scummvm/engines/sludge/objtypes.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SLUDGE_OBJTYPES_H
#define SLUDGE_OBJTYPES_H
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namespace Sludge {
struct combination {
int withObj, funcNum;
};
struct objectType {
char *screenName;
int objectNum;
objectType *next;
unsigned char r, g, b;
int numCom;
int speechGap, walkSpeed, wrapSpeech, spinSpeed;
unsigned short int flags;
combination *allCombis;
};
bool initObjectTypes();
objectType *findObjectType(int i);
objectType *loadObjectType(int i);
int getCombinationFunction(int a, int b);
void removeObjectType(objectType *oT);
void saveObjectRef(objectType *r, Common::WriteStream *stream);
objectType *loadObjectRef(Common::SeekableReadStream *stream);
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} // End of namespace Sludge
#endif