Add basic AWIZ call for HE90 games.

svn-id: r14925
This commit is contained in:
Travis Howell 2004-09-06 06:46:59 +00:00
parent 1dcd2612c0
commit 0010669d55

View File

@ -385,14 +385,25 @@ void ScummEngine_v90he::o90_unknown1C() {
value -= 46;
if (value == 10) {
pop();
pop();
pop();
pop();
pop();
int flags = pop();
int unk = pop();
int y1 = pop();
int x1 = pop();
int resnum = pop();
if (_fullRedraw) {
assert(_wizImagesNum < ARRAYSIZE(_wizImages));
WizImage *pwi = &_wizImages[_wizImagesNum];
pwi->resnum = resnum;
pwi->x1 = x1;
pwi->y1 = y1;
pwi->flags = flags;
++_wizImagesNum;
} else {
drawWizImage(rtImage, resnum, x1, y1, flags);
}
}
warning("o90_unknown1C stub (%d)", value);
debug(1,"o90_unknown1C stub (%d)", value);
}
void ScummEngine_v90he::o90_unknown25() {