Removing lots of superfluous semicola (see mail by David Weinehall on scummvm-devel)

svn-id: r26594
This commit is contained in:
Max Horn 2007-04-25 19:31:23 +00:00
parent 8306e0ebe5
commit 00b9bc7b36
28 changed files with 57 additions and 57 deletions

View File

@ -117,7 +117,7 @@ public:
void disableCursorPalette(bool disable) {
_cursorPaletteDisabled = disable;
blitCursor();
};
}
// Shaking is used in SCUMM. Set current shake position.
void setShakePos(int shake_pos);

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@ -352,14 +352,14 @@ public:
* of the relevant methods simply do nothing.
* @see endGFXTransaction
*/
virtual void beginGFXTransaction() {};
virtual void beginGFXTransaction() {}
/**
* End (and thereby commit) the current GFX transaction.
* @see beginGFXTransaction
*/
virtual void endGFXTransaction() {};
virtual void endGFXTransaction() {}
/**
@ -656,7 +656,7 @@ public:
* @see setPalette
* @see kFeatureCursorHasPalette
*/
virtual void setCursorPalette(const byte *colors, uint start, uint num) {};
virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
/**
* Disable or enable cursor palette.
@ -668,7 +668,7 @@ public:
* @see setPalette
* @see kFeatureCursorHasPalette
*/
virtual void disableCursorPalette(bool disable) {};
virtual void disableCursorPalette(bool disable) {}
//@}

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@ -154,7 +154,7 @@ public:
virtual void spriteOperation(int16 operation) = 0;
Draw(GobEngine *vm);
virtual ~Draw() {};
virtual ~Draw() {}
protected:
GobEngine *_vm;
@ -170,7 +170,7 @@ public:
virtual void spriteOperation(int16 operation);
Draw_v1(GobEngine *vm);
virtual ~Draw_v1() {};
virtual ~Draw_v1() {}
};
class Draw_v2 : public Draw_v1 {
@ -183,7 +183,7 @@ public:
virtual void spriteOperation(int16 operation);
Draw_v2(GobEngine *vm);
virtual ~Draw_v2() {};
virtual ~Draw_v2() {}
};
class Draw_Bargon: public Draw_v2 {

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@ -248,7 +248,7 @@ public:
virtual void prepareStart(void);
Game_v1(GobEngine *vm);
virtual ~Game_v1() {};
virtual ~Game_v1() {}
protected:
virtual void pushCollisions(char all);
@ -276,7 +276,7 @@ public:
virtual void prepareStart(void);
Game_v2(GobEngine *vm);
virtual ~Game_v2() {};
virtual ~Game_v2() {}
protected:
struct CollLast {

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@ -271,7 +271,7 @@ public:
int16 nextAct, int16 framesCount);
Goblin_v1(GobEngine *vm);
virtual ~Goblin_v1() {};
virtual ~Goblin_v1() {}
protected:
virtual bool isMovement(int8 state) { return false; }
@ -291,7 +291,7 @@ public:
int16 nextAct, int16 framesCount);
Goblin_v2(GobEngine *vm);
virtual ~Goblin_v2() {};
virtual ~Goblin_v2() {}
protected:
virtual bool isMovement(int8 state);

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@ -35,7 +35,7 @@ public:
virtual void initVideo() = 0;
Init(GobEngine *vm);
virtual ~Init() {};
virtual ~Init() {}
protected:
Video::PalDesc *_palDesc;
@ -50,7 +50,7 @@ public:
virtual void initVideo();
Init_v1(GobEngine *vm);
virtual ~Init_v1() {};
virtual ~Init_v1() {}
};
class Init_v2 : public Init_v1 {
@ -58,7 +58,7 @@ public:
virtual void initVideo();
Init_v2(GobEngine *vm);
virtual ~Init_v2() {};
virtual ~Init_v2() {}
};
class Init_v3 : public Init_v2 {

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@ -61,7 +61,7 @@ public:
virtual void animPalette() = 0;
Inter(GobEngine *vm);
virtual ~Inter() {};
virtual ~Inter() {}
protected:
struct OpFuncParams {

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@ -293,7 +293,7 @@ protected:
class Mult_v1 : public Mult {
public:
Mult_v1(GobEngine *vm);
virtual ~Mult_v1() {};
virtual ~Mult_v1() {}
virtual void loadMult(int16 resId);
virtual void freeMultKeys();

View File

@ -36,7 +36,7 @@ public:
virtual int16 parseExpr(byte stopToken, byte *resultPtr) = 0;
Parse(GobEngine *vm);
virtual ~Parse() {};
virtual ~Parse() {}
protected:
enum PointerType {
@ -56,7 +56,7 @@ protected:
class Parse_v1 : public Parse {
public:
Parse_v1(GobEngine *vm);
virtual ~Parse_v1() {};
virtual ~Parse_v1() {}
virtual int16 parseVarIndex(void);
virtual int16 parseValExpr(byte stopToken = 99);
@ -66,7 +66,7 @@ public:
class Parse_v2 : public Parse_v1 {
public:
Parse_v2(GobEngine *vm);
virtual ~Parse_v2() {};
virtual ~Parse_v2() {}
virtual int16 parseVarIndex(void);
virtual int16 parseValExpr(byte stopToken = 99);

View File

@ -156,7 +156,7 @@ public:
virtual int16 loadAnim(char search);
Scenery_v1(GobEngine *vm);
virtual ~Scenery_v1() {};
virtual ~Scenery_v1() {}
};
class Scenery_v2 : public Scenery_v1 {
@ -164,7 +164,7 @@ public:
virtual int16 loadAnim(char search);
Scenery_v2(GobEngine *vm);
virtual ~Scenery_v2() {};
virtual ~Scenery_v2() {}
};
} // End of namespace Gob

View File

@ -168,7 +168,7 @@ public:
int16 x, int16 y, int16 transp, SurfaceDesc *destDesc);
Video_v1(GobEngine *vm);
virtual ~Video_v1() {};
virtual ~Video_v1() {}
};
class Video_v2 : public Video_v1 {
@ -177,7 +177,7 @@ public:
int16 x, int16 y, int16 transp, SurfaceDesc *destDesc);
Video_v2(GobEngine *vm);
virtual ~Video_v2() {};
virtual ~Video_v2() {}
};
class VideoDriver {

View File

@ -185,7 +185,7 @@ private:
void lookForCurrentIcon(int16 cx, int16 cy);
//! returns true if the verb is an action verb
bool isVerbAction(Verb v) const { return (v >= VERB_PANEL_COMMAND_FIRST && v <= VERB_PANEL_COMMAND_LAST) || (v == VERB_WALK_TO); };
bool isVerbAction(Verb v) const { return (v >= VERB_PANEL_COMMAND_FIRST && v <= VERB_PANEL_COMMAND_LAST) || (v == VERB_WALK_TO); }
//! return true if the verb is an inventory item
bool isVerbInv(Verb v) const { return v >= VERB_INV_FIRST && v <= VERB_INV_LAST; }

View File

@ -40,11 +40,11 @@ public:
int getFromArray(int arg0, int idx2, int idx1);
void putInArray(int arg0, int idx2, int idx1, int val);
void beforeBootScript(void) {};
void initOnce() {};
void startOfFrame() {};
void endOfFrame() {};
void processKeyStroke(int keyPressed) {};
void beforeBootScript(void) {}
void initOnce() {}
void startOfFrame() {}
void endOfFrame() {}
void processKeyStroke(int keyPressed) {}
virtual int versionID();
virtual int32 dispatch(int op, int numArgs, int32 *args);

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@ -118,10 +118,10 @@ public:
void setCursor(int id);
virtual int extractResource(int id, byte **buf) { return 0; };
virtual int extractResource(int id, byte **buf) { return 0; }
virtual int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h,
int *hotspot_x, int *hotspot_y, int *keycolor,
byte **palette, int *palSize) { return 0; };
byte **palette, int *palSize) { return 0; }
enum {
MAX_CACHED_CURSORS = 10
@ -154,7 +154,7 @@ public:
class Win32ResExtractor : public ResExtractor {
public:
Win32ResExtractor(ScummEngine_v70he *scumm);
~Win32ResExtractor() {};
~Win32ResExtractor() {}
int extractResource(int id, byte **data);
void setCursor(int id);
int convertIcons(byte *data, int datasize, byte **cursor, int *w, int *h,

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@ -63,7 +63,7 @@ static uint32 GetCRC (byte *data, int len)
class V2A_Sound {
public:
V2A_Sound() : _id(0), _mod(NULL) { }
virtual ~V2A_Sound() {};
virtual ~V2A_Sound() {}
virtual void start(Player_MOD *mod, int id, const byte *data) = 0;
virtual bool update() = 0;
virtual void stop() = 0;

View File

@ -82,7 +82,7 @@ public:
StringResource() :
_nbStrings(0),
_lastId(-1) {
};
}
~StringResource() {
for (int32 i = 0; i < _nbStrings; i++) {
delete []_strings[i].string;

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@ -133,10 +133,10 @@ struct AllocedMem {
class ConResource {
public:
ConResource(void *pSpData, uint32 pNSprites, uint32 pCurSprite, uint16 pX, uint16 pY, uint32 pText, uint8 pOnClick, OSystem *system, uint8 *screen);
virtual ~ConResource(void) {};
void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; };
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; };
void setXY(uint16 x, uint16 y) { _x = x; _y = y; };
virtual ~ConResource(void) {}
void setSprite(void *pSpData) { _spriteData = (dataFileHeader*)pSpData; }
void setText(uint32 pText) { if (pText) _text = pText + 0x7000; else _text = 0; }
void setXY(uint16 x, uint16 y) { _x = x; _y = y; }
bool isMouseOver(uint32 mouseX, uint32 mouseY);
virtual void drawToScreen(bool doMask);

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@ -54,7 +54,7 @@ public:
void fnCacheChip(uint16 *fList);
void fnCacheFiles(void);
void fnFlushBuffers(void);
uint32 *giveLoadedFilesList(void) { return _loadedFilesList; };
uint32 *giveLoadedFilesList(void) { return _loadedFilesList; }
void refreshFilesList(uint32 *list);
protected:

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@ -143,7 +143,7 @@ public:
Sound *skySound);
~Logic(void);
void engine();
void useControlInstance(Control *control) { _skyControl = control; };
void useControlInstance(Control *control) { _skyControl = control; }
uint16 mouseScript(uint32 scrNum, Compact *scriptComp);

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@ -71,14 +71,14 @@ public:
void startSequence(uint16 fileNum);
void startSequenceItem(uint16 itemNum);
void stopSequence(void);
bool sequenceRunning(void) { return _seqInfo.running; };
bool sequenceRunning(void) { return _seqInfo.running; }
void waitForSequence(void);
uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; };
uint8 *giveCurrent(void) { return _currentScreen; };
uint32 seqFramesLeft(void) { return _seqInfo.framesLeft; }
uint8 *giveCurrent(void) { return _currentScreen; }
void halvePalette(void);
//- regular screen.asm routines
void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); };
void forceRefresh(void) { memset(_gameGrid, 0x80, GRID_X * GRID_Y); }
void fnFadeUp(uint32 palNum, uint32 scroll);
void fnFadeDown(uint32 scroll);
void fnDrawScreen(uint32 palette, uint32 scroll);

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@ -70,7 +70,7 @@ public:
void playSound(uint16 sound, uint16 volume, uint8 channel);
void fnStartFx(uint32 sound, uint8 channel);
bool startSpeech(uint16 textNum);
bool speechFinished(void) { return !_mixer->isSoundHandleActive(_ingameSpeech); };
bool speechFinished(void) { return !_mixer->isSoundHandleActive(_ingameSpeech); }
void fnPauseFx(void);
void fnUnPauseFx(void);
void fnStopFx(void);

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@ -40,7 +40,7 @@ public:
uint8 *fetchFile(uint32 fileId, uint32 *size = NULL);
uint8 *decompressFile(uint32 fileId);
void enterPath(uint32 id);
void backToRoot(void) { _bufPos = _buf; };
void backToRoot(void) { _bufPos = _buf; }
private:
uint8 *_bufPos;
uint8 *_buf;

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@ -72,10 +72,10 @@ class Sound {
public:
Sound(const char *searchPath, Audio::Mixer *mixer, ResMan *pResMan);
~Sound(void);
void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; };
void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; };
void giveSpeechVol(uint8 *volL, uint8 *volR) { *volL = _speechVolL; *volR = _speechVolR; };
void giveSfxVol(uint8 *volL, uint8 *volR) { *volL = _sfxVolL; *volR = _sfxVolR; };
void setSpeechVol(uint8 volL, uint8 volR) { _speechVolL = volL; _speechVolR = volR; }
void setSfxVol(uint8 volL, uint8 volR) { _sfxVolL = volL; _sfxVolR = volR; }
void giveSpeechVol(uint8 *volL, uint8 *volR) { *volL = _speechVolL; *volR = _speechVolR; }
void giveSfxVol(uint8 *volL, uint8 *volR) { *volL = _sfxVolL; *volR = _sfxVolR; }
void newScreen(uint32 screen);
void quitScreen(void);
void closeCowSystem(void);

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@ -798,7 +798,7 @@ struct CreditsLine {
CreditsLine() {
str = NULL;
sprite = NULL;
};
}
~CreditsLine() {
free(str);

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@ -81,7 +81,7 @@ public:
class ScummFont : public Font {
public:
virtual int getFontHeight() const { return 8; }
virtual int getMaxCharWidth() const { return 8; };
virtual int getMaxCharWidth() const { return 8; }
virtual int getCharWidth(byte chr) const;
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;
@ -126,7 +126,7 @@ public:
~NewFont();
virtual int getFontHeight() const { return desc.height; }
virtual int getMaxCharWidth() const { return desc.maxwidth; };
virtual int getMaxCharWidth() const { return desc.maxwidth; }
virtual int getCharWidth(byte chr) const;
virtual void drawChar(Surface *dst, byte chr, int x, int y, uint32 color) const;

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@ -183,7 +183,7 @@ public:
break;
};
return Graphics::kTextAlignCenter;
};
}
TextAlign convertAligment(Graphics::TextAlignment align) const {
switch (align) {

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@ -69,7 +69,7 @@ private:
public:
ADPCMInputStream(Common::SeekableReadStream *stream, uint32 size, typesADPCM type, int rate, int channels = 2, uint32 blockAlign = 0);
~ADPCMInputStream() {};
~ADPCMInputStream() {}
int readBuffer(int16 *buffer, const int numSamples);
int readBufferOKI(int16 *buffer, const int numSamples);

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@ -132,7 +132,7 @@ public:
*
* @return whether the mixer is ready and setup
*/
bool isReady() const { return _mixerReady; };
bool isReady() const { return _mixerReady; }