2015-03-15 20:52:55 +00:00
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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2015-03-19 23:49:42 +00:00
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#ifndef SHERLOCK_PEOPLE_H
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#define SHERLOCK_PEOPLE_H
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2015-03-15 20:52:55 +00:00
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2015-03-19 23:49:42 +00:00
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#include "common/scummsys.h"
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2015-03-21 15:24:35 +00:00
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#include "common/stack.h"
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2015-03-20 03:31:28 +00:00
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#include "sherlock/objects.h"
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2015-03-15 20:52:55 +00:00
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namespace Sherlock {
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2015-03-21 13:20:39 +00:00
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// People definitions
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enum PeopleId {
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PLAYER = 0,
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AL = 0,
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PEG = 1,
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MAX_PEOPLE = 2
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};
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2015-03-18 03:09:04 +00:00
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2015-03-19 23:49:42 +00:00
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// Animation sequence identifiers for characters
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enum {
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WALK_RIGHT = 0, WALK_DOWN = 1, WALK_LEFT = 2, WALK_UP = 3, STOP_LEFT = 4,
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STOP_DOWN = 5, STOP_RIGHT = 6, STOP_UP = 7, WALK_UPRIGHT = 8,
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2015-03-19 23:49:42 +00:00
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WALK_DOWNRIGHT = 9, WALK_UPLEFT = 10, WALK_DOWNLEFT = 11,
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STOP_UPRIGHT = 12, STOP_UPLEFT = 13, STOP_DOWNRIGHT = 14,
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2015-03-21 15:24:35 +00:00
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STOP_DOWNLEFT = 15, TALK_RIGHT = 6, TALK_LEFT = 4,
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};
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enum {
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MAP_UP = 1, MAP_UPRIGHT = 2, MAP_RIGHT = 1, MAP_DOWNRIGHT = 4,
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MAP_DOWN = 5, MAP_DOWNLEFT = 6, MAP_LEFT = 2, MAP_UPLEFT = 8
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2015-03-15 20:52:55 +00:00
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};
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2015-03-19 23:49:42 +00:00
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class SherlockEngine;
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2015-03-18 03:09:04 +00:00
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2015-03-19 23:49:42 +00:00
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class People {
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private:
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SherlockEngine *_vm;
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Sprite _data[MAX_PEOPLE];
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2015-03-21 15:24:35 +00:00
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Sprite &_player;
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2015-03-21 02:01:52 +00:00
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bool _walkLoaded;
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2015-03-21 15:24:35 +00:00
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int _oldWalkSequence;
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bool _allowWalkAbort;
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2015-03-21 13:20:39 +00:00
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public:
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2015-03-21 15:24:35 +00:00
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Common::Point _walkDest;
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Common::Stack<Common::Point> _walkTo;
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2015-03-21 13:20:39 +00:00
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bool _holmesOn;
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2015-03-22 04:52:02 +00:00
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bool _portraitLoaded;
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Object _portrait;
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bool _clearingThePortrait;
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2015-03-15 20:52:55 +00:00
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public:
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2015-03-19 23:49:42 +00:00
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People(SherlockEngine *vm);
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2015-03-21 02:01:52 +00:00
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~People();
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2015-03-19 23:49:42 +00:00
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2015-03-21 15:24:35 +00:00
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Sprite &operator[](PeopleId id) { return _data[id]; }
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2015-03-21 17:01:45 +00:00
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bool isHolmesActive() const { return _walkLoaded && _holmesOn; }
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2015-03-19 23:49:42 +00:00
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void reset();
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2015-03-21 02:01:52 +00:00
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bool loadWalk();
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2015-03-21 13:20:39 +00:00
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2015-03-21 15:24:35 +00:00
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void setWalking();
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void gotoStand(Sprite &sprite);
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2015-03-21 22:18:12 +00:00
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void walkToCoords(const Common::Point &destPos, int destDir);
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2015-03-15 20:52:55 +00:00
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};
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} // End of namespace Sherlock
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#endif
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