mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 09:49:11 +00:00
189 lines
5.5 KiB
C++
189 lines
5.5 KiB
C++
|
/* ScummVM - Graphic Adventure Engine
|
||
|
*
|
||
|
* ScummVM is the legal property of its developers, whose names
|
||
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
||
|
* file distributed with this source distribution.
|
||
|
*
|
||
|
* This program is free software; you can redistribute it and/or
|
||
|
* modify it under the terms of the GNU General Public License
|
||
|
* as published by the Free Software Foundation; either version 2
|
||
|
* of the License, or (at your option) any later version.
|
||
|
|
||
|
* This program is distributed in the hope that it will be useful,
|
||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||
|
* GNU General Public License for more details.
|
||
|
|
||
|
* You should have received a copy of the GNU General Public License
|
||
|
* along with this program; if not, write to the Free Software
|
||
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
|
*
|
||
|
*/
|
||
|
|
||
|
/*
|
||
|
* This file is based on WME Lite.
|
||
|
* http://dead-code.org/redir.php?target=wmelite
|
||
|
* Copyright (c) 2011 Jan Nedoma
|
||
|
*/
|
||
|
|
||
|
#include "engines/wintermute/dcgf.h"
|
||
|
#include "engines/wintermute/BScriptable.h"
|
||
|
#include "engines/wintermute/scriptables/ScValue.h"
|
||
|
#include "engines/wintermute/BPersistMgr.h"
|
||
|
|
||
|
namespace WinterMute {
|
||
|
|
||
|
IMPLEMENT_PERSISTENT(CBScriptable, false)
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
CBScriptable::CBScriptable(CBGame *inGame, bool NoValue, bool Persistable): CBNamedObject(inGame) {
|
||
|
m_RefCount = 0;
|
||
|
|
||
|
if (NoValue) m_ScValue = NULL;
|
||
|
else m_ScValue = new CScValue(Game);
|
||
|
|
||
|
m_Persistable = Persistable;
|
||
|
|
||
|
m_ScProp = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
CBScriptable::~CBScriptable() {
|
||
|
//if(m_RefCount>0) Game->LOG(0, "Warning: Destroying object, m_RefCount=%d", m_RefCount);
|
||
|
delete m_ScValue;
|
||
|
delete m_ScProp;
|
||
|
m_ScValue = NULL;
|
||
|
m_ScProp = NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
// high level scripting interface
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
HRESULT CBScriptable::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
|
||
|
/*
|
||
|
Stack->CorrectParams(0);
|
||
|
Stack->PushNULL();
|
||
|
Script->RuntimeError("Call to undefined method '%s'.", Name);
|
||
|
|
||
|
return S_OK;
|
||
|
*/
|
||
|
return E_FAIL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
CScValue *CBScriptable::ScGetProperty(char *Name) {
|
||
|
if (!m_ScProp) m_ScProp = new CScValue(Game);
|
||
|
if (m_ScProp) return m_ScProp->GetProp(Name);
|
||
|
else return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
HRESULT CBScriptable::ScSetProperty(char *Name, CScValue *Value) {
|
||
|
if (!m_ScProp) m_ScProp = new CScValue(Game);
|
||
|
if (m_ScProp) return m_ScProp->SetProp(Name, Value);
|
||
|
else return E_FAIL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
char *CBScriptable::ScToString() {
|
||
|
return "[native object]";
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void *CBScriptable::ScToMemBuffer() {
|
||
|
return (void *)NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
int CBScriptable::ScToInt() {
|
||
|
return 0;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
double CBScriptable::ScToFloat() {
|
||
|
return 0.0f;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
bool CBScriptable::ScToBool() {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void CBScriptable::ScSetString(const char *Val) {
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void CBScriptable::ScSetInt(int Val) {
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void CBScriptable::ScSetFloat(double Val) {
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void CBScriptable::ScSetBool(bool Val) {
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
HRESULT CBScriptable::Persist(CBPersistMgr *PersistMgr) {
|
||
|
PersistMgr->Transfer(TMEMBER(Game));
|
||
|
PersistMgr->Transfer(TMEMBER(m_RefCount));
|
||
|
PersistMgr->Transfer(TMEMBER(m_ScProp));
|
||
|
PersistMgr->Transfer(TMEMBER(m_ScValue));
|
||
|
|
||
|
return S_OK;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
int CBScriptable::ScCompare(CBScriptable *Val) {
|
||
|
if (this < Val) return -1;
|
||
|
else if (this > Val) return 1;
|
||
|
else return 0;
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
void CBScriptable::ScDebuggerDesc(char *Buf, int BufSize) {
|
||
|
strcpy(Buf, ScToString());
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
bool CBScriptable::CanHandleMethod(char *EventMethod) {
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
CScScript *CBScriptable::InvokeMethodThread(char *MethodName) {
|
||
|
return NULL;
|
||
|
}
|
||
|
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
// IWmeDebugObject
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
const char *CBScriptable::DbgGetNativeClass() {
|
||
|
return GetClassName();
|
||
|
}
|
||
|
|
||
|
//////////////////////////////////////////////////////////////////////////
|
||
|
IWmeDebugProp *CBScriptable::DbgGetProperty(const char *Name) {
|
||
|
return ScGetProperty((char *)Name);
|
||
|
}
|
||
|
|
||
|
} // end of namespace WinterMute
|