2012-09-17 08:03:25 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef HOPKINS_OBJECTS_H
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#define HOPKINS_OBJECTS_H
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#include "common/scummsys.h"
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#include "common/endian.h"
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#include "common/str.h"
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2012-10-21 11:24:11 +00:00
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#include "hopkins/globals.h"
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2012-09-17 08:03:25 +00:00
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namespace Hopkins {
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2012-09-23 00:59:52 +00:00
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struct SpriteItem {
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int field0;
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2012-09-28 12:15:59 +00:00
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const byte *spriteData;
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2012-10-12 11:42:56 +00:00
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Common::Point spritePos;
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int spriteY;
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2012-09-24 11:10:50 +00:00
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int fieldC;
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2012-09-23 12:52:12 +00:00
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int fieldE;
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2012-10-22 11:31:46 +00:00
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int spriteIndex;
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2012-09-24 11:10:50 +00:00
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int field12;
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int field14;
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2012-09-28 12:15:59 +00:00
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byte *field1C;
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int field20;
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int field22;
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int field24;
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int field26;
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int field28;
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int field2A;
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int field2C;
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int field2E;
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2012-09-23 12:52:12 +00:00
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int field30;
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2012-09-23 00:59:52 +00:00
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int field32;
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int field34;
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int field36;
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2012-09-23 00:59:52 +00:00
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};
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2012-09-17 08:53:29 +00:00
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class HopkinsEngine;
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2012-09-17 08:03:25 +00:00
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class ObjectsManager {
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private:
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HopkinsEngine *_vm;
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2012-09-20 12:02:55 +00:00
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2012-09-23 00:59:52 +00:00
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public:
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2012-10-06 14:02:02 +00:00
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SpriteItem Sprite[6];
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int PRIORITY;
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2012-09-23 00:59:52 +00:00
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int old_cadx, old_cady, old_cadi;
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int cadx, cady, cadi;
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int SL_X, SL_Y;
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2012-09-23 12:52:12 +00:00
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int I_old_x, I_old_y;
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2012-09-28 23:33:42 +00:00
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int g_old_x, g_old_y;
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int FLAG_VISIBLE_EFFACE;
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byte *SL_SPR;
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byte *SL_SPR2;
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byte *sprite_ptr;
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const byte *S_old_spr;
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bool PERSO_ON;
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bool SL_FLAG;
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2012-10-05 14:45:07 +00:00
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int SL_MODE;
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bool FLAG_VISIBLE;
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2012-09-26 13:34:10 +00:00
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int DESACTIVE_CURSOR;
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2012-09-24 12:21:04 +00:00
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bool BOBTOUS;
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int my_anim;
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int NUMZONE;
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int ARRET_PERSO_FLAG;
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int ARRET_PERSO_NUM;
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int FORCEZONE;
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int CHANGEVERBE;
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int verbe;
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int Vold_taille;
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bool SPEED_FLAG;
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int SPEED_X, SPEED_Y;
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int SPEED_IMAGE;
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byte *SPEED_PTR;
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int DERLIGNE;
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int A_ANIM;
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int MA_ANIM;
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int MA_ANIM1;
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int A_DEPA;
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int MAX_DEPA;
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int MAX_DEPA1;
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2012-09-30 11:02:39 +00:00
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int CH_TETE;
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int T_RECTIF;
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2012-10-29 22:08:23 +00:00
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bool DESACTIVE;
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bool DEUXPERSO;
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int PERX, PERY;
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int PERI;
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int RECALL;
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int PTAILLE;
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int PEROFX;
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int PEROFY;
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int OBSSEUL;
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int NVVERBE;
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int NVZONE;
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2012-10-04 14:55:25 +00:00
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int S_old_ani;
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int S_old_ret;
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2012-10-13 04:19:54 +00:00
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int nouveau_x, nouveau_y;
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int nouveau_sens;
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int nouveau_anim;
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2012-09-17 08:03:25 +00:00
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public:
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ObjectsManager();
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2012-09-17 08:53:29 +00:00
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void setParent(HopkinsEngine *vm);
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2012-09-17 08:03:25 +00:00
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byte *CHANGE_OBJET(int objIndex);
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byte *CAPTURE_OBJET(int objIndex, int mode);
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2012-09-30 11:02:39 +00:00
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void DELETE_OBJET(int objIndex);
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2012-09-17 08:03:25 +00:00
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2012-12-10 06:54:03 +00:00
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int getWidth(const byte *objectData, int idx);
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int getHeight(const byte *objectData, int idx);
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2012-09-17 08:03:25 +00:00
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int sprite_alone(const byte *objectData, byte *sprite, int objIndex);
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byte *DEL_FICHIER_OBJ();
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byte *CHARGE_SPRITE(const Common::String &file);
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2012-09-19 11:34:23 +00:00
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void set_offsetxy(byte *data, int idx, int xp, int yp, bool isSize);
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2012-09-24 11:10:50 +00:00
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int get_offsetx(const byte *spriteData, int spriteIndex, bool isSize);
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int get_offsety(const byte *spriteData, int spriteIndex, bool isSize);
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2012-09-23 00:59:52 +00:00
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void AFF_SPRITES();
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int capture_mem_sprite(const byte *objectData, byte *sprite, int objIndex);
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int AJOUTE_OBJET(int objIndex);
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2012-09-20 12:02:55 +00:00
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void INIT_BOB();
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void BOB_ZERO(int idx);
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void DEF_BOB(int idx);
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void BOB_VISU(int idx);
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void BOB_OFF(int idx);
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2012-09-30 11:02:39 +00:00
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void BOB_OFFSET(int idx, int v);
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void BOB_ADJUST(int idx, int v);
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void BOB_OFFSETY(int idx, int v);
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2012-09-23 12:52:12 +00:00
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void SCBOB(int idx);
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void CALCUL_BOB(int idx);
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2012-09-23 00:59:52 +00:00
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void VERIFCACHE();
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void DEF_SPRITE(int idx);
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void DEF_CACHE(int idx);
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void CALCUL_SPRITE(int idx);
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2012-10-29 21:57:47 +00:00
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int AvantTri(TriMode triMode, int index, int priority);
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void AFF_BOB_ANIM();
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void AFF_VBOB();
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int XSPR(int idx);
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int YSPR(int idx);
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void SPRITE_NOW(const byte *spriteData, int a2, int a3, int a4, int a5, int a6, int a7, int a8);
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void CLEAR_SPR();
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void SPRITE_ON(int idx);
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2012-10-22 11:31:46 +00:00
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void SPRITE(const byte *spriteData, int xp, int yp, int idx, int spriteIndex, int a6, int a7, int a8, int a9);
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void SPRITE2(const byte *spriteData, int idx, byte *a3, int a4, int a5);
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void SPRITE_OFF(int idx);
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void SPRITE_GEL(int idx);
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int SXSPR(int idx);
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int SYSPR(int idx);
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int POSISPR(int idx);
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void SETPOSISPR(int idx, int a2);
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void SETXSPR(int idx, int xp);
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2012-10-22 11:31:46 +00:00
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void SETANISPR(int idx, int spriteIndex);
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void SETYSPR(int idx, int yp);
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void SETTAILLESPR(int idx, int a2);
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void SETFLIPSPR(int idx, int a2);
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void VERIFZONE();
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void GOHOME();
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void GOHOME2();
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void CHARGE_OBSTACLE(const Common::String &file);
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void CHARGE_ZONE(const Common::String &file);
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2012-10-03 21:27:34 +00:00
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void CARRE_ZONE();
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2012-09-28 12:15:59 +00:00
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void PLAN_BETA();
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void BTGAUCHE();
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void PARADISE();
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void CLEAR_ECRAN();
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2012-09-28 23:33:42 +00:00
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2012-11-24 20:08:13 +00:00
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/**
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* Change the currently active player
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* @param oldCharacter Previously played character
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* @param newCharacter New character to play
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*/
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void CHANGE_TETE(PlayerCharacter oldCharacter, PlayerCharacter newCharacter);
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2012-09-28 23:33:42 +00:00
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void VERIFTAILLE();
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2012-10-20 06:47:57 +00:00
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void PACOURS_PROPRE(int16 *a1);
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int16 *PARC_VOITURE(int a1, int a2, int a3, int a4);
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2012-09-28 23:33:42 +00:00
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void VERBEPLUS();
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void BTDROITE();
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int MZONE();
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2012-09-30 11:02:39 +00:00
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void PARAMCADRE(int a1);
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void OBJETPLUS(int a1);
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void VALID_OBJET(int a1);
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void OPTI_OBJET();
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2012-10-03 12:15:39 +00:00
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void SPECIAL_JEU();
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void BOB_VIVANT(int a1);
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void VBOB(byte *src, int idx, int xp, int yp, int frameIndex);
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void VBOB_OFF(int idx);
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void ACTION_DOS(int idx);
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void ACTION_DROITE(int idx);
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void Q_DROITE(int idx);
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void ACTION_FACE(int idx);
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void Q_GAUCHE(int idx);
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void ACTION_GAUCHE(int idx);
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void ZONE_ON(int idx);
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void ZONE_OFF(int idx);
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void OPTI_ONE(int a1, int a2, int a3, int a4);
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void AFFICHE_SPEED1(byte *speedData, int xp, int yp, int img);
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2012-10-03 12:15:39 +00:00
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int BOBPOSI(int idx);
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void BOBANIM_ON(int idx);
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void BOBANIM_OFF(int idx);
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void SET_BOBPOSI(int idx, int a2);
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int BOBX(int idx);
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int BOBY(int idx);
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int BOBA(int idx);
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2012-09-30 11:02:39 +00:00
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void INILINK(const Common::String &file);
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2012-10-04 14:55:25 +00:00
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void SPECIAL_INI(const Common::String &a1);
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2012-09-30 11:02:39 +00:00
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void OPTI_BOBON(int a1, int a2, int a3, int a4, int a5, int a6, int a7);
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void SCI_OPTI_ONE(int a1, int a2, int a3, int a4);
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void VERBE_OFF(int idx, int a2);
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void VERBE_ON(int idx, int a2);
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2012-09-30 13:28:21 +00:00
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int CALC_PROPRE(int idx);
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2012-10-13 23:20:10 +00:00
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int colision(int xp, int yp);
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2012-10-03 12:15:39 +00:00
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2012-10-03 21:27:34 +00:00
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void ACTION(const byte *spriteData, const Common::String &a2, int a3, int a4, int a5, int a6);
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2012-11-17 10:57:02 +00:00
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void SPACTION(byte *a1, const Common::String &animationSeq, int a3, int a4, int a5, int a6);
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2012-10-03 12:15:39 +00:00
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void SPACTION1(byte *a1, const Common::String &a2, int a3, int a4, int a5);
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void TEST_FORET(int a1, int a2, int a3, int a4, int a5, int a6);
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2012-10-03 21:27:34 +00:00
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void BLOQUE_ANIMX(int idx, int a2);
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2012-11-17 11:00:54 +00:00
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/**
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* Game scene control method
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*/
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void PERSONAGE(const Common::String &backgroundFile, const Common::String &linkFile,
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const Common::String &animFile, const Common::String &s4, int v);
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/**
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* Game scene control method
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*/
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void PERSONAGE2(const Common::String &backgroundFile, const Common::String &linkFile,
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const Common::String &animFile, const Common::String &s4, int v);
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2012-09-17 08:03:25 +00:00
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};
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} // End of namespace Hopkins
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#endif /* HOPKINS_OBJECTS_H */
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