modified the filesystem test, added a script to directly create the game-data-directory, no zip file required

svn-id: r50140
This commit is contained in:
Neeraj Kumar 2010-06-22 14:39:51 +00:00
parent e86f732a7b
commit 0012b23e84
6 changed files with 102 additions and 29 deletions

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@ -0,0 +1,48 @@
#!/bin/sh
# Create the directory structure
# Avoided bash shortcuts/ file-seperators in interest of portability
if [ -e testbed ]; then
echo "Game-data already present as testbed/"
echo "To regenerate, remove and rerun"
exit 0
fi
mkdir testbed
cd testbed
# For game detection
echo "ScummVM rocks!" > TESTBED
mkdir test1
mkdir Test2
mkdir TEST3
mkdir tEST4
mkdir test5
cd test1
echo "It works!" > file.txt
cd ..
cd Test2
echo "It works!" > File.txt
cd ..
cd TEST3
echo "It works!" > FILE.txt
cd ..
cd tEST4
echo "It works!" > fILe.txt
cd ..
cd test5
echo "It works!" > file.
cd ..
# back to the top
cd ..
echo "Game data created"

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@ -1,4 +0,0 @@
#!/bin/sh
unzip testbed.zip
mv testbed/testbed_mixed_case testbed/TeStBeD

Binary file not shown.

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@ -7,7 +7,7 @@ namespace Testbed {
/**
* This test does the following:
* 1) acquires the game-data path
* 2) In the game-data dir, there are three files: testbed, TeStBeD and TESTBED
* 2) In the game-root it navigates to "directory" and opens the file "file"
* The former two are directories while the latter is a text file used for game engine detection
*
* Both the directories contain the file testbed.conf each which has a message written in it.
@ -15,6 +15,34 @@ namespace Testbed {
* compares the message contained in it, with what it expects.
*
*/
bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
Common::FSDirectory nestedDir(directory);
Common::SeekableReadStream *readStream = nestedDir.createReadStreamForMember(file);
if (!readStream) {
printf("LOG:Can't open game file for reading\n");
return false;
}
Common::String msg = readStream->readLine();
delete readStream;
printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str());
Common::String expectedMsg = "It works!";
if (!msg.equals(expectedMsg)) {
printf("LOG: Can't read Correct data from file\n");
return false;
}
return true;
}
bool FStests::testReadFile() {
const Common::String &path = ConfMan.get("path");
Common::FSNode gameRoot(path);
@ -24,31 +52,31 @@ bool FStests::testReadFile() {
return false;
}
Common::FSNode subDir = gameRoot.getChild("TeStBeD");
if (!subDir.exists()) {
printf("LOG:Unable to recognize TeStBeD Inside the game Dir");
return false;
}
Common::FSList dirList;
gameRoot.getChildren(dirList);
Common::FSDirectory testBedDir(subDir);
const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."};
Common::SeekableReadStream *readStream = testBedDir.createReadStreamForMember("testbed.conf");
if (!readStream) {
printf("LOG:Can't open game file for reading\n");
return false;
}
Common::String msg = readStream->readLine();
delete readStream;
printf("LOG: Message Extracted: %s\n", msg.c_str());
Common::String expectedMsg = "It works!";
if (!msg.equals(expectedMsg)) {
printf("LOG: Can't read Correct data from file\n");
return false;
for (unsigned int i = 0; i < dirList.size(); i++) {
Common::String fileName = file[i];
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
fileName.toLowercase();
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
fileName.toUppercase();
if (!readDataFromFile(dirList[i], fileName.c_str())) {
printf("LOG : reading from %s failed", fileName.c_str());
return false;
}
}
return true;

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@ -12,6 +12,7 @@ namespace FStests {
// from commandline
// Helper functions for FS tests
bool readDataFromFile(Common::FSNode &directory, const char *file);
// will contain function declarations for FS tests
bool testReadFile();

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@ -62,7 +62,7 @@ Common::Error TestbedEngine::run() {
// To be set from config file
// XXX: disabling these as of now for fastly testing other tests
interactive = true;
interactive = false;
if (interactive) {
printf("Running Interactive tests as well\n");