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BLADERUNNER: Added Klein actor
added more constants fixed bug in checking actor scene
This commit is contained in:
parent
568d026409
commit
001f58ce61
@ -444,6 +444,12 @@ enum Flags {
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kFlagRC02FirstLeave = 4,
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kFlagRC01toRC02 = 8,
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kFlagRC02toRC01 = 9,
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kFlagKleinTalkShellCasings = 12,
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kFlagKleinTalkOfficersStatement = 13,
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kFlagPS13toPS12 = 19,
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kFlagPS13toPS05 = 21,
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kFlagPS02toPS05 = 22,
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kFlagPS06toPS05 = 23,
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kFlagIntroPlayed = 24,
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kFlagMA02toMA06 = 33,
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kFlagMA06ToMA02 = 34,
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@ -465,20 +471,35 @@ enum Flags {
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kFlagMA05toMA04 = 63,
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kFlagCT05toCT12 = 76,
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kFlagWarehouseOpen = 94,
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kFlagKleinTalkPaintTransfer = 104,
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kFlagKleinTalkChromeDebris = 105,
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kFlagKleinTalkClues = 111,
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kFlagRC03toRC01 = 114,
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kFlagRC01toRC03 = 115,
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kFlagCT01toCT12 = 123,
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kFlagPlayerHasShellCasings = 125,
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kFlagPlayerHasOfficersStatement = 126,
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kFlagPlayerHasPaintTransfer = 127,
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kFlagPlayerHasChromeDebris = 128,
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kFlagPS02toPS01 = 130,
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kFlagPS02toPS07 = 131,
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kFlagPS02toPS03 = 132,
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kFlagPS02toPS09 = 133,
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kFlagPS05toPS06 = 136,
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kFlagKleinInsulted = 138,
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kFlagRC02LucyDeskAvailable = 141,
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kFlagChapter1Ending = 146,
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kFlagChopstickWrapperTaken = 147,
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kFlagCandyTaken = 148,
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kFlagDogTaken = 149,
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kFlagKleinInsultedTalk = 156,
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kFlagGuzzaTalkZubenRetired = 159,
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kFlagGuzzaTalkZubenEscaped = 160,
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kFlagChromeDebrisTaken = 163,
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kFlagRC01PoliceDone = 186,
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kFlagShellCasingsTaken = 190,
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kFlagBoughtHowieLeeFood = 192,
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kFlagPS15toPS05 = 204,
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kFlagSpinnerToCT01 = 248,
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kFlagSpinnerToRC01 = 249,
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kFlagSpinnerToMA01 = 250,
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@ -501,6 +522,11 @@ enum Flags {
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kFlagPhoneMessageFromClovis = 649,
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kFlagPhoneMessageFromLucy = 650,
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kFlagChapter2Intro = 678,
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kFlagPS05TV0 = 688,
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kFlagPS05TV1 = 689,
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kFlagPS05TV2 = 690,
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kFlagPS05TV3 = 691,
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kFlagPS05TV4 = 692,
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kFlagRC51Discovered = 709,
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kFlagMA04WatchedTV = 711,
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kFlagZubenBountyPaid = 723
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@ -54,6 +54,7 @@ MODULE_OBJS = \
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script/ai/generic_walker_b.o \
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script/ai/generic_walker_c.o \
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script/ai/howie_lee.o \
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script/ai/klein.o \
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script/ai/leon.o \
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script/ai/maggie.o \
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script/ai/mccoy.o \
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440
engines/bladerunner/script/ai/klein.cpp
Normal file
440
engines/bladerunner/script/ai/klein.cpp
Normal file
@ -0,0 +1,440 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "bladerunner/script/ai_script.h"
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namespace BladeRunner {
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AIScriptKlein::AIScriptKlein(BladeRunnerEngine *vm) : AIScriptBase(vm) {
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}
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void AIScriptKlein::Initialize() {
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_animationState = 0;
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_animationFrame = 0;
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_animationStateNext = 0;
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Actor_Put_In_Set(kActorKlein, 66);
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Actor_Set_At_XYZ(kActorKlein, 338.0f, 0.22f, -612.0f, 768);
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Actor_Set_Goal_Number(kActorKlein, 0);
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}
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bool AIScriptKlein::Update() {
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if (Global_Variable_Query(kVariableChapter) > 1 && Actor_Query_Goal_Number(kActorKlein) < 100) {
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Actor_Set_Goal_Number(kActorKlein, 100);
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return true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) < 4 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40) {
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Actor_Set_Goal_Number(kActorKlein, 4);
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}
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if (Player_Query_Current_Scene() == kScenePS07 && Actor_Query_Goal_Number(kActorKlein) == 0) {
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Actor_Set_Goal_Number(kActorKlein, 1);
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return true;
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueOfficersStatement) && !Game_Flag_Query(kFlagPlayerHasOfficersStatement)) {
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Game_Flag_Set(kFlagPlayerHasOfficersStatement);
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}
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if (Actor_Clue_Query(kActorMcCoy, kCluePaintTransfer) && !Game_Flag_Query(kFlagPlayerHasPaintTransfer)) {
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Game_Flag_Set(kFlagPlayerHasPaintTransfer);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueShellCasings) && !Game_Flag_Query(kFlagPlayerHasShellCasings)) {
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Game_Flag_Set(kFlagPlayerHasShellCasings);
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}
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if (Actor_Clue_Query(kActorMcCoy, kClueChromeDebris) && !Game_Flag_Query(kFlagPlayerHasChromeDebris)) {
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Game_Flag_Set(kFlagPlayerHasChromeDebris);
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}
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if (Player_Query_Current_Scene() == kScenePS07 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 35 && !Game_Flag_Query(kFlagKleinInsulted)) {
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AI_Countdown_Timer_Reset(kActorKlein, 2);
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AI_Countdown_Timer_Start(kActorKlein, 2, 5);
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Game_Flag_Set(kFlagKleinInsulted);
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return true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 7) {
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if (Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) > 20 && Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40) {
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Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 2);
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}
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AI_Movement_Track_Flush(kActorKlein);
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Actor_Set_Goal_Number(kActorKlein, 0);
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return true;
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}
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return false;
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}
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void AIScriptKlein::TimerExpired(int timer) {
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if (timer == 2) {
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if (Game_Flag_Query(kFlagKleinInsulted) && !Game_Flag_Query(kFlagKleinInsultedTalk) && Actor_Query_Is_In_Current_Set(kActorKlein)) {
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Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
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Actor_Says(kActorKlein, 10, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 4120, kAnimationModeTalk);
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Actor_Says(kActorKlein, 20, kAnimationModeTalk);
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Actor_Says(kActorMcCoy, 4125, kAnimationModeTalk);
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Game_Flag_Set(kFlagKleinInsultedTalk);
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Actor_Set_Goal_Number(kActorKlein, 4);
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} else {
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Actor_Says(kActorKlein, 10, kAnimationModeTalk);
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Actor_Set_Goal_Number(kActorKlein, 4);
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}
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// return true;
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}
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//return false;
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}
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void AIScriptKlein::CompletedMovementTrack() {
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if (Actor_Query_Goal_Number(kActorKlein) == 1) {
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Actor_Set_Goal_Number(kActorKlein, 2);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 2) {
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Actor_Set_Goal_Number(kActorKlein, 1);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 4) {
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Actor_Set_Goal_Number(kActorKlein, 5);
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// missing return?
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 5) {
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Actor_Set_Goal_Number(kActorKlein, 6);
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// missing return?
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 6) {
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Actor_Set_Goal_Number(kActorKlein, 7);
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return; // true;
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}
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if (Actor_Query_Goal_Number(kActorKlein) == 7) {
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Actor_Set_Goal_Number(kActorKlein, 0);
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return; // true;
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}
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// return false;
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}
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void AIScriptKlein::ReceivedClue(int clueId, int fromActorId) {
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//return false;
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}
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void AIScriptKlein::ClickedByPlayer() {
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//return false;
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}
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void AIScriptKlein::EnteredScene(int sceneId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentEnteredThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentExitedThisScene(int otherActorId) {
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// return false;
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}
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void AIScriptKlein::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
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// return false;
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}
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void AIScriptKlein::ShotAtAndMissed() {
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// return false;
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}
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bool AIScriptKlein::ShotAtAndHit() {
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return false;
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}
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void AIScriptKlein::Retired(int byActorId) {
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// return false;
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}
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int AIScriptKlein::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
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return 0;
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}
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bool AIScriptKlein::GoalChanged(int currentGoalNumber, int newGoalNumber) {
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if (newGoalNumber == 1) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 73, Random_Query(3, 20));
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 2) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 74, Random_Query(10, 20));
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 3) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 31, 3);
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 4) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 32, 5);
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 5) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 35, 60);
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 6) {
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AI_Movement_Track_Flush(kActorKlein);
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AI_Movement_Track_Append(kActorKlein, 32, 5);
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AI_Movement_Track_Repeat(kActorKlein);
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}
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if (newGoalNumber == 100) {
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AI_Movement_Track_Flush(kActorKlein);
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Actor_Put_In_Set(kActorKlein, kSetFreeSlotC);
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Actor_Set_At_Waypoint(kActorKlein, 35, 0);
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}
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return false;
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}
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bool AIScriptKlein::UpdateAnimation(int *animation, int *frame) {
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switch (_animationState) {
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case 0:
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if (Actor_Query_Goal_Number(kActorKlein) == 1 || Actor_Query_Goal_Number(kActorKlein) == 2) {
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*animation = 691;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(691)) {
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_animationFrame = 0;
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}
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} else if (!Game_Flag_Query(196) && Actor_Query_Goal_Number(kActorKlein) == 3) {
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*animation = 689;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(689)) {
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_animationFrame = 0;
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if (Random_Query(1, 10) == 1) {
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Game_Flag_Set(196);
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}
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}
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} else {
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if (Game_Flag_Query(198) && Actor_Query_Goal_Number(kActorKlein) == 3) {
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_animationFrame--;
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if (_animationFrame < 0) {
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_animationFrame = 0;
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}
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} else {
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++_animationFrame;
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}
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*animation = 690;
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if (_animationFrame <= 9) {
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if (Game_Flag_Query(198)) {
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Game_Flag_Reset(198);
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}
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}
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if (_animationFrame == 14) {
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if (Random_Query(1, 5) == 1) {
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Game_Flag_Set(197);
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}
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}
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if (_animationFrame == 15) {
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if (Game_Flag_Query(197) == 1) {
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Game_Flag_Reset(197);
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Game_Flag_Set(198);
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}
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}
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(690)) {
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_animationFrame = 0;
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Game_Flag_Reset(196);
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}
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}
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break;
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case 1:
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*animation = 688;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(688)) {
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_animationFrame = 0;
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}
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break;
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case 2:
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*animation = 692;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(692)) {
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_animationFrame = 0;
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}
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break;
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case 3:
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*animation = 693;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(693)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 4:
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*animation = 694;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(694)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 5:
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*animation = 695;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(695)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 6:
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*animation = 696;
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_animationFrame++;
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if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(696)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 7:
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*animation = 697;
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_animationFrame++;
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if (_animationFrame>= Slice_Animation_Query_Number_Of_Frames(697)) {
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_animationState = 2;
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_animationFrame = 0;
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*animation = 692;
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}
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break;
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case 8:
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_animationFrame = 0;
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*animation = _animationNext;
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_animationState = _animationStateNext;
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break;
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default:
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*animation = 399;
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break;
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}
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*frame = _animationFrame;
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return true;
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}
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bool AIScriptKlein::ChangeAnimationMode(int mode) {
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switch (mode)
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{
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case kAnimationModeIdle:
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_animationState = 0;
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_animationFrame = 0;
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break;
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case kAnimationModeWalk:
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if (_animationState > 1) {
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_animationState = 1;
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_animationFrame = 0;
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} else if (_animationState == 0) {
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_animationState = 8;
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_animationStateNext = 1;
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_animationNext = 688;
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}
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break;
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case kAnimationModeTalk:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 2;
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_animationNext = 692;
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}
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break;
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case 12:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 3;
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_animationNext = 693;
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}
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break;
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case 13:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 4;
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_animationNext = 694;
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}
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break;
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case 14:
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if (_animationState > 0) {
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_animationState = 2;
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_animationFrame = 0;
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} else {
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_animationState = 8;
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_animationStateNext = 5;
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||||
_animationNext = 695;
|
||||
}
|
||||
break;
|
||||
case 15:
|
||||
if (_animationState > 0) {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
} else {
|
||||
_animationState = 8;
|
||||
_animationStateNext = 6;
|
||||
_animationNext = 696;
|
||||
}
|
||||
break;
|
||||
case 16:
|
||||
if (_animationState > 0) {
|
||||
_animationState = 2;
|
||||
_animationFrame = 0;
|
||||
} else {
|
||||
_animationState = 8;
|
||||
_animationStateNext = 7;
|
||||
_animationNext = 697;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptKlein::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
||||
*animationState = _animationState;
|
||||
*animationFrame = _animationFrame;
|
||||
*animationStateNext = _animationStateNext;
|
||||
*animationNext = _animationNext;
|
||||
}
|
||||
|
||||
void AIScriptKlein::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
||||
_animationState = animationState;
|
||||
_animationFrame = animationFrame;
|
||||
_animationStateNext = animationStateNext;
|
||||
_animationNext = animationNext;
|
||||
}
|
||||
|
||||
bool AIScriptKlein::ReachedMovementTrackWaypoint(int waypointId) {
|
||||
if (waypointId == 73 || waypointId == 74) {
|
||||
Actor_Face_Heading(kActorKlein, 768, false);
|
||||
}
|
||||
if (waypointId == 31) {
|
||||
Actor_Face_Heading(kActorKlein, 216, false);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void AIScriptKlein::FledCombat() {
|
||||
// return false;
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
@ -44,6 +44,7 @@ AIScripts::AIScripts(BladeRunnerEngine *vm, int actorCount) {
|
||||
_AIScripts[kActorZuben] = new AIScriptZuben(_vm);
|
||||
_AIScripts[kActorOfficerLeary] = new AIScriptOfficerLeary(_vm);
|
||||
_AIScripts[kActorHowieLee] = new AIScriptHowieLee(_vm);
|
||||
_AIScripts[kActorKlein] = new AIScriptKlein(_vm);
|
||||
_AIScripts[kActorLeon] = new AIScriptLeon(_vm);
|
||||
_AIScripts[kActorMaggie] = new AIScriptMaggie(_vm);
|
||||
_AIScripts[kActorGenwalkerA] = new AIScriptGenericWalkerA(_vm);
|
||||
|
@ -150,6 +150,9 @@ DECLARE_SCRIPT(HowieLee)
|
||||
bool var_45DFB8;
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(Klein)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(Leon)
|
||||
int var_45EDAC;
|
||||
float var_45EDA0_z;
|
||||
|
@ -496,60 +496,60 @@ void SceneScriptMA04::phoneCallWithClovis() {
|
||||
}
|
||||
|
||||
void SceneScriptMA04::turnOnTV() {
|
||||
Overlay_Play("MA04OVR2", 0, 1, 0, 0);
|
||||
Overlay_Play("MA04OVR2", 0, true, false, 0);
|
||||
switch (Global_Variable_Query(kVariableNextTvNews)) {
|
||||
case 4:
|
||||
ADQ_Add(kActorNewscaster, 230, 3);
|
||||
ADQ_Add(kActorNewscaster, 240, 3);
|
||||
case 0:
|
||||
ADQ_Add(kActorNewscaster, 0, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 10, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 20, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 30, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 430, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 440, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 450, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 460, kAnimationModeTalk);
|
||||
break;
|
||||
case 3:
|
||||
ADQ_Add(kActorNewscaster, 170, 3);
|
||||
ADQ_Add(kActorNewscaster, 180, 3);
|
||||
ADQ_Add(kActorNewscaster, 190, 3);
|
||||
ADQ_Add(kActorNewscaster, 200, 3);
|
||||
ADQ_Add(kActorNewscaster, 210, 3);
|
||||
ADQ_Add(kActorNewscaster, 220, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 80, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 90, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 100, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 110, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 120, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 130, 3);
|
||||
case 1:
|
||||
ADQ_Add(kActorNewscaster, 40, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 50, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 60, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 70, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 80, kAnimationModeTalk);
|
||||
break;
|
||||
case 2:
|
||||
if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) <= Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) {
|
||||
ADQ_Add(kActorNewscaster, 90, 3);
|
||||
ADQ_Add(kActorNewscaster, 100, 3);
|
||||
ADQ_Add(kActorNewscaster, 110, 3);
|
||||
ADQ_Add(kActorGuzza, 1540, 3);
|
||||
ADQ_Add(kActorGuzza, 1550, 3);
|
||||
ADQ_Add(kActorGuzza, 1560, 3);
|
||||
ADQ_Add(kActorNewscaster, 90, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 100, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 110, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1540, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1550, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1560, kAnimationModeTalk);
|
||||
} else {
|
||||
ADQ_Add(kActorNewscaster, 120, 3);
|
||||
ADQ_Add(kActorNewscaster, 130, 3);
|
||||
ADQ_Add(kActorNewscaster, 140, 3);
|
||||
ADQ_Add(kActorNewscaster, 150, 3);
|
||||
ADQ_Add(kActorGuzza, 1570, 3);
|
||||
ADQ_Add(kActorGuzza, 1580, 3);
|
||||
ADQ_Add(kActorGuzza, 1590, 3);
|
||||
ADQ_Add(kActorNewscaster, 120, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 130, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 140, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 150, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1570, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1580, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1590, kAnimationModeTalk);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
ADQ_Add(kActorNewscaster, 40, 3);
|
||||
ADQ_Add(kActorNewscaster, 50, 3);
|
||||
ADQ_Add(kActorNewscaster, 60, 3);
|
||||
ADQ_Add(kActorNewscaster, 70, 3);
|
||||
ADQ_Add(kActorNewscaster, 80, 3);
|
||||
case 3:
|
||||
ADQ_Add(kActorNewscaster, 170, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 180, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 190, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 200, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 210, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 220, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 80, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 90, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 100, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 110, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 120, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 130, kAnimationModeTalk);
|
||||
break;
|
||||
case 0:
|
||||
ADQ_Add(kActorNewscaster, 0, 3);
|
||||
ADQ_Add(kActorNewscaster, 10, 3);
|
||||
ADQ_Add(kActorNewscaster, 20, 3);
|
||||
ADQ_Add(kActorNewscaster, 30, 3);
|
||||
ADQ_Add(kActorTyrell, 430, 3);
|
||||
ADQ_Add(kActorTyrell, 440, 3);
|
||||
ADQ_Add(kActorTyrell, 450, 3);
|
||||
ADQ_Add(kActorTyrell, 460, 3);
|
||||
case 4:
|
||||
ADQ_Add(kActorNewscaster, 230, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 240, kAnimationModeTalk);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ void SceneScriptPS01::InitializeScene() {
|
||||
Ambient_Sounds_Add_Sound(375, 60, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(376, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(377, 50, 180, 50, 100, 0, 0, -101, -101, 0, 0);
|
||||
if (Game_Flag_Query(130)) {
|
||||
if (Game_Flag_Query(kFlagPS02toPS01)) {
|
||||
if (Game_Flag_Query(kFlagSpinnerToPS01)) {
|
||||
Scene_Loop_Set_Default(1);
|
||||
} else {
|
||||
@ -253,9 +253,9 @@ void SceneScriptPS01::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
|
||||
}
|
||||
|
||||
void SceneScriptPS01::PlayerWalkedIn() {
|
||||
if (Game_Flag_Query(130)) {
|
||||
if (Game_Flag_Query(kFlagPS02toPS01)) {
|
||||
Actor_Set_At_XYZ(kActorMcCoy, 1920.0f, 16581.0f, -2653.0f, 150);
|
||||
Game_Flag_Reset(130);
|
||||
Game_Flag_Reset(kFlagPS02toPS01);
|
||||
}
|
||||
//return false;
|
||||
}
|
||||
|
@ -49,39 +49,41 @@ bool SceneScriptPS02::MouseClick(int x, int y) {
|
||||
|
||||
bool SceneScriptPS02::ClickedOn3DObject(const char *objectName, bool a2) {
|
||||
if (Object_Query_Click("E.DOOR01", objectName) || Object_Query_Click("E.D00R02", objectName)) {
|
||||
if (Game_Flag_Query(130) ) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
if (Game_Flag_Query(kFlagPS02toPS01)) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(61, kScenePS01);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
Set_Enter(kSetPS01, kScenePS01);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
} else if (Game_Flag_Query(22) ) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS05)) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(15, kScenePS05);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
Set_Enter(kSetPS05, kScenePS05);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
} else if (Game_Flag_Query(131) ) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS07)) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(66, kScenePS07);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
Set_Enter(kSetPS07, kScenePS07);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
} else if (Game_Flag_Query(132) ) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS03)) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(63, kScenePS03);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
Set_Enter(kSetPS03, kScenePS03);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS09)) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, true, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(kSetPS09, kScenePS09);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
} else if (Game_Flag_Query(133) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, -5.0f, -40.0f, -15.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(67, kScenePS09);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@ -118,25 +120,25 @@ void SceneScriptPS02::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
|
||||
|
||||
void SceneScriptPS02::PlayerWalkedIn() {
|
||||
Game_Flag_Reset(718);
|
||||
Actor_Face_XYZ(kActorMcCoy, 0, 0, 450.0f, true);
|
||||
Actor_Face_XYZ(kActorMcCoy, 0.0f, 0.0f, 450.0f, true);
|
||||
Player_Gains_Control();
|
||||
sub_4018BC();
|
||||
activateElevator();
|
||||
Player_Loses_Control();
|
||||
if (Game_Flag_Query(130) ) {
|
||||
Set_Enter(61, kScenePS01);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
} else if (Game_Flag_Query(22) ) {
|
||||
Set_Enter(15, kScenePS05);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
} else if (Game_Flag_Query(131) ) {
|
||||
Set_Enter(66, kScenePS07);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
} else if (Game_Flag_Query(132) ) {
|
||||
Set_Enter(63, kScenePS03);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
} else if (Game_Flag_Query(133) ) {
|
||||
Set_Enter(67, kScenePS09);
|
||||
Scene_Loop_Start_Special(1, 3, 1);
|
||||
if (Game_Flag_Query(kFlagPS02toPS01) ) {
|
||||
Set_Enter(kSetPS01, kScenePS01);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS05) ) {
|
||||
Set_Enter(kSetPS05, kScenePS05);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS07) ) {
|
||||
Set_Enter(kSetPS07, kScenePS07);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS03) ) {
|
||||
Set_Enter(kSetPS03, kScenePS03);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS09) ) {
|
||||
Set_Enter(kSetPS09, kScenePS09);
|
||||
Scene_Loop_Start_Special(1, 3, true);
|
||||
}
|
||||
//return true;
|
||||
}
|
||||
@ -150,23 +152,23 @@ void SceneScriptPS02::PlayerWalkedOut() {
|
||||
void SceneScriptPS02::DialogueQueueFlushed(int a1) {
|
||||
}
|
||||
|
||||
void SceneScriptPS02::sub_4018BC() {
|
||||
void SceneScriptPS02::activateElevator() {
|
||||
Scene_Exits_Disable();
|
||||
switch (Elevator_Activate(kElevatorPS)) {
|
||||
case 7:
|
||||
Game_Flag_Set(133);
|
||||
Game_Flag_Set(kFlagPS02toPS09);
|
||||
break;
|
||||
case 6:
|
||||
Game_Flag_Set(132);
|
||||
Game_Flag_Set(kFlagPS02toPS03);
|
||||
break;
|
||||
case 5:
|
||||
Game_Flag_Set(22);
|
||||
Game_Flag_Set(kFlagPS02toPS05);
|
||||
break;
|
||||
case 4:
|
||||
Game_Flag_Set(130);
|
||||
Game_Flag_Set(kFlagPS02toPS01);
|
||||
break;
|
||||
case 3:
|
||||
Game_Flag_Set(131);
|
||||
Game_Flag_Set(kFlagPS02toPS07);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -34,7 +34,7 @@ void SceneScriptPS03::InitializeScene() {
|
||||
Game_Flag_Reset(135);
|
||||
} else {
|
||||
Setup_Scene_Information(-569.54f, -354.62f, -1076.15f, 475);
|
||||
Game_Flag_Reset(132);
|
||||
Game_Flag_Reset(kFlagPS02toPS03);
|
||||
}
|
||||
Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
|
||||
Scene_Exit_Add_2D_Exit(1, 449, 273, 508, 329, 0);
|
||||
|
@ -25,11 +25,11 @@
|
||||
namespace BladeRunner {
|
||||
|
||||
void SceneScriptPS05::InitializeScene() {
|
||||
if (Game_Flag_Query(21)) {
|
||||
if (Game_Flag_Query(kFlagPS13toPS05)) {
|
||||
Setup_Scene_Information(547.59f, 0.18f, -216.84f, 334);
|
||||
} else if (Game_Flag_Query(22)) {
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS05)) {
|
||||
Setup_Scene_Information(635.0f, 0.0f, -598.0f, 475);
|
||||
} else {
|
||||
} else { // kFlagPS06toPS05 || kFlagPS15toPS05
|
||||
Setup_Scene_Information(630.72f, 0.38f, -469.26f, 400);
|
||||
}
|
||||
Scene_Exit_Add_2D_Exit(0, 218, 98, 280, 246, 3);
|
||||
@ -97,26 +97,26 @@ bool SceneScriptPS05::ClickedOnItem(int itemId, bool a2) {
|
||||
bool SceneScriptPS05::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 2, 24, 1, false)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(101, kScenePS15);
|
||||
Set_Enter(kSetPS15, kScenePS15);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (exitId == 1) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 635.0f, 0.0f, -598.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(62, kScenePS02);
|
||||
Set_Enter(kSetPS02, kScenePS02);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (exitId == 2) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52002f, 0.37f, -457.69f, 0, 1, false, 0)) {
|
||||
Game_Flag_Set(136);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 742.52f, 0.37f, -457.69f, 0, 1, false, 0)) {
|
||||
Game_Flag_Set(kFlagPS05toPS06);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(65, kScenePS06);
|
||||
Set_Enter(kSetPS06, kScenePS06);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -142,16 +142,16 @@ void SceneScriptPS05::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
|
||||
}
|
||||
|
||||
void SceneScriptPS05::PlayerWalkedIn() {
|
||||
if (Game_Flag_Query(23)) {
|
||||
if (Game_Flag_Query(kFlagPS06toPS05)) {
|
||||
Actor_Set_At_XYZ(kActorMcCoy, 718.72f, 0.37f, -461.26f, 600);
|
||||
} else if (Game_Flag_Query(22)) {
|
||||
} else if (Game_Flag_Query(kFlagPS02toPS05)) {
|
||||
selectNextTvNews();
|
||||
turnOnTV();
|
||||
}
|
||||
Game_Flag_Reset(22);
|
||||
Game_Flag_Reset(23);
|
||||
Game_Flag_Reset(21);
|
||||
Game_Flag_Reset(204);
|
||||
Game_Flag_Reset(kFlagPS02toPS05);
|
||||
Game_Flag_Reset(kFlagPS06toPS05);
|
||||
Game_Flag_Reset(kFlagPS13toPS05);
|
||||
Game_Flag_Reset(kFlagPS15toPS05);
|
||||
}
|
||||
|
||||
void SceneScriptPS05::PlayerWalkedOut() {
|
||||
@ -182,81 +182,79 @@ void SceneScriptPS05::selectNextTvNews() {
|
||||
|
||||
void SceneScriptPS05::turnOnTV() {
|
||||
switch (Global_Variable_Query(kVariableNextTvNews)) {
|
||||
case 4:
|
||||
if (!Game_Flag_Query(692)) {
|
||||
Overlay_Play("PS05OVER", 0, 1, 0, 0);
|
||||
ADQ_Add(kActorNewscaster, 230, 3);
|
||||
ADQ_Add(kActorNewscaster, 240, 3);
|
||||
Game_Flag_Set(692);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!Game_Flag_Query(691)) {
|
||||
Overlay_Play("PS05OVER", 0, 1, 0, 0);
|
||||
ADQ_Add(kActorNewscaster, 170, 3);
|
||||
ADQ_Add(kActorNewscaster, 180, 3);
|
||||
ADQ_Add(kActorNewscaster, 190, 3);
|
||||
ADQ_Add(kActorNewscaster, 200, 3);
|
||||
ADQ_Add(kActorNewscaster, 210, 3);
|
||||
ADQ_Add(kActorNewscaster, 220, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 80, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 90, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 100, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 110, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 120, 3);
|
||||
ADQ_Add(kActorGovernorKolvig, 130, 3);
|
||||
Game_Flag_Set(691);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (!Game_Flag_Query(690)) {
|
||||
Overlay_Play("PS05OVER", 0, 1, 0, 0);
|
||||
if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) {
|
||||
ADQ_Add(kActorNewscaster, 120, 3);
|
||||
ADQ_Add(kActorNewscaster, 130, 3);
|
||||
ADQ_Add(kActorNewscaster, 140, 3);
|
||||
ADQ_Add(kActorNewscaster, 150, 3);
|
||||
ADQ_Add(kActorGuzza, 1570, 3);
|
||||
ADQ_Add(kActorGuzza, 1580, 3);
|
||||
ADQ_Add(kActorGuzza, 1590, 3);
|
||||
} else {
|
||||
ADQ_Add(kActorNewscaster, 90, 3);
|
||||
ADQ_Add(kActorNewscaster, 100, 3);
|
||||
ADQ_Add(kActorNewscaster, 110, 3);
|
||||
ADQ_Add(kActorGuzza, 1540, 3);
|
||||
ADQ_Add(kActorGuzza, 1550, 3);
|
||||
ADQ_Add(kActorGuzza, 1560, 3);
|
||||
}
|
||||
Game_Flag_Set(690);
|
||||
case 0:
|
||||
if (!Game_Flag_Query(kFlagPS05TV0)) {
|
||||
Overlay_Play("PS05OVER", 0, true, false, 0);
|
||||
ADQ_Add(kActorNewscaster, 0, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 10, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 20, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 30, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 430, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 440, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 450, kAnimationModeTalk);
|
||||
ADQ_Add(kActorTyrell, 460, kAnimationModeTalk);
|
||||
Game_Flag_Set(kFlagPS05TV0);
|
||||
}
|
||||
break;
|
||||
case 1:
|
||||
if (!Game_Flag_Query(689)) {
|
||||
Overlay_Play("PS05OVER", 0, 1, 0, 0);
|
||||
ADQ_Add(kActorNewscaster, 40, 3);
|
||||
ADQ_Add(kActorNewscaster, 50, 3);
|
||||
ADQ_Add(kActorNewscaster, 60, 3);
|
||||
ADQ_Add(kActorNewscaster, 70, 3);
|
||||
ADQ_Add(kActorNewscaster, 80, 3);
|
||||
Game_Flag_Set(689);
|
||||
if (!Game_Flag_Query(kFlagPS05TV1)) {
|
||||
Overlay_Play("PS05OVER", 0, true, false, 0);
|
||||
ADQ_Add(kActorNewscaster, 40, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 50, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 60, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 70, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 80, kAnimationModeTalk);
|
||||
Game_Flag_Set(kFlagPS05TV1);
|
||||
}
|
||||
break;
|
||||
case 0:
|
||||
if (!Game_Flag_Query(688)) {
|
||||
Overlay_Play("PS05OVER", 0, 1, 0, 0);
|
||||
ADQ_Add(kActorNewscaster, 0, 3);
|
||||
ADQ_Add(kActorNewscaster, 10, 3);
|
||||
ADQ_Add(kActorNewscaster, 20, 3);
|
||||
ADQ_Add(kActorNewscaster, 30, 3);
|
||||
ADQ_Add(kActorTyrell, 430, 3);
|
||||
ADQ_Add(kActorTyrell, 440, 3);
|
||||
ADQ_Add(kActorTyrell, 450, 3);
|
||||
ADQ_Add(kActorTyrell, 460, 3);
|
||||
Game_Flag_Set(688);
|
||||
case 2:
|
||||
if (!Game_Flag_Query(kFlagPS05TV2)) {
|
||||
Overlay_Play("PS05OVER", 0, true, false, 0);
|
||||
if (Actor_Query_Friendliness_To_Other(kActorClovis, kActorMcCoy) > Actor_Query_Friendliness_To_Other(kActorSteele, kActorMcCoy)) {
|
||||
ADQ_Add(kActorNewscaster, 120, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 130, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 140, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 150, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1570, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1580, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1590, kAnimationModeTalk);
|
||||
} else {
|
||||
ADQ_Add(kActorNewscaster, 90, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 100, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 110, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1540, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1550, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGuzza, 1560, kAnimationModeTalk);
|
||||
}
|
||||
Game_Flag_Set(kFlagPS05TV2);
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
if (!Game_Flag_Query(kFlagPS05TV3)) {
|
||||
Overlay_Play("PS05OVER", 0, true, false, 0);
|
||||
ADQ_Add(kActorNewscaster, 170, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 180, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 190, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 200, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 210, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 220, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 80, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 90, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 100, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 110, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 120, kAnimationModeTalk);
|
||||
ADQ_Add(kActorGovernorKolvig, 130, kAnimationModeTalk);
|
||||
Game_Flag_Set(kFlagPS05TV3);
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
if (!Game_Flag_Query(kFlagPS05TV4)) {
|
||||
Overlay_Play("PS05OVER", 0, true, false, 0);
|
||||
ADQ_Add(kActorNewscaster, 230, kAnimationModeTalk);
|
||||
ADQ_Add(kActorNewscaster, 240, kAnimationModeTalk);
|
||||
Game_Flag_Set(kFlagPS05TV4);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -103,10 +103,10 @@ bool SceneScriptPS06::ClickedOnItem(int itemId, bool a2) {
|
||||
|
||||
bool SceneScriptPS06::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
Game_Flag_Set(23);
|
||||
Game_Flag_Set(kFlagPS06toPS05);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(15, kScenePS05);
|
||||
Set_Enter(kSetPS05, kScenePS05);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -123,8 +123,8 @@ void SceneScriptPS06::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
|
||||
}
|
||||
|
||||
void SceneScriptPS06::PlayerWalkedIn() {
|
||||
if (Game_Flag_Query(136)) {
|
||||
Game_Flag_Reset(136);
|
||||
if (Game_Flag_Query(kFlagPS05toPS06)) {
|
||||
Game_Flag_Reset(kFlagPS05toPS06);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -27,7 +27,7 @@ namespace BladeRunner {
|
||||
void SceneScriptPS07::InitializeScene() {
|
||||
Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
|
||||
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(0);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
|
||||
Ambient_Sounds_Add_Looping_Sound(141, 80, 0, 1);
|
||||
Ambient_Sounds_Add_Sound(142, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
|
||||
Ambient_Sounds_Add_Sound(146, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
|
||||
@ -65,23 +65,23 @@ bool SceneScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
|
||||
}
|
||||
|
||||
bool SceneScriptPS07::ClickedOnActor(int actorId) {
|
||||
if (actorId == 30) {
|
||||
if (actorId == kActorKlein) {
|
||||
Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
|
||||
Actor_Set_Goal_Number(kActorKlein, 3);
|
||||
if (!Game_Flag_Query(111)) {
|
||||
if (!Game_Flag_Query(kFlagKleinTalkClues)) {
|
||||
Actor_Says(kActorMcCoy, 4115, 13);
|
||||
}
|
||||
if (!Game_Flag_Query(111) && (Game_Flag_Query(125) || Game_Flag_Query(126) || Game_Flag_Query(127) || Game_Flag_Query(128))) {
|
||||
if (!Game_Flag_Query(kFlagKleinTalkClues) && (Game_Flag_Query(kFlagPlayerHasShellCasings) || Game_Flag_Query(kFlagPlayerHasOfficersStatement) || Game_Flag_Query(kFlagPlayerHasPaintTransfer) || Game_Flag_Query(kFlagPlayerHasChromeDebris))) {
|
||||
Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
|
||||
Actor_Says(kActorKlein, 30, 12);
|
||||
Game_Flag_Set(111);
|
||||
Game_Flag_Set(kFlagKleinTalkClues);
|
||||
} else {
|
||||
if (Game_Flag_Query(111)) {
|
||||
if (Game_Flag_Query(kFlagKleinTalkClues)) {
|
||||
Actor_Says(kActorMcCoy, 4130, 18);
|
||||
}
|
||||
}
|
||||
if (Game_Flag_Query(125) && !Game_Flag_Query(12)) {
|
||||
Game_Flag_Set(12);
|
||||
if (Game_Flag_Query(kFlagPlayerHasShellCasings) && !Game_Flag_Query(kFlagKleinTalkShellCasings)) {
|
||||
Game_Flag_Set(kFlagKleinTalkShellCasings);
|
||||
Actor_Clue_Acquire(kActorMcCoy, kClueLabShellCasings, 0, kActorKlein);
|
||||
Actor_Says(kActorKlein, 50, 16);
|
||||
Actor_Says(kActorMcCoy, 4135, 13);
|
||||
@ -93,15 +93,28 @@ bool SceneScriptPS07::ClickedOnActor(int actorId) {
|
||||
Actor_Set_Goal_Number(kActorKlein, 1);
|
||||
return true;
|
||||
}
|
||||
if (Game_Flag_Query(126) && !Game_Flag_Query(13)) {
|
||||
Game_Flag_Set(13);
|
||||
if (Game_Flag_Query(kFlagPlayerHasOfficersStatement) && !Game_Flag_Query(kFlagKleinTalkOfficersStatement)) {
|
||||
Game_Flag_Set(kFlagKleinTalkOfficersStatement);
|
||||
Actor_Clue_Acquire(kActorMcCoy, kClueLabCorpses, 0, kActorKlein);
|
||||
sub_401D60();
|
||||
Actor_Says(kActorKlein, 100, 13);
|
||||
Actor_Says(kActorMcCoy, 4145, 13);
|
||||
Actor_Says(kActorKlein, 110, 12);
|
||||
Actor_Says(kActorMcCoy, 4150, 13);
|
||||
Actor_Says(kActorKlein, 120, 14);
|
||||
Actor_Says(kActorMcCoy, 4155, 17);
|
||||
Actor_Says(kActorKlein, 130, 15);
|
||||
Actor_Says(kActorMcCoy, 4160, 13);
|
||||
Actor_Says(kActorKlein, 140, 16);
|
||||
Actor_Says(kActorMcCoy, 4165, 18);
|
||||
Actor_Says(kActorKlein, 160, 13);
|
||||
Actor_Says(kActorMcCoy, 4170, 19);
|
||||
Actor_Says(kActorMcCoy, 4175, 19);
|
||||
Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 3);
|
||||
Actor_Set_Goal_Number(kActorKlein, 1);
|
||||
return true;
|
||||
}
|
||||
if (Game_Flag_Query(127) && !Game_Flag_Query(104)) {
|
||||
Game_Flag_Set(104);
|
||||
if (Game_Flag_Query(kFlagPlayerHasPaintTransfer) && !Game_Flag_Query(kFlagKleinTalkPaintTransfer)) {
|
||||
Game_Flag_Set(kFlagKleinTalkPaintTransfer);
|
||||
Actor_Clue_Acquire(kActorMcCoy, kClueLabPaintTransfer, 0, kActorKlein);
|
||||
Actor_Says(kActorKlein, 170, 14);
|
||||
Actor_Says(kActorMcCoy, 4180, 13);
|
||||
@ -114,8 +127,8 @@ bool SceneScriptPS07::ClickedOnActor(int actorId) {
|
||||
Actor_Set_Goal_Number(kActorKlein, 1);
|
||||
return true;
|
||||
}
|
||||
if (Game_Flag_Query(128) && !Game_Flag_Query(105)) {
|
||||
Game_Flag_Set(105);
|
||||
if (Game_Flag_Query(kFlagPlayerHasChromeDebris) && !Game_Flag_Query(kFlagKleinTalkChromeDebris)) {
|
||||
Game_Flag_Set(kFlagKleinTalkChromeDebris);
|
||||
Actor_Says(kActorKlein, 220, 12);
|
||||
Actor_Says(kActorMcCoy, 4190, 13);
|
||||
Actor_Says(kActorKlein, 230, 14);
|
||||
@ -137,7 +150,7 @@ bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) {
|
||||
bool SceneScriptPS07::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, 0, false, 0)) {
|
||||
Set_Enter(62, kScenePS02);
|
||||
Set_Enter(kSetPS02, kScenePS02);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -156,12 +169,12 @@ void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bo
|
||||
|
||||
void SceneScriptPS07::PlayerWalkedIn() {
|
||||
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, 0, false, 0);
|
||||
Game_Flag_Reset(131);
|
||||
Game_Flag_Reset(kFlagPS02toPS07);
|
||||
//return false;
|
||||
}
|
||||
|
||||
void SceneScriptPS07::PlayerWalkedOut() {
|
||||
if (!Game_Flag_Query(138) && Global_Variable_Query(kVariableChapter) == 1) {
|
||||
if (!Game_Flag_Query(kFlagKleinInsulted) && Global_Variable_Query(kVariableChapter) == 1) {
|
||||
Actor_Set_Goal_Number(kActorKlein, 0);
|
||||
}
|
||||
}
|
||||
@ -169,21 +182,4 @@ void SceneScriptPS07::PlayerWalkedOut() {
|
||||
void SceneScriptPS07::DialogueQueueFlushed(int a1) {
|
||||
}
|
||||
|
||||
void SceneScriptPS07::sub_401D60() {
|
||||
Actor_Says(kActorKlein, 100, 13);
|
||||
Actor_Says(kActorMcCoy, 4145, 13);
|
||||
Actor_Says(kActorKlein, 110, 12);
|
||||
Actor_Says(kActorMcCoy, 4150, 13);
|
||||
Actor_Says(kActorKlein, 120, 14);
|
||||
Actor_Says(kActorMcCoy, 4155, 17);
|
||||
Actor_Says(kActorKlein, 130, 15);
|
||||
Actor_Says(kActorMcCoy, 4160, 13);
|
||||
Actor_Says(kActorKlein, 140, 16);
|
||||
Actor_Says(kActorMcCoy, 4165, 18);
|
||||
Actor_Says(kActorKlein, 160, 13);
|
||||
Actor_Says(kActorMcCoy, 4170, 19);
|
||||
Actor_Says(kActorMcCoy, 4175, 19);
|
||||
Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 3);
|
||||
}
|
||||
|
||||
} // End of namespace BladeRunner
|
||||
|
@ -215,8 +215,8 @@ void SceneScriptPS09::PlayerWalkedIn() {
|
||||
Player_Gains_Control();
|
||||
Game_Flag_Set(211);
|
||||
}
|
||||
if (Game_Flag_Query(133)) {
|
||||
Game_Flag_Reset(133);
|
||||
if (Game_Flag_Query(kFlagPS02toPS09)) {
|
||||
Game_Flag_Reset(kFlagPS02toPS09);
|
||||
//return true;
|
||||
return;
|
||||
}
|
||||
|
@ -216,16 +216,16 @@ bool SceneScriptPS13::ClickedOnItem(int itemId, bool a2) {
|
||||
|
||||
bool SceneScriptPS13::ClickedOnExit(int exitId) {
|
||||
if (exitId == 0) {
|
||||
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, 1, false)) {
|
||||
Game_Flag_Set(19);
|
||||
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 10, 12, true, false)) {
|
||||
Game_Flag_Set(kFlagPS13toPS12);
|
||||
sub_40267C();
|
||||
Set_Enter(14, kScenePS12);
|
||||
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (exitId == 1) {
|
||||
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 11, 12, 1, false)) {
|
||||
Game_Flag_Set(21);
|
||||
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 11, 12, true, false)) {
|
||||
Game_Flag_Set(kFlagPS13toPS05);
|
||||
Player_Set_Combat_Mode(false);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
@ -237,7 +237,7 @@ bool SceneScriptPS13::ClickedOnExit(int exitId) {
|
||||
Global_Variable_Reset(12);
|
||||
Global_Variable_Reset(13);
|
||||
Global_Variable_Reset(9);
|
||||
Set_Enter(15, kScenePS05);
|
||||
Set_Enter(kSetPS05, kScenePS05);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -107,8 +107,8 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) {
|
||||
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -360.0f, -113.43f, 50.0f, 0, 1, false, 0)) {
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Game_Flag_Set(204);
|
||||
Set_Enter(15, kScenePS05);
|
||||
Game_Flag_Set(kFlagPS15toPS05);
|
||||
Set_Enter(kSetPS05, kScenePS05);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@ -119,7 +119,7 @@ bool SceneScriptPS15::ClickedOnExit(int exitId) {
|
||||
Sound_Play(155, 90, 0, 0, 50);
|
||||
Ambient_Sounds_Remove_All_Non_Looping_Sounds(1);
|
||||
Ambient_Sounds_Remove_All_Looping_Sounds(1);
|
||||
Set_Enter(14, kScenePS10);
|
||||
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -357,7 +357,7 @@ DECLARE_SCRIPT(PS01)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS02)
|
||||
void sub_4018BC();
|
||||
void activateElevator();
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS03)
|
||||
@ -376,7 +376,6 @@ DECLARE_SCRIPT(PS06)
|
||||
END_SCRIPT
|
||||
|
||||
DECLARE_SCRIPT(PS07)
|
||||
void sub_401D60();
|
||||
END_SCRIPT
|
||||
|
||||
// PS08 does not exits
|
||||
|
@ -330,7 +330,7 @@ int ScriptBase::Actor_Query_Which_Set_In(int actorId) {
|
||||
|
||||
bool ScriptBase::Actor_Query_Is_In_Current_Set(int actorId) {
|
||||
int actorSetId = _vm->_actors[actorId]->getSetId();
|
||||
return actorSetId >= 0 && _vm->_scene->getSetId();
|
||||
return actorSetId >= 0 && actorSetId == _vm->_scene->getSetId();
|
||||
}
|
||||
|
||||
bool ScriptBase::Actor_Query_In_Set(int actorId, int setId) {
|
||||
|
Loading…
Reference in New Issue
Block a user