2017-05-26 03:24:38 +00:00
|
|
|
/* ScummVM - Graphic Adventure Engine
|
|
|
|
*
|
|
|
|
* ScummVM is the legal property of its developers, whose names
|
|
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
|
|
* file distributed with this source distribution.
|
|
|
|
*
|
|
|
|
* This program is free software; you can redistribute it and/or
|
|
|
|
* modify it under the terms of the GNU General Public License
|
|
|
|
* as published by the Free Software Foundation; either version 2
|
|
|
|
* of the License, or (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program; if not, write to the Free Software
|
|
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef SLUDGE_BACKDROP_H
|
|
|
|
#define SLUDGE_BACKDROP_H
|
|
|
|
|
2017-07-19 11:37:54 +00:00
|
|
|
#include "common/stream.h"
|
|
|
|
|
2017-07-15 15:05:40 +00:00
|
|
|
#include "graphics/surface.h"
|
|
|
|
|
2017-06-05 17:10:47 +00:00
|
|
|
#include "sludge/variable.h"
|
2017-05-26 03:24:38 +00:00
|
|
|
|
2017-05-26 19:25:11 +00:00
|
|
|
namespace Sludge {
|
|
|
|
|
2017-07-15 13:58:28 +00:00
|
|
|
/**
|
|
|
|
* parallax layers can scroll at different speeds
|
|
|
|
* to the background image, giving the illusion of
|
|
|
|
* depth to a scene as it moves.
|
|
|
|
*/
|
2017-07-19 11:37:54 +00:00
|
|
|
class Parallax {
|
|
|
|
public:
|
|
|
|
struct ParallaxLayer {
|
|
|
|
Graphics::Surface surface;
|
|
|
|
int speedX, speedY;
|
|
|
|
bool wrapS, wrapT;
|
|
|
|
uint16 fileNum, fractionX, fractionY;
|
|
|
|
int cameraX, cameraY;
|
|
|
|
};
|
|
|
|
typedef Common::List<ParallaxLayer *> ParallaxLayers;
|
|
|
|
|
2017-07-19 22:41:13 +00:00
|
|
|
Parallax();
|
2017-07-19 11:37:54 +00:00
|
|
|
~Parallax();
|
|
|
|
|
|
|
|
void kill();
|
|
|
|
bool add(uint16 v, uint16 fracX, uint16 fracY);
|
|
|
|
void save(Common::WriteStream *fp);
|
|
|
|
void draw();
|
|
|
|
private:
|
|
|
|
ParallaxLayers _parallaxLayers;
|
2017-05-26 03:24:38 +00:00
|
|
|
|
2017-07-19 22:41:13 +00:00
|
|
|
inline int sortOutPCamera(int cX, int fX, int sceneMax, int boxMax) {
|
|
|
|
return (fX == 65535) ? (sceneMax ? ((cX * boxMax) / sceneMax) : 0) : ((cX * fX) / 100);
|
|
|
|
}
|
|
|
|
};
|
2017-05-26 19:25:11 +00:00
|
|
|
|
|
|
|
} // End of namespace Sludge
|
2017-05-29 17:27:18 +00:00
|
|
|
|
|
|
|
#endif
|