moved some constants from scumm.h to gameDetector.h; this way, we don't have to include scumm.h in gameDetector.cpp (good, as it seperates scumm/ from common/ even more)

svn-id: r5444
This commit is contained in:
Max Horn 2002-11-06 16:01:36 +00:00
parent 80f1888b29
commit 004afead33
3 changed files with 58 additions and 56 deletions

View File

@ -22,9 +22,10 @@
#include "stdafx.h"
#include "scumm/scumm.h"
//#include "scumm/scumm.h"
#include "sound/mididrv.h"
#include "scumm/imuse.h"
#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/config-file.h"

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@ -28,6 +28,61 @@
class OSystem;
class MidiDriver;
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
enum GameId {
GID_TENTACLE = 1,
GID_MONKEY2 = 2,
GID_INDY4 = 3,
GID_MONKEY = 4,
GID_SAMNMAX = 5,
GID_MONKEY_EGA = 6,
GID_LOOM256 = 7,
GID_ZAK256 = 8,
GID_INDY3_256 = 9,
GID_LOOM = 10,
GID_FT = 11,
GID_DIG = 12,
GID_MONKEY_VGA = 13,
GID_CMI = 14,
//GID_MANIAC = 15;
//GID_ZAK = 16;
/* Simon the Sorcerer */
GID_SIMON_FIRST = 20,
GID_SIMON_LAST = GID_SIMON_FIRST + 8,
};
enum GameFeatures {
GF_NEW_OPCODES = 1,
GF_AFTER_V6 = 2,
GF_AFTER_V7 = 4,
GF_HAS_ROOMTABLE = GF_AFTER_V7,
GF_USE_KEY = 8,
GF_NEW_COSTUMES = GF_AFTER_V7,
GF_USE_ANGLES = GF_AFTER_V7,
GF_DRAWOBJ_OTHER_ORDER = 16,
GF_DEFAULT = GF_USE_KEY,
GF_SMALL_HEADER = 32,
GF_EXTERNAL_CHARSET = GF_SMALL_HEADER,
GF_SMALL_NAMES = 64,
GF_OLD_BUNDLE = 128,
GF_16COLOR = 256,
GF_OLD256 = 512,
GF_AUDIOTRACKS = 1024,
GF_NO_SCALLING = 2048,
GF_ADLIB_DEFAULT = 4096,
GF_AMIGA = 8192,
GF_HUMONGOUS = 16384,
GF_AFTER_V8 = 32768
};
struct VersionSettings {
const char *filename;
const char *gamename;

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@ -24,6 +24,7 @@
#define SCUMM_H
#include "common/engine.h"
#include "common/gameDetector.h"
#include "common/timer.h"
#include "common/file.h"
@ -55,12 +56,6 @@ enum {
KEY_SET_OPTIONS = 3456 // WinCE
};
enum {
kDefaultMasterVolume = 192,
kDefaultSFXVolume = 192,
kDefaultMusicVolume = 192
};
struct ScummPoint {
int x, y;
};
@ -256,55 +251,6 @@ struct StringTab {
bool no_talk_anim, t_no_talk_anim;
};
enum GameId {
GID_TENTACLE = 1,
GID_MONKEY2 = 2,
GID_INDY4 = 3,
GID_MONKEY = 4,
GID_SAMNMAX = 5,
GID_MONKEY_EGA = 6,
GID_LOOM256 = 7,
GID_ZAK256 = 8,
GID_INDY3_256 = 9,
GID_LOOM = 10,
GID_FT = 11,
GID_DIG = 12,
GID_MONKEY_VGA = 13,
GID_CMI = 14,
//GID_MANIAC = 15;
//GID_ZAK = 16;
/* Simon the Sorcerer */
GID_SIMON_FIRST = 20,
GID_SIMON_LAST = GID_SIMON_FIRST + 8,
};
enum GameFeatures {
GF_NEW_OPCODES = 1,
GF_AFTER_V6 = 2,
GF_AFTER_V7 = 4,
GF_HAS_ROOMTABLE = GF_AFTER_V7,
GF_USE_KEY = 8,
GF_NEW_COSTUMES = GF_AFTER_V7,
GF_USE_ANGLES = GF_AFTER_V7,
GF_DRAWOBJ_OTHER_ORDER = 16,
GF_DEFAULT = GF_USE_KEY,
GF_SMALL_HEADER = 32,
GF_EXTERNAL_CHARSET = GF_SMALL_HEADER,
GF_SMALL_NAMES = 64,
GF_OLD_BUNDLE = 128,
GF_16COLOR = 256,
GF_OLD256 = 512,
GF_AUDIOTRACKS = 1024,
GF_NO_SCALLING = 2048,
GF_ADLIB_DEFAULT = 4096,
GF_AMIGA = 8192,
GF_HUMONGOUS = 16384,
GF_AFTER_V8 = 32768
};
enum WhereIsObject {
WIO_NOT_FOUND = -1,
WIO_INVENTORY = 0,