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50 lines
1.3 KiB
C
50 lines
1.3 KiB
C
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef ADL_ADL_V2_H
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#define ADL_ADL_V2_H
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#include "adl/adl.h"
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#define IDI_CUR_ROOM 0xfc
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#define IDI_VOID_ROOM 0xfd
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namespace Adl {
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class AdlEngine_v2 : public AdlEngine {
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public:
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virtual ~AdlEngine_v2() { }
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protected:
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AdlEngine_v2(OSystem *syst, const AdlGameDescription *gd);
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virtual void setupOpcodeTables();
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int o2_isItemInRoom(ScriptEnv &e);
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int o2_moveItem(ScriptEnv &e);
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};
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} // End of namespace Adl
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#endif
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