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synced 2025-04-05 08:11:39 +00:00
fixes layer order
svn-id: r8102
This commit is contained in:
parent
a8d6ac05da
commit
007352ce6b
@ -434,7 +434,6 @@ void SkyScreen::sortSprites(void) {
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currDrawList++;
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do { // a_new_draw_list:
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//printf("loading drawlist %d\n",loadDrawList);
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uint16 *drawListData = (uint16*)SkyState::fetchCompact(loadDrawList);
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nextDrawList = false;
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while ((!nextDrawList) && (drawListData[0])) {
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@ -446,13 +445,11 @@ void SkyScreen::sortSprites(void) {
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Compact *spriteComp = SkyState::fetchCompact(drawListData[0]);
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if ((spriteComp->status & 4) && // is it sortable playfield?(!?!)
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(spriteComp->screen == SkyLogic::_scriptVariables[SCREEN])) { // on current screen
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//printf("Adding to drawlist. status = %X, screen = %X\n",spriteComp->status,spriteComp->screen);
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dataFileHeader *spriteData =
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(dataFileHeader*)SkyState::fetchItem(spriteComp->frame >> 6);
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//printf("ycood = %d, s_offset_y = %d, height = %d\n",spriteComp->ycood,spriteData->s_offset_y,spriteData->s_height);
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//printf("xcood = %d, s_offset_x = %d, width = %d\n",spriteComp->xcood,spriteData->s_offset_x,spriteData->s_width);
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if (!spriteData) {
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printf("Missing file %d!\n",spriteComp->frame >> 6);
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getchar();
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spriteComp->status = 0;
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} else {
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sortList[spriteCnt].yCood = spriteComp->ycood + spriteData->s_offset_y + spriteData->s_height;
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@ -500,7 +497,6 @@ void SkyScreen::doSprites(uint8 layer) {
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idNum = SkyLogic::_scriptVariables[drawListNum];
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drawListNum++;
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//printf("std_sp: New DrawList: %d\n",idNum); getchar();
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drawList = (uint16*)SkyState::fetchCompact(idNum);
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while(drawList[0]) {
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// new_draw_list:
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@ -512,16 +508,20 @@ void SkyScreen::doSprites(uint8 layer) {
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if ((spriteData->status & (1 << layer)) &&
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(spriteData->screen == SkyLogic::_scriptVariables[SCREEN])) {
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uint8 *toBeDrawn = (uint8*)SkyState::fetchItem(spriteData->frame >> 6);
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drawSprite(toBeDrawn, spriteData);
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if (layer == FORE) verticalMask();
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if (spriteData->status & 8) vectorToGame(0x81);
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else vectorToGame(1);
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if (!toBeDrawn) {
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printf("Spritedata %d not loaded!\n",spriteData->frame >> 6);
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getchar();
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spriteData->status = 0;
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} else {
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drawSprite(toBeDrawn, spriteData);
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if (layer == BACK) verticalMask();
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if (spriteData->status & 8) vectorToGame(0x81);
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else vectorToGame(1);
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}
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}
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}
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if (drawList[0] == 0xFFFF) {
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//printf("sub: New DrawList: %d\n",drawList[1]); getchar();
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if (drawList[0] == 0xFFFF)
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drawList = (uint16*)SkyState::fetchCompact(drawList[1]);
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}
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}
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}
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}
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@ -584,7 +584,7 @@ void SkyScreen::drawSprite(uint8 *spriteInfo, Compact *sprCompact) {
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}
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_sprX = (uint32)spriteX;
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uint8 *screenPtr = _backScreen + _sprY * GAME_SCREEN_WIDTH + _sprX;
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if ((_sprX + _sprWidth >= 320) || (_sprY + _sprHeight >= 192)) {
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if ((_sprX + _sprWidth > 320) || (_sprY + _sprHeight > 192)) {
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warning("SkyScreen::drawSprite fatal error: got x = %d, y = %d, w = %d, h = %d\n",_sprX, _sprY, _sprWidth, _sprHeight);
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_sprWidth = 0;
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return ;
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