scummvm/engines/illusions/thread.h

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2014-03-13 09:05:22 +00:00
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef ILLUSIONS_THREAD_H
#define ILLUSIONS_THREAD_H
#include "common/list.h"
namespace Illusions {
class IllusionsEngine;
class Thread {
public:
Thread(IllusionsEngine *vm);
virtual ~Thread();
virtual int onUpdate() = 0;
virtual void onSuspend() = 0;
virtual void onNotify() = 0;
virtual void onPause() = 0;
virtual void onResume() = 0;
virtual void onTerminated() = 0;
void pause();
void resume();
void suspend();
void notify();
int update();
void terminate();
public:
IllusionsEngine *_vm;
//field_0 dw
int _pauseCtr;
bool _terminated;
//field_6 dw
uint _type;
uint32 _threadId;
uint32 _callingThreadId;
uint32 _tag;
uint _notifyFlags;
};
class ThreadList {
public:
ThreadList(IllusionsEngine *vm);
void startThread(Thread *thread);
void updateThreads();
protected:
typedef Common::List<Thread*> List;
typedef List::iterator Iterator;
IllusionsEngine *_vm;
List _threads;
};
} // End of namespace Illusions
#endif // ILLUSIONS_THREAD_H