Stop movie lead-in/out when restarting the game (as I already claimed in a

comment that I was doing) to *really* fix bug #1645480. This time for sure...

svn-id: r25231
This commit is contained in:
Torbjörn Andersson 2007-01-27 22:10:50 +00:00
parent 46609ad455
commit 0080ae687a

View File

@ -541,7 +541,7 @@ void ResourceManager::removeAll() {
// will still believe that the sound resources are in memory. We also // will still believe that the sound resources are in memory. We also
// need to kill the movie lead-in/out. // need to kill the movie lead-in/out.
_vm->_sound->clearFxQueue(false); _vm->_sound->clearFxQueue(true);
for (uint i = 0; i < _totalResFiles; i++) for (uint i = 0; i < _totalResFiles; i++)
remove(i); remove(i);