT_EQUALS(memcmp(buffer, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)1);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// Read two seconds
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength * 2), secondLength * 2);
TS_ASSERT_EQUALS(memcmp(buffer, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(memcmp(buffer + secondLength, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)3);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// Read three seconds
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength * 3), secondLength * 3);
TS_ASSERT_EQUALS(memcmp(buffer, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(memcmp(buffer + secondLength, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(memcmp(buffer + secondLength * 2, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)6);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// Read the last second in two parts
const int firstStep = secondLength / 2;
const int secondStep = secondLength - firstStep;
TS_ASSERT_EQUALS(loop->readBuffer(buffer, firstStep), firstStep);
TS_ASSERT_EQUALS(memcmp(buffer, sine, firstStep * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)6);
TS_ASSERT_EQUALS(loop->endOfData(), false);
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength), secondStep);
TS_ASSERT_EQUALS(memcmp(buffer, sine + firstStep, secondStep * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)7);
TS_ASSERT_EQUALS(loop->endOfData(), true);
// Try to read beyond the end of the stream
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength), 0);
TS_ASSERT_EQUALS(loop->getCompleteIterations(), (uint)7);
TS_ASSERT_EQUALS(loop->endOfData(), true);
delete[] buffer;
delete loop;
delete[] sine;
}
public:
void test_looping_audio_stream_mono_fixed_iter() {
testLoopingAudioStreamFixedIter(22050, false);
}
void test_looping_audio_stream_stereo_fixed_iter() {
testLoopingAudioStreamFixedIter(22050, true);
}
private:
void testSubLoopingAudioStreamFixedIter(const int sampleRate, const bool isStereo) {
const int secondLength = sampleRate * (isStereo ? 2 : 1);
const Audio::Timestamp loopStart(500, 1000), loopEnd(1000, 1000);
const int32 loopOffset = Audio::convertTimeToStreamPos(loopStart, sampleRate, isStereo).totalNumberOfFrames();
const int32 loopIteration = Audio::convertTimeToStreamPos((loopEnd - loopStart), sampleRate, isStereo).totalNumberOfFrames();
int16 *sine = 0;
Audio::SeekableAudioStream *s = createSineStream<int16>(sampleRate, 3, &sine, false, isStereo);
Audio::SubLoopingAudioStream *loop = new Audio::SubLoopingAudioStream(s, 5, loopStart, loopEnd);
int16 *buffer = new int16[secondLength * 2];
// Check parameters
TS_ASSERT_EQUALS(loop->isStereo(), isStereo);
TS_ASSERT_EQUALS(loop->getRate(), sampleRate);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// Read one sceond (this is the non-looped part + one iteration)
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength), secondLength);
TS_ASSERT_EQUALS(memcmp(buffer, sine, secondLength * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// We should have one full iteration now
// Read another loop iteration
TS_ASSERT_EQUALS(loop->readBuffer(buffer, loopIteration), loopIteration);
TS_ASSERT_EQUALS(memcmp(buffer, sine + loopOffset, loopIteration * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->endOfData(), false);
// We should have two full iterations now
// Read three loop iterations at once
TS_ASSERT_EQUALS(loop->readBuffer(buffer, loopIteration * 3), loopIteration * 3);
TS_ASSERT_EQUALS(memcmp(buffer + loopIteration * 0, sine + loopOffset, loopIteration * sizeof(int16)), 0);
TS_ASSERT_EQUALS(memcmp(buffer + loopIteration * 1, sine + loopOffset, loopIteration * sizeof(int16)), 0);
TS_ASSERT_EQUALS(memcmp(buffer + loopIteration * 2, sine + loopOffset, loopIteration * sizeof(int16)), 0);
TS_ASSERT_EQUALS(loop->endOfData(), true);
// We should have five full iterations now, thus the stream should be done
// Try to read beyond the end of the stream (note this only applies, till we define that SubLoopingAudioStream should
// stop playing after the looped area).
TS_ASSERT_EQUALS(loop->readBuffer(buffer, secondLength), 0);
TS_ASSERT_EQUALS(loop->endOfData(), true);
delete[] buffer;
delete loop;
delete[] sine;
}
public:
void test_sub_looping_audio_stream_mono_fixed_iter() {
testSubLoopingAudioStreamFixedIter(22050, false);
}
void test_sub_looping_audio_stream_stereo_fixed_iter() {
testSubLoopingAudioStreamFixedIter(22050, true);
}
};