scummvm/engines/stark/ui/cursor.h

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/* ScummVM - Graphic Adventure Engine
*
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* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef STARK_UI_CURSOR_H
#define STARK_UI_CURSOR_H
#include "common/rect.h"
#include "common/scummsys.h"
namespace Stark {
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class VisualImageXMG;
class VisualText;
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namespace Gfx {
class Driver;
}
namespace Resources {
class Sound;
}
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/**
* Manager for the current game Cursor
*/
class Cursor {
public:
explicit Cursor(Gfx::Driver *gfx);
~Cursor();
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/** Render the Cursor */
void render();
/** Update the mouse position */
void setMousePosition(const Common::Point &pos);
/** Make cycle the cursor's brightness and play sound */
void setItemActive(bool fading);
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/** Update when the screen resolution has changed */
void onScreenChanged();
Common::Point getMousePosition(bool unscaled = false) const;
/** Rectangle at the mouse position to consider to hit test small world items */
Common::Rect getHotRectangle() const;
enum CursorType {
kImage = -1,
kDefault = 0,
kActive = 3,
kPassive = 9,
kEye = 10,
kHand = 11,
kMouth = 12
};
void setCursorType(CursorType type);
void setCursorImage(VisualImageXMG *image);
void setMouseHint(const Common::String &hint);
private:
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void updateFadeLevel();
void updateHintDelay();
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Gfx::Driver *_gfx;
Common::String _currentHint;
int32 _hintDisplayDelay;
Common::Point _mousePos;
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VisualImageXMG *_cursorImage;
VisualText *_mouseText;
CursorType _currentCursorType;
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Resources::Sound *_actionHoverSound;
bool _itemActive;
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float _fadeLevel;
bool _fadeLevelIncreasing;
static const float _fadeValueMax;
};
} // End of namespace Stark
#endif // STARK_UI_CURSOR_H