2017-05-26 05:24:38 +02:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef SLUDGE_OBJTYPES_H
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#define SLUDGE_OBJTYPES_H
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2017-05-26 21:25:11 +02:00
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namespace Sludge {
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2017-05-26 05:24:38 +02:00
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struct combination {
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int withObj, funcNum;
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};
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struct objectType {
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char *screenName;
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int objectNum;
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objectType *next;
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unsigned char r, g, b;
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int numCom;
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int speechGap, walkSpeed, wrapSpeech, spinSpeed;
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unsigned short int flags;
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combination *allCombis;
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};
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bool initObjectTypes();
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objectType *findObjectType(int i);
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objectType *loadObjectType(int i);
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int getCombinationFunction(int a, int b);
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void removeObjectType(objectType *oT);
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2017-05-27 20:16:54 +02:00
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void saveObjectRef(objectType *r, Common::WriteStream *stream);
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objectType *loadObjectRef(Common::SeekableReadStream *stream);
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2017-05-26 21:25:11 +02:00
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} // End of namespace Sludge
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2017-05-26 05:24:38 +02:00
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#endif
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