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Add basic AWIZ call for HE90 games.
svn-id: r14925
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1dcd2612c0
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@ -385,14 +385,25 @@ void ScummEngine_v90he::o90_unknown1C() {
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value -= 46;
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if (value == 10) {
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pop();
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pop();
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pop();
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pop();
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pop();
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int flags = pop();
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int unk = pop();
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int y1 = pop();
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int x1 = pop();
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int resnum = pop();
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if (_fullRedraw) {
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assert(_wizImagesNum < ARRAYSIZE(_wizImages));
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WizImage *pwi = &_wizImages[_wizImagesNum];
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pwi->resnum = resnum;
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pwi->x1 = x1;
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pwi->y1 = y1;
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pwi->flags = flags;
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++_wizImagesNum;
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} else {
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drawWizImage(rtImage, resnum, x1, y1, flags);
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}
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}
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warning("o90_unknown1C stub (%d)", value);
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debug(1,"o90_unknown1C stub (%d)", value);
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}
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void ScummEngine_v90he::o90_unknown25() {
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