2019-06-25 21:18:44 -07:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "glk/alan3/attribute.h"
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#include "glk/alan3/syserr.h"
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#include "glk/alan3/current.h"
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#include "glk/alan3/lists.h"
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namespace Glk {
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namespace Alan3 {
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/*----------------------------------------------------------------------*/
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2019-06-27 04:02:48 +01:00
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static AttributeEntry *findAttribute(AttributeEntry *attributeTable, int attributeCode) {
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AttributeEntry *attribute = attributeTable;
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while (attribute->code != attributeCode) {
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attribute++;
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if (isEndOfArray(attribute))
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syserr("Attribute not found.");
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}
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return attribute;
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2019-06-25 21:18:44 -07:00
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}
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/*======================================================================*/
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2019-06-27 04:02:48 +01:00
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Aptr getAttribute(AttributeEntry *attributeTable, int attributeCode) {
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AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
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2019-06-25 21:18:44 -07:00
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2019-06-27 04:02:48 +01:00
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return attribute->value;
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2019-06-25 21:18:44 -07:00
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}
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/*======================================================================*/
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2019-06-27 04:02:48 +01:00
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void setAttribute(AttributeEntry *attributeTable, int attributeCode, Aptr newValue) {
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AttributeEntry *attribute = findAttribute(attributeTable, attributeCode);
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2019-06-25 21:18:44 -07:00
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2019-06-27 04:02:48 +01:00
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attribute->value = newValue;
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gameStateChanged = TRUE;
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2019-06-25 21:18:44 -07:00
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}
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} // End of namespace Alan3
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} // End of namespace Glk
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