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TITANIC: Various whitespace fixes in star control classes
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@ -115,8 +115,8 @@ bool CNavHelmet::PETPhotoOnOffMsg(CPETPhotoOnOffMsg *msg) {
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bool CNavHelmet::PETStarFieldLockMsg(CPETStarFieldLockMsg *msg) {
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if (_helmetOn) {
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CPetControl *pet = getPetControl();
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CStarControl *starControl = 0;
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bool isStarFieldMode=false;
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CStarControl *starControl = nullptr;
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bool isStarFieldMode = false;
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if (pet)
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starControl = pet->getStarControl();
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@ -32,7 +32,8 @@ namespace Titanic {
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class CErrorCode;
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class FMatrix;
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const int nMoverTransitions = 32; // The number of vector transitions when doing a mover change is fixed
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enum MoverState {NOT_ACTIVE=0,MOVING=1,DONE_MOVING=2};
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enum MoverState { NOT_ACTIVE = 0, MOVING = 1, DONE_MOVING = 2 };
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/**
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* Base class for automatic movement of the starview camera
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*/
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@ -223,7 +223,7 @@ FPose FPose::compose(const FMatrix &m) {
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am._row2 = m._row2;
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am._row3 = m._row3;
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fposeProd(*this,am,dm);
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fposeProd(*this, am, dm);
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return dm;
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}
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@ -117,14 +117,14 @@ FPose FVector::getFrameTransform(const FVector &v) {
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FVector vector1 = getAnglesAsVect();
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matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
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matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg);
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fposeProd(matrix1,matrix2,matrix3);
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fposeProd(matrix1, matrix2, matrix3);
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matrix4 = matrix3.inverseTransform();
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vector1 = v.getAnglesAsVect();
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matrix1.setRotationMatrix(X_AXIS, vector1._y * Rad2Deg);
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matrix2.setRotationMatrix(Y_AXIS, vector1._z * Rad2Deg);
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fposeProd(matrix1,matrix2,matrix3);
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fposeProd(matrix4,matrix3,matrix1);
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fposeProd(matrix1, matrix2, matrix3);
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fposeProd(matrix4, matrix3, matrix1);
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return matrix1;
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}
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@ -135,7 +135,7 @@ FPose FVector::formRotXY() const {
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m1.setRotationMatrix(X_AXIS, v1._y * Rad2Deg);
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m2.setRotationMatrix(Y_AXIS, v1._z * Rad2Deg);
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FPose m3;
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fposeProd(m1,m2,m3);
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fposeProd(m1, m2, m3);
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return m3;
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}
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@ -329,11 +329,11 @@ void CStarCamera::setViewportAngle(const FPoint &angles) {
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diffV = tempV1;
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m1 = diffV.formRotXY();
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FPose m11;
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fposeProd(m1,subX,m11);
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fposeProd(m1, subX, m11);
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subX = m11.inverseTransform();
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FPose m12;
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fposeProd(subX,subY,m12);
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fposeProd(subX, subY, m12);
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FMatrix m3 = _viewport.getOrientation();
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tempV2 = _viewport._position;
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@ -526,7 +526,7 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
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FVector starDelta = secondStarPosition - firstStarPosition;
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FPose m10 = starDelta.formRotXY();
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FPose m11;
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fposeProd(m10,m3,m11);
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fposeProd(m10, m3, m11);
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m10 = m11.inverseTransform();
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@ -573,7 +573,7 @@ bool CStarCamera::lockMarker2(CViewport *viewport, const FVector &secondStarPosi
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FVector x1(viewPosition2);
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FVector x2(m3._row1);
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// Find the angle of rotation for m4._row1 that gives the minimum distance to viewPosition
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float minDegree = calcAngleForMinDist(x1,x2,minDistance);
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float minDegree = calcAngleForMinDist(x1, x2, minDistance);
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m3.rotVectAxisY((double)minDegree);
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FPose m13;
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