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modified the filesystem test, added a script to directly create the game-data-directory, no zip file required
svn-id: r50140
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parent
e86f732a7b
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48
dists/engine-data/create-testbed-data.sh
Executable file
48
dists/engine-data/create-testbed-data.sh
Executable file
@ -0,0 +1,48 @@
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#!/bin/sh
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# Create the directory structure
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# Avoided bash shortcuts/ file-seperators in interest of portability
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if [ -e testbed ]; then
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echo "Game-data already present as testbed/"
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echo "To regenerate, remove and rerun"
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exit 0
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fi
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mkdir testbed
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cd testbed
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# For game detection
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echo "ScummVM rocks!" > TESTBED
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mkdir test1
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mkdir Test2
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mkdir TEST3
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mkdir tEST4
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mkdir test5
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cd test1
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echo "It works!" > file.txt
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cd ..
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cd Test2
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echo "It works!" > File.txt
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cd ..
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cd TEST3
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echo "It works!" > FILE.txt
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cd ..
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cd tEST4
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echo "It works!" > fILe.txt
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cd ..
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cd test5
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echo "It works!" > file.
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cd ..
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# back to the top
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cd ..
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echo "Game data created"
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@ -1,4 +0,0 @@
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#!/bin/sh
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unzip testbed.zip
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mv testbed/testbed_mixed_case testbed/TeStBeD
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Binary file not shown.
@ -7,7 +7,7 @@ namespace Testbed {
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/**
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* This test does the following:
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* 1) acquires the game-data path
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* 2) In the game-data dir, there are three files: testbed, TeStBeD and TESTBED
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* 2) In the game-root it navigates to "directory" and opens the file "file"
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* The former two are directories while the latter is a text file used for game engine detection
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*
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* Both the directories contain the file testbed.conf each which has a message written in it.
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@ -15,6 +15,34 @@ namespace Testbed {
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* compares the message contained in it, with what it expects.
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*
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*/
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bool FStests::readDataFromFile(Common::FSNode &directory, const char *file) {
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Common::FSDirectory nestedDir(directory);
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Common::SeekableReadStream *readStream = nestedDir.createReadStreamForMember(file);
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if (!readStream) {
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printf("LOG:Can't open game file for reading\n");
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return false;
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}
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Common::String msg = readStream->readLine();
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delete readStream;
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printf("LOG: Message Extracted from %s : %s\n", file, msg.c_str());
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Common::String expectedMsg = "It works!";
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if (!msg.equals(expectedMsg)) {
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printf("LOG: Can't read Correct data from file\n");
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return false;
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}
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return true;
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}
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bool FStests::testReadFile() {
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const Common::String &path = ConfMan.get("path");
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Common::FSNode gameRoot(path);
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@ -24,31 +52,31 @@ bool FStests::testReadFile() {
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return false;
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}
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Common::FSNode subDir = gameRoot.getChild("TeStBeD");
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if (!subDir.exists()) {
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printf("LOG:Unable to recognize TeStBeD Inside the game Dir");
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return false;
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}
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Common::FSList dirList;
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gameRoot.getChildren(dirList);
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Common::FSDirectory testBedDir(subDir);
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const char *file[] = {"file.txt", "File.txt", "FILE.txt", "fILe.txt", "file."};
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Common::SeekableReadStream *readStream = testBedDir.createReadStreamForMember("testbed.conf");
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if (!readStream) {
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printf("LOG:Can't open game file for reading\n");
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return false;
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}
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Common::String msg = readStream->readLine();
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delete readStream;
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printf("LOG: Message Extracted: %s\n", msg.c_str());
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Common::String expectedMsg = "It works!";
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if (!msg.equals(expectedMsg)) {
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printf("LOG: Can't read Correct data from file\n");
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return false;
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for (unsigned int i = 0; i < dirList.size(); i++) {
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Common::String fileName = file[i];
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if (!readDataFromFile(dirList[i], fileName.c_str())) {
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printf("LOG : reading from %s failed", fileName.c_str());
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return false;
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}
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fileName.toLowercase();
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if (!readDataFromFile(dirList[i], fileName.c_str())) {
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printf("LOG : reading from %s failed", fileName.c_str());
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return false;
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}
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fileName.toUppercase();
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if (!readDataFromFile(dirList[i], fileName.c_str())) {
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printf("LOG : reading from %s failed", fileName.c_str());
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return false;
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}
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}
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return true;
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@ -12,6 +12,7 @@ namespace FStests {
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// from commandline
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// Helper functions for FS tests
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bool readDataFromFile(Common::FSNode &directory, const char *file);
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// will contain function declarations for FS tests
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bool testReadFile();
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@ -62,7 +62,7 @@ Common::Error TestbedEngine::run() {
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// To be set from config file
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// XXX: disabling these as of now for fastly testing other tests
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interactive = true;
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interactive = false;
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if (interactive) {
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printf("Running Interactive tests as well\n");
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