scummvm/engines/xeen/dialogs.h

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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef XEEN_DIALOGS_H
#define XEEN_DIALOGS_H
#include "common/array.h"
#include "common/stack.h"
#include "common/rect.h"
#include "xeen/xeen.h"
namespace Xeen {
class DialogButton {
public:
Common::Rect _bounds;
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SpriteResource *_sprites;
char _c;
bool _draw;
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DialogButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw) :
_bounds(bounds), _c(c), _sprites(sprites), _draw(draw) {}
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DialogButton() : _c('\0'), _sprites(nullptr), _draw(false) {}
};
class Dialog {
private:
Common::Stack< Common::Array<DialogButton> > _savedButtons;
protected:
XeenEngine *_vm;
Common::Array<DialogButton> _buttons;
char _key;
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virtual void doScroll(bool drawFlag, bool doFade);
void checkEvents();
public:
Dialog(XeenEngine *vm): _vm(vm), _key('\0') {}
void saveButtons();
void clearButtons();
void restoreButtons();
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void addButton(const Common::Rect &bounds, char c, SpriteResource *sprites, bool draw);
};
class SettingsBaseDialog : public Dialog {
protected:
virtual void showContents(SpriteResource &title1, bool mode);
public:
SettingsBaseDialog(XeenEngine *vm) : Dialog(vm) {}
};
} // End of namespace Xeen
#endif /* XEEN_DIALOGS_H */